Alternative Paradrop Method

Tutorial for Yuri's Revenge YR

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Diesystem

Category: Mapping
Level: Intermediate
Created: Wednesday July 29, 2009 - 5:58
Updated: Sunday October 11, 2009 - 8:47
Views: 2135
Summary: A different way to get paradropping working in maps.
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Right heres what you do first make yourslef a taskforce say errmm
tanya or 5 gis. (Note do not add any cargo planes here)

Next you need to do a script (heres where I discovered soemthing)
Select the option: DO THIS (line 26)
A picture (scripts) shows you what i mean.

As you can see the do this line tells team to paradrop the aproaching area.
How is this determined?
Easy!!

The nest picture (Teams) Shows you what you need to tick and put in order for paradrop to work (names arnt important just a demo here)

Tick Cargo Plane here. The cargo plane here is AI controlled and not player controlled. Also tick TransReturnOnUnload, the plane will just wander off the map afterward its dropped your troops.

Now, feel free to edit the transport waypoint also (this changes where plane will come from), as earlier stated this indicates where abouts the plane will drop your troops. For love of god dont make your gis land on an island near your waypoint!! Make sure the waypoint is as near to where you want them to land as possible (this place should be accessible). You can add move to waypoints and guard areas to help plane reach uphill destinations.

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Scripts Dialog Box826July 29, 2009 - 6:01

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