Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.
To log in to the site, please click "Log In" above and use your Revora Forums account. When logged in, you'll be able to contribute your own articles to the site. Further info can be found in the forums. Also, if you want to be hosted here yourself, give Revora's Hosting Portal a visit to send off an application to us. For anything else, details of how to contact us are in here. Thanks, and have fun.
~ The C&C Guild Staff
0 C&C: Reloaded 2.5.1
Posted by FS-21 on December 27, 2023 in C&C:Reloaded News
C&C: Reloaded 2.5 released with focus in new single player missions and gameplay balance changes.
The most noticeable changes of this release are:
- Added a single player campaign for the Yuri faction. "Yuri Resurgence" contains 13 missions empowered with owr skirmish AI and new EVA voices for making the missions objectives more easy to understand (Special thanks to the original author Concolor1 for this great experience).
- Nod Centurion was replaced by the Avatar mech. 3 researchs will let the player the possibility to improve the new mech. Centurions will return in a future version.
- Silos game option mode is back! Last time it lasted few hours but now is the definitive return. Not only the refineries could work as slow strategic as in Tiberian Sun, Silos were added to all the factions, including the 3 RA2 factions:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated CnC-Draw library to version 6.0.
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- Updated Russian translation, specially the interface and the new Yuri campaign (special thanks to Green Eyesman).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
0 Mental Omega Act III now in development!
Posted by Speeder on December 7, 2023 in Mental Omega APYR News
0 Mental Omega 3.3.6 is available for download!
Posted by Speeder on November 19, 2021 in Mental Omega APYR News
Yuri's Grand Kremlin Palace and the Black Guard
Yuri's Tower - The Mental Omega Device
0 Desert Combat - Contra Tournament
Posted by predator_bg on February 23, 2021 in Contra News (eng)
Greetings Generals
Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
Date, Time and Location
Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.
One map will be played per round.
- Tournament Desert / Map for Round 1
- Lagoon Day / Map for Round 2
- Barren Badlands / Map for Round 3
- Gorge Drought / Map for Finale
**** ALL REPLAYS MUST BE SAVED! ****
Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.
Minimum participants: 8
Maximum participants: 16
Registration
All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of. Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
Check-in
The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.
If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!
There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.
If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
Streaming
All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.
In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
0 Contra 009 FINAL Patch 3 Hotfix
Posted by predator_bg on January 27, 2021 in Contra News (eng)
Welcome to another update! A small hotfix patch has just been released!
NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.
Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.
There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23
2 C&C: Reloaded 1.4.0
Posted by FS-21 on April 1, 2020 in C&C:Reloaded News
C&C:Reloaded 1.4.0 released with latest CnCNet support and tons of changes.
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
The installation instructions is simply:
1) Create a new folder.
2) Extract all the content of the compressed download into the new folder.
3) Run the "RUN ME FIRST - C&C Reloaded installer.exe" or copy these YR game files (Yuri's Revenge must be updated to the 1.001 or it will not work):
- gamemd.exe (version 1.001, from original CD, The First Decade or The Ultimate Collection release, if it isn't the original file Ares might fall and the game will not work properly). - ra2.mix - ra2md.mix - language.mix - langmd.mix - expandmd01.mix - binkw32.dll - blowfish.dll
Optional files for a better game experience (specially for campaigns):
- thememd.mix - movmd03.mix
3) Run "CnCReloadedClient.exe", configure the settings and play offline single player or online multiplayer on CnCNet.
It isn't an April Fool's Day joke.
0 Contra 009 work in progress - News Update 14
Posted by predator_bg on July 8, 2018 in Contra News (eng)
Greetings everyone!
A short video presentation of a new super unit for Cybernetic general, "Widow".
In case you didn't notice yet on Contra 009 stream videos, Cybernetic general got his spider units back, as an option to counter fast and deadly GLA attacks.
This means, when you reach rank3 and build Strategy Center, you will have to decide whether you will join the cult of Spiders or follow the path of Angels.
- if you select Angels, you will be able to build rank3 Angel units, together with their rank5 leader "Seraph" mech.
- if you chose Spiders, you will be able to use rank3 Spider units, with their mother "Widow" as rank 5 super unit.
Many of you will ask what is the difference and which one to use!? Well, it depends on your twisted mind.
- But it also depends on the type of the opponent you are facing. If you are fighting China, or USA, most likely you will go with Angels because of their firepower and armor. Angels are strong, but also slow and cost more.
- If you are fighting any of GLA generals, you will probably want to go with Spiders, as Spiders are fast and weak, but also cost less.
Depending on which option you chose, you will be able to build one Super unit, either "Seraph" or "Widow".
"Widow" is fast long range Super unit, armed with prototype of dual rail gun cannons, missile system effective vs ground and air targets, and is able to deploy spider mines for cheap price (used by repair droid in the past).
Please note that final version of Widow may differ from what you saw in video, as things are still being tested, fixed and repaired.
Widow is voiced by streamer MaelstromX103
Follow our ModDB page for more updates, as they are coming soon!
Join us on Discord, arrange games with other people, check our internal games and more.
We are a few steps away from new release, be patient!
19 Mental Omega News Bulletin #30 (13/06/2018)
Posted by Speeder on June 13, 2018 in Mental Omega APYR News
As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended.
Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:
- Allied Covert Op Mission Fullmetal
- Allied Covert Op Mission Gridlock
- Soviet Covert Op Mission Eclipse
- Soviet Covert Op Mission Dawnbreaker
- Soviet Covert Op Mission Brothers in Arms
- Epsilon Covert Op Mission Taciturn
- Epsilon Covert Op Mission Nightcrawler
- Epsilon Covert Op Mission Survivors
- Foehn Origins Mission The Great Beyond
While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow.
Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town.
In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:
- Firestorm Challenge against the Wings of Coronia armies with a Blasticade stronghold
- '(2) Closed Wide Open', '(2) Golden Spiral', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', '(4) Dune Petrol', '(4) Double Shredder', '(4) Goldshire', '(4) Tetris', '(4) The Well', '(4) Woody Island', '(6) Avalanche', '(6) Black's Big Bluff', '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation'
- 'Free for All' can be chosen again as a game mode, it blocks the ability to make alliances before and during battle with no exceptions
- the Built statistic has been added to the Statistics screen, which can now be completely cleared through a new button in the client
- players can now choose a 'Random subfaction from a specific side' option in skirmish/multiplayer
- Observers can now see a player's current production or money by clicking on their buildings
- all amphibious transports are now immune to EMP weapons (but not freezing weapons)
- several of Foehn infantry had their transport size reduced from 2 to 1 and can form IFV combos
- Allied Co-Op map 'Low Rider' fully works again
Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer!
The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn:
If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
3 YR Red-Resurrection 2.2 released!
Posted by OmegaBolt on April 1, 2018 in Tech Center News
Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!
It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.
And now its out!
Features
- Two factions, the Allies and the Soviets with all new arsenals.
- Four countries per faction, each with 12-15 unique units, structures and support powers.
- An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
- Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
- Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
- The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
- The CnCNet 5 client from rampastring & Starkku, with additional unique features.
- Also includes an offline manual and map editor!
And if you wish to take part in the growing Red-Resurrection community, follow the links below!
2 Contra 009 work in progress - Update 10
Posted by predator_bg on October 1, 2017 in Contra News (eng)
Originally posted on ModDB by d-ce on Oct 1st, 2017
Hi people!
While feeling fresh Autumn breeze on skin, you can see that trees are changing and preparing for winter. And so is Contra too. Command Centers got a small redesign to be even more unique. Each general's Command Center now has additional 3D objects which are unique for this general. So far USA and China Command Centers are done, and maybe GLA Factories will receive unique objects too. But this is not the only change, now general's logo is not a plain picture as before. Each logo is a 3D object, and GLA flags are removed. Now you can easily recognize which general you are facing. And this is not all! USA Security System turrets are completely remodeled and they look much better than before.
- GLA generals also got some new redesigned models, like Battle Bus, Quad Cannon and Wasp:
- USA Air Force Combat Chinook unit is back, with its grenade launcher. But its model is replaced and unit is now called Puma:
- And last but not least is Laser Generals F6 Fighter. This is a unique fighter available at rank 3, which is deadly vs. fast and light units. You can use it to take down annoying artillery units, or to reduce enemy tank horde before they face your units.
There are also many other changes in balance, gameplay, and bug fixing which you will see in actual release.
We are glad to inform you that the first internal Developer Tournament has started today.
Tournament consists of 11 players, developers and beta testers, which will be last this whole October. The point of tournament is not to determinate the best player, or give a reward. Tournament will help us balance gameplay.
You can follow this tournament here:
Developer Tournament Results Tree
GGPersun will also cast highlights from each round, so we suggest to follow his channel:
GGPersun
And here are a few recent interesting game casts by GGPersun, with developer version, hope you enjoy them:
See you soon general!