Lag Reduction

Tutorial for Firestorm FS, Red Alert 2 RA2, Yuri's Revenge YR

Avatar of Allied General

Allied General

Category: Code
Level: Beginner
Created: Wednesday July 29, 2009 - 3:23
Updated: Sunday October 11, 2009 - 8:25
Views: 3804
Summary: Methods of reducing lag in TS, RA2 and YR,
  • Staff-
  • Members-
  • Average-

0 votes

This will mostly help online, long battle games

Translucency=yes (note appears in smoke particle rules as well)

This tag makes animations look "washed out" removing it, allows animations to look better (overall) and makes game run faster


Now some say it has no effect .. but if you play online it for a while and then someone quits or lots of stuff blows up at once it lags a lot, without debris it runs somewhat smoother.

However there is a workaround if you wanted debris for say singleplayer missions, offline play

1. Map file editing
2. DetailLevel = 2 (you will thus be able to use graphic options in theory to turn off debris)

Voxel debris may also cause lag but it seems to be considerably less

Cloak Generator = lag generator, you could reduce cloak delay to like say 0 for instant and also operate on a smaller radius


Play around with single digit numbers for quicker results in regards to gas clouds, railguns, sparks

Combat Lightning

Don't use massive % unless say 1 unit as multiple lags

Also if adding lightning to buildings best to use a alpha image effect

Return to top