Suicide Weapons
Tutorial for YR
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For vehicles simply add deployer=yes and deployfire=yes and make sure the weapon has a suicide=yes
The suicide weapon should also have Omnifire=yes, so that the vehicle doesn't have to turn and face the target before blowing up
To make suicide planes the weapon should have LimboLaunch=yes and an projectile with the following characteristics
Image=
AA=no
AN=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
The image should be of the voxel or an shp, if it is a voxel of the unit, when it crashes its remap turns to orange, so best to make it a non remap unit but the graphical issue is minor and will probably be hardly noticed.
The suicide weapon should also have Omnifire=yes, so that the vehicle doesn't have to turn and face the target before blowing up
To make suicide planes the weapon should have LimboLaunch=yes and an projectile with the following characteristics
Image=
AA=no
AN=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
The image should be of the voxel or an shp, if it is a voxel of the unit, when it crashes its remap turns to orange, so best to make it a non remap unit but the graphical issue is minor and will probably be hardly noticed.