Replicating TS Component Tower Weapon Logic

Avatar of Nighthawk

Nighthawk

Category: Code
Level: Intermediate
Created: Saturday December 1, 2007 - 15:50
Updated: Saturday July 11, 2009 - 16:29
Views: 4524
Summary: Tutorial on replicating the upgrade weapon logic of the TS Component Tower.
Rating
  • Staff-
  • Members-
  • Average-

0 votes

Page 1 2 3 4 5 6
Creating the strings:
This is probably the most simplest part. Strings can be created using either a simple text editor (Notepad suffices) or by using a string editor. I myself use Turbo String Table Editor.

This is a list of the strings and their content.

Name:GDIComponentTower
    Component Tower


Desc:GDIComponentTower
    Upgradable Defense Structure.
    Can be upgraded with:
    »Vulcan Cannon
    »RPG Launcher
    »SAM Launcher


Type:GDIComponentTower
    Base Defense Structure


Name:UpgradeRPG
    RPG Launcher


Name:UpgradeSAM
    SAM Launcher


Name:UpgradeVulcanCannon
    Vulcan Cannon


Desc:UpgradeRPG
    Rocket Propelled Grenade Launcher.
    Effective vs. Vehicles


Desc:UpgradeSAM
    Suface to Air Missile Launcher.
    Effective vs. Aircraft


Desc:UpgradeVulcanCannon
    High-speed chaingun.
    Effective vs. Infantry.


Upgrade:GDIRPG
    RPG Upgrade


Upgrade:GDISAM
    SAM Upgrade


Upgrade:GDIVulcanCannon
    Vulcan Cannon Upgrade


The indentation shouldn't be in the actual strings, I only have it here to make it easier to read.

Return to top