Realistic Lasers

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Xero Exer

Category: Code
Level: Intermediate
Created: Wednesday July 29, 2009 - 2:15
Updated: Sunday October 11, 2009 - 8:33
Views: 3528
Summary: Creating more realistic looking lasers in Yuri's Revenge
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Original Author: Radiant Exer

Now, for the Artmd.ini

In the one too, duplicate the 'GAPRIS' entry and rename it to 'GAPRIS2' and add the following tag(s) to it.

              
Code
Image=GAPRIS
Weapon1FLH=0,0,378
Weapon2FLH=0,0,378
Weapon3FLH=0,0,378
Weapon4FLH=0,0,378
Weapon5FLH=0,0,378
Weapon6FLH=0,0,378
Weapon7FLH=0,0,378
Weapon8FLH=0,0,378
Weapon9FLH=0,0,378
Weapon10FLH=0,0,378
Weapon11FLH=0,0,378
Weapon12FLH=0,0,378
EliteWeapon1FLH=0,0,378
EliteWeapon2FLH=0,0,378
EliteWeapon3FLH=0,0,378
EliteWeapon4FLH=0,0,378
EliteWeapon5FLH=0,0,378
EliteWeapon6FLH=0,0,378
EliteWeapon7FLH=0,0,378
EliteWeapon8FLH=0,0,378
EliteWeapon9FLH=0,0,378
EliteWeapon10FLH=0,0,378
EliteWeapon11FLH=0,0,378
EliteWeapon12FLH=0,0,378


Apart from this, its recommended to remove or comment out the 'IsAnimDelayedFire=yes' tag. or, you can always set it to no.

There you have it. go check it out. and uhh, make a distinguishing feature (or you'll confuse the two towers).. Add a CSF string to it. OR, you can have this as a special structure for a country. So that only that country gets to build it, and make sure that that country can't build the existing Prism Tower. (use ForbiddenHouses= and RequiredHouses= tags)

Its not a seriously overpowered building as it is. (basically the same as the normal Prism tower) but the effect looks better. (It fires a laser that doesn't go out until the enemy is destroyed, or it gets out of range OR a Power Failure occurs.) It even follows the enemy (much like Spotlight)..

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