Making a real SMG for infantry
|
|
Original Author: Martin Killer
At first you need to work with art.ini, rules.ini & SHP Builder.
This is how I made a submachine gun using a SEAL made by Cboidy888, avalaible for download in Sleipnir Stuff.
1. I have to check a weapon which uses my soldier, it is M60 and we need to modify some things
2. Check Warhead of this weapon
3. When it's done ,you only need now to modify SHP Sequence. After releasing 1 bullet your soldier changes frames from FireUp to Ready/Guard what looks like that
->
So you need to modify a sequence
In this sequence you also have deploy frames.
BTW you must remove gun smoke with SHP Builder, and use ANIM tag in rules.ini.
4. And voila, your soldier now have a really good submachine gun without skipping frames from Ready/Guard to FireUp.
At first you need to work with art.ini, rules.ini & SHP Builder.
This is how I made a submachine gun using a SEAL made by Cboidy888, avalaible for download in Sleipnir Stuff.
1. I have to check a weapon which uses my soldier, it is M60 and we need to modify some things
Code |
|
2. Check Warhead of this weapon
Code |
; |
3. When it's done ,you only need now to modify SHP Sequence. After releasing 1 bullet your soldier changes frames from FireUp to Ready/Guard what looks like that
->
So you need to modify a sequence
Code |
[SealSequence] |
In this sequence you also have deploy frames.
BTW you must remove gun smoke with SHP Builder, and use ANIM tag in rules.ini.
4. And voila, your soldier now have a really good submachine gun without skipping frames from Ready/Guard to FireUp.
Credits
Original Author | Martin Killer |
Original Author | Martin Killer |
Original Author | Martin Killer |
Original Author | Martin Killer |