Lag Reduction
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This will mostly help online, long battle games
Translucency=yes (note appears in smoke particle rules as well)
Translucent=yes
This tag makes animations look "washed out" removing it, allows animations to look better (overall) and makes game run faster
MaxDebris=
MinDebris=
DebrisAnims=
Now some say it has no effect .. but if you play online it for a while and then someone quits or lots of stuff blows up at once it lags a lot, without debris it runs somewhat smoother.
However there is a workaround if you wanted debris for say singleplayer missions, offline play
1. Map file editing
2. DetailLevel = 2 (you will thus be able to use graphic options in theory to turn off debris)
Voxel debris may also cause lag but it seems to be considerably less
Cloak Generator = lag generator, you could reduce cloak delay to like say 0 for instant and also operate on a smaller radius
ParticleCap=
MaxEC=
Play around with single digit numbers for quicker results in regards to gas clouds, railguns, sparks
Combat Lightning
Don't use massive % unless say 1 unit as multiple lags
Also if adding lightning to buildings best to use a alpha image effect
http://modenc.renegadeprojects.com/AlphaImage
Translucency=yes (note appears in smoke particle rules as well)
Translucent=yes
This tag makes animations look "washed out" removing it, allows animations to look better (overall) and makes game run faster
MaxDebris=
MinDebris=
DebrisAnims=
Now some say it has no effect .. but if you play online it for a while and then someone quits or lots of stuff blows up at once it lags a lot, without debris it runs somewhat smoother.
However there is a workaround if you wanted debris for say singleplayer missions, offline play
1. Map file editing
2. DetailLevel = 2 (you will thus be able to use graphic options in theory to turn off debris)
Voxel debris may also cause lag but it seems to be considerably less
Cloak Generator = lag generator, you could reduce cloak delay to like say 0 for instant and also operate on a smaller radius
ParticleCap=
MaxEC=
Play around with single digit numbers for quicker results in regards to gas clouds, railguns, sparks
Combat Lightning
Don't use massive % unless say 1 unit as multiple lags
Also if adding lightning to buildings best to use a alpha image effect
http://modenc.renegadeprojects.com/AlphaImage