Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.
To log in to the site, please click "Log In" above and use your Revora Forums account. When logged in, you'll be able to contribute your own articles to the site. Further info can be found in the forums. Also, if you want to be hosted here yourself, give Revora's Hosting Portal a visit to send off an application to us. For anything else, details of how to contact us are in here. Thanks, and have fun.
~ The C&C Guild Staff
0 C&C: Reloaded 2.4.1
Posted by FS-21 on December 8, 2022 in C&C:Reloaded News
C&C: Reloaded 2.4.1 released with focus in AI improvements and gameplay balance changes.
The most noticeable changes of this release are:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting AI Teams in multiplayer. Now AI can't cheat prerequisites.
- Added 2 new single player maps. These 2 are Tiberian Sun demo missions.
- Enabled a placement preview of the structures.
- Soviets now can choose between Tesla Coil or the Tesla Tower, But once you build one type you won't be able to build the alternative until you sell all the Teslas. Similar to Tech Center/Tech Lab logic.
- Replaced the old GDI Orion ship. Now it uses the EMP cannon for forcing the submerged units to emerge and then attack with the cannon. Previously it was a support unit.
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
0 Announcement about news posting.
Posted by predator_bg on September 5, 2022 in Contra News (eng)
As you may have noticed, there haven't been any news posts here for more than a year. Development has never stopped, we just stopped posting here.
So, follow us on ModDB and Discord instead for the latest stuff!
0 Mental Omega 3.3.6 is available for download!
Posted by Speeder on November 19, 2021 in Mental Omega APYR News
Yuri's Grand Kremlin Palace and the Black Guard
Yuri's Tower - The Mental Omega Device
0 C&C: Reloaded 2.3.0
Posted by FS-21 on May 8, 2021 in C&C:Reloaded News
C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Phobos upgraded to the latest version 0.2 (Release Candidate).
- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.
- Added new translations for the XNA CnCNet Client (in-game translations will come in future releases):
---> Russian
---> Traditional Chinese
---> Simplified Chinese
---> Spanish
- New production clock animation in the sidebar.
- New sidebar icons for GDI & Nod structures:
- Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory.
- Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
- Added an initial attack delay for Magnetrons.
- Now the GDI Firestorm Defense will be available without the Super Weapons option enabled.
- Added 26 new Multiplayer maps.
- Improved multiplayer AI.
If somebody is interested to read the full changelog, please visit here:
0 Desert Combat - Contra Tournament
Posted by predator_bg on February 23, 2021 in Contra News (eng)
Greetings Generals
Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
Date, Time and Location
Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.
One map will be played per round.
- Tournament Desert / Map for Round 1
- Lagoon Day / Map for Round 2
- Barren Badlands / Map for Round 3
- Gorge Drought / Map for Finale
**** ALL REPLAYS MUST BE SAVED! ****
Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.
Minimum participants: 8
Maximum participants: 16
Registration
All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of. Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
Check-in
The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.
If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!
There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.
If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
Streaming
All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.
In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
0 Contra 009 FINAL Patch 3 Hotfix
Posted by predator_bg on January 27, 2021 in Contra News (eng)
Welcome to another update! A small hotfix patch has just been released!
NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.
Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.
There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23
0 Contra 009 FINAL PATCH 3 released!
Posted by predator_bg on December 31, 2020 in Contra News (eng)
Happy New Year everyone!
Thank you for voting once again in this year's MOTY!
We made it to honorable mentions, and that's a good sign that people still love and support our work.
As promised, Patch 3 is here!!!!
We've worked hard, especially this month, to make even more content. As usual we worked on all aspects, visuals, balances, voices, bug fixes, everything to improve previous version and to give something new, as we heading towards our final goal = Contra which will have everything in its best!
There are many people who are working with us freely, artists, testers, voice actors, mappers. They are all respectively listed and credited in Credits!
With every update, we also share sneak peak of new stuff. We will respect tradition!
USA Cybernetic Lancer Droid model was not well received by many people as it didn't fit rank 1 drone army. Lancer benefits from AP Bullets upgrade (+25% damage).
We started with GLA structures in past, adding extra objects to each side to make structures even more unique. We continued with all other factions too. You will notice them in game even more.
Please, feel free to use this download button and give yourself a treat!!
And special thanks to people who support us, their names are listed in Credits! It means a lot to us!
0 C&C: Reloaded 2.2.0
Posted by FS-21 on December 17, 2020 in C&C:Reloaded News
C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.
- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):
- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:
- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:
- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.
It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
0 Contra 009 work in progress - News Update 17
Posted by predator_bg on December 14, 2020 in Contra News (eng)
- Besides laser visuals, Microwave tank got a makeover too, since he was using Avenger's basis.
- Many changes were done to Super Weapon general as well. We are very proud of Saturn's makeover. Besides just a visual update, he has a new weapon. He fires a new beam which has huge potential to freeze targeted vehicles, so in general he fires Ice beam.
- But we didn't forget other generals too. China infantry general was mostly changed in order to be more balanced, and more appealing to player. Helix is replaced with new helicopter, Harbin.
Harbin has speed and cost of Thor, but health of Helix. His basic weapon is a small machine gun, but his main characteristic are the bunker slots (currently 2).
Some in-game screenshots. New Saturn:
0 C&C: Reloaded 2.1.0
Posted by FS-21 on December 3, 2020 in C&C:Reloaded News
C&C: Reloaded 2.1 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Save / Load games fixes. Specially the missing name of some TS missions.
- Apocalypse tank replacement in the alternative Soviet tech tree.
Unlike the standard Apocalypse tank it has no air weapons. Enemy units that are being grinded can't move and/or attack.
Grinded mode produces money when the enemy unit is destroyed:
- Nod receives naval anti-air support with the Hydra submarine.
It has 2 working modes: surface and submerged.
=> In the surface (default behaviour) it can hit ground and air targets with the twin missile pods.
=> When submerged it switch the missiles with waterproof missiles that function like torpedoes.
- Added 2 units available at the civilian Tech lab:
-> Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
-> Guardian tank. When deployed it paints targets making them a 50% more vulnerable.
- Added the EMP Cannon for GDI and Nod. This Super Weapon has a limited attack range around the structure like in Tiberian Sun.
- Added the "Free for All" Game Mode. No alliances allowed.
- AI tweaks, fixes and improvements.
It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/