Realistic Lasers
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Original Author: Radiant Exer
Now, for the Artmd.ini
In the one too, duplicate the 'GAPRIS' entry and rename it to 'GAPRIS2' and add the following tag(s) to it.
Apart from this, its recommended to remove or comment out the 'IsAnimDelayedFire=yes' tag. or, you can always set it to no.
There you have it. go check it out. and uhh, make a distinguishing feature (or you'll confuse the two towers).. Add a CSF string to it. OR, you can have this as a special structure for a country. So that only that country gets to build it, and make sure that that country can't build the existing Prism Tower. (use ForbiddenHouses= and RequiredHouses= tags)
Its not a seriously overpowered building as it is. (basically the same as the normal Prism tower) but the effect looks better. (It fires a laser that doesn't go out until the enemy is destroyed, or it gets out of range OR a Power Failure occurs.) It even follows the enemy (much like Spotlight)..
Now, for the Artmd.ini
In the one too, duplicate the 'GAPRIS' entry and rename it to 'GAPRIS2' and add the following tag(s) to it.
Code |
Image=GAPRIS |
Apart from this, its recommended to remove or comment out the 'IsAnimDelayedFire=yes' tag. or, you can always set it to no.
There you have it. go check it out. and uhh, make a distinguishing feature (or you'll confuse the two towers).. Add a CSF string to it. OR, you can have this as a special structure for a country. So that only that country gets to build it, and make sure that that country can't build the existing Prism Tower. (use ForbiddenHouses= and RequiredHouses= tags)
Its not a seriously overpowered building as it is. (basically the same as the normal Prism tower) but the effect looks better. (It fires a laser that doesn't go out until the enemy is destroyed, or it gets out of range OR a Power Failure occurs.) It even follows the enemy (much like Spotlight)..