Miscellaneous Tweaks
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RULESMD
ExtraUnitLight=.2 ; Extra light to make units glow.
ExtraInfantryLight=.2 ; Extra light to make infantry glow.
ExtraAircraftLight=.2 ; Extra light to make aircraft glow.
This is what makes RA2/YR cartoony, the lighting makes units far too bright.
By reducing this to say .005 you get much darker colours which makes units look more "realisitic"
Arm = arming delay (def=0)
Concerns delay before an projectile is fire. Missiles have arm making them highly inaccurate and slow in bursts. Remove the Arm= from projectiles to get an "stream" effect with burst weapons and more accurate missiles but you may want to leave this alone for some balance issues.
ROT lower is less tracking i.e. hit inital location, banshee/cyborg commando weapon is an example higher ROT more tracking.
ARTMD
[DRAGON] ; IFV, Patriot, etc.
;Trailer=SMOKEY2
UseLineTrail=yes ; SJM
LineTrailColor=216,216,255 ; SJM
LineTrailColorDecrement=16 ; SJM
Rotates=yes
LineTrailColor= uses RGB values
use
LineTrailColor=255,0,0 to get red trailers.
make new projectiles for elite weapons which use images which have this linetrail colour to get that "elite" distinction effect.
ExtraUnitLight=.2 ; Extra light to make units glow.
ExtraInfantryLight=.2 ; Extra light to make infantry glow.
ExtraAircraftLight=.2 ; Extra light to make aircraft glow.
This is what makes RA2/YR cartoony, the lighting makes units far too bright.
By reducing this to say .005 you get much darker colours which makes units look more "realisitic"
Arm = arming delay (def=0)
Concerns delay before an projectile is fire. Missiles have arm making them highly inaccurate and slow in bursts. Remove the Arm= from projectiles to get an "stream" effect with burst weapons and more accurate missiles but you may want to leave this alone for some balance issues.
ROT lower is less tracking i.e. hit inital location, banshee/cyborg commando weapon is an example higher ROT more tracking.
ARTMD
[DRAGON] ; IFV, Patriot, etc.
;Trailer=SMOKEY2
UseLineTrail=yes ; SJM
LineTrailColor=216,216,255 ; SJM
LineTrailColorDecrement=16 ; SJM
Rotates=yes
LineTrailColor= uses RGB values
use
LineTrailColor=255,0,0 to get red trailers.
make new projectiles for elite weapons which use images which have this linetrail colour to get that "elite" distinction effect.