Modifying Other Shell Music

Avatar of Nighthawk


Category: Code
Level: Beginner
Created: Saturday December 1, 2007 - 17:08
Updated: Saturday May 5, 2012 - 18:13
Views: 4784
Summary: A tutorial on how to change the music played on various menus, the credits and the loadscreen.
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1 vote

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Skirmish Menu Music:
This next step follows the same logical steps as the main menu music tutorial. Firstly, you need to create an AudioFileMP3Passthrough entry for your music.
We'll tackle the Skirmish Menu music first.

        <AudioFileMP3Passthrough id="MODSkirmishScreen" File="AUDIO:OnTheProwl.mp3" />
        <MP3MusicTrack id="NewSkirmishMP3" inheritFrom="MP3MusicTrack:BaseMP3MusicTrack" Volume="60">        
            <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />

This is what your AudioFileMP3Passthrough module should look like. The audio file is the TD music track 'On The Prowl'. It is downloadable from the Links/Downloads section at the bottom of the article. As with all audio tracks, you should place them within MOD SDK\Audio, NOT within your mod's folder. The Skirmish menu music should be in MP3 format, and have some kind of start and ending, as it is a looping track, and in C&C3, looping tracks have a small gap in between loops.

Now, go back up to the MiscAudio block, and change the parameter for FullScreenSubMenuMusic to "NewSkirmishMP3".

Save your XML before proceeding on to the Credits music.

Links / Downloads

Command & Conquer (Renegade)1840December 1, 2007 - 17:20
On The Prowl (Tiberian Dawn)1775December 1, 2007 - 17:19
C&C 80s Mix (Covert Operations)1767December 1, 2007 - 17:18
Airstrike (Tiberian Dawn)1716December 1, 2007 - 17:18


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Boomerang Python - Friday January 30, 2009 - 9:48

Awesome stuff mate

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