Command & Conquer 2142
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In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth, dividing the globe into various zones based on the level of Tiberium infestation.
As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC) for the last habitable lands, Tiberium fields continued to grow, polluting wide areas around the globe with violent Ion storms, changing the course of Nature forever.
The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. As Earth's resources are depleted by both the ice and the growing Tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival.
In Command and Conquer 2142, players can choose to fight for one of two military superpowers - the European Union or the new Pan Asian Coalition -in an epic battle for the last habitable lands. A range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns.
Players will also take control of the most lethal vehicles known to man, using massive Battle Walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. Command and Conquer 2142 also provides additional vehicles for players to control, including the massive flying "Titan" warship, the hovering light IFV Hachimoto available to the PAC, and the massive heavy IFV Goliath available to the EU. Structures will also be available as part of the modification, including Titan docks from" Port Bavaria" and wall systems as seen in the Battlefield 2142 map "Verdun".
The modification is currently worked on by several members, with the first Alpha-stage software currently scheduled for release in September, 2007.
As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC) for the last habitable lands, Tiberium fields continued to grow, polluting wide areas around the globe with violent Ion storms, changing the course of Nature forever.
The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. As Earth's resources are depleted by both the ice and the growing Tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival.
In Command and Conquer 2142, players can choose to fight for one of two military superpowers - the European Union or the new Pan Asian Coalition -in an epic battle for the last habitable lands. A range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns.
Players will also take control of the most lethal vehicles known to man, using massive Battle Walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. Command and Conquer 2142 also provides additional vehicles for players to control, including the massive flying "Titan" warship, the hovering light IFV Hachimoto available to the PAC, and the massive heavy IFV Goliath available to the EU. Structures will also be available as part of the modification, including Titan docks from" Port Bavaria" and wall systems as seen in the Battlefield 2142 map "Verdun".
The modification is currently worked on by several members, with the first Alpha-stage software currently scheduled for release in September, 2007.
Links / Downloads
Hits | Added | |
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Command & Conquer 2142 - Homepage | 5437 | July 30, 2007 - 1:17 |
Command & Conquer 2142 - Factions Database | 3565 | July 30, 2007 - 1:15 |
Command & Conquer 2142 - FAQ Sessions | 2401 | July 30, 2007 - 1:14 |
Command & Conquer 2142 - Forums | 2804 | July 30, 2007 - 1:13 |
Command & Conquer 2142 - News & Updates | 2821 | July 30, 2007 - 1:13 |
Credits
derek328 | - Initial Mod Creating , In-game Modes Designing , Mapping , Modelling , Public Relations , ModSDK Programming , Sound Allocating , Web Designing / Updating |
Helge129 | - Modelling , Skinning , Idea Contributing |
Nology5890 | - Idea Contributing |
parko328 | - Initial Mod Creating , In-game Modes Designing , Public Relations |
Silverx | - Idea Contributing |
warlord007 | - Initial Mod Creating , In-game Modes Designing , Mapping , ModSDK Programming |
(none / yet to be announced) | - Animating , Testing |
Comments
Display order: Newest first | Page: 1, 2
2playgames (Administrator) - Monday July 30, 2007 - 5:41
Your credits aren't in the correct form. You should write "username: role" then it will look better and link to the users