Getting Tunnels to work.

Tutorial for Yuri's Revenge YR

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Diesystem

Category: Mapping
Level: Expert
Created: Wednesday July 29, 2009 - 5:55
Updated: Sunday October 11, 2009 - 8:48
Views: 4006
Summary: How to get tunnels to work in the FA2 map editor.
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1. Open FAData, (which should be in your *Final Alert 2 Yuri's Revenge folder)

2. copy the following and paste it into your FAData near top!:
; Debug section: use carefully!
[Debug]
DisplayAllOverlay=Yes; Doesn´t cripple the overlay list in any way
EnableTrackLogic=Yes; Enables Track Logic
IgnoreSHPImageHeadUnused=no; Use this *carefully* to make SHP graphics of some mods work that incorrectly have the shadow flag set
AllowTunnels=yes; Enables tunnel editing
Debug


(i've attached a screen shot to show you what i mean....)

3. Enjoy!!! (see image 2)


Now heres the part where i get to hear the abuse or fair comments whatever comes first :lol:

UPDATE: ALTHOUGH MY RECENT POST ON THIS ABOUT JUST ADDING *[TunnelsTS]* to the file worked for me for some odd reason you should try adding the code lines above and if this dosen't work then try [TunnelsTS]...

Thanks and sorry guys for mucking you around... and also note this works with original *finalalert as well...
(*maps that are not for yuris revenge)

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End result2009July 29, 2009 - 5:57
Screenshot2032July 29, 2009 - 5:57

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