Fixed BuildingTypes Array

Tutorial for Yuri's Revenge YR

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Allied General

Category: Code
Level: Beginner
Created: Wednesday July 29, 2009 - 5:21
Updated: Sunday October 11, 2009 - 8:12
Views: 3970
Summary: How to fix the BuildingTypes array so that AI triggers work properly.
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The numbering system in rules is messed up because of commented out building tags and other similiar rubbish so here is the correct list by DCoder.

As a example YATECH is 311 in rulesmd so it should be 310 in AIMD, thats wrong. It's in fact 306 whilst 310 is NAINDP

This makes ai editing easier for newbs and experienced modders alike.

Simply find out which script number is attack specific building and then pick from DCoder's list.

You also don't need the 131072 that deezire mentions, just the ID number from this file is fine.

Alternatively, if you have not edited the BuildingTypes list in Yuri's Revenge, replace it with the one from the file at the bottom of this page.

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buildingtypes.ini2082July 29, 2009 - 5:24

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Original MaterialDCoder

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