Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.

To log in to the site, please click "Log In" above and use your Revora Forums account. When logged in, you'll be able to contribute your own articles to the site. Further info can be found in the forums. Also, if you want to be hosted here yourself, give Revora's Hosting Portal a visit to send off an application to us. For anything else, details of how to contact us are in here. Thanks, and have fun.

~ The C&C Guild Staff

0 C&C: Reloaded 1.6.0

Posted by FS-21 on July 2, 2020 in C&C:Reloaded News

C&C:Reloaded 1.6.0 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Yuri Bio Warrior and Repair Disk improvements & new skills: Bio Warrior softens armor & slowdown units a 50%. In the case of the Repair Disk (added in this release) it increases the armor temporarily a 100% while is being repaired.

CnC_Reloaded_new_unit_skills.gif

 

- Some balance changes like the new attack delay of the Psychic Tower:

CnC_Reloaded_Psychic_tower_charg.gif

- New units for detecting stealth vehicles for RA2 factions and disabling enemy radars when they are in range: The Radar Jammers

In the case of the Soviets:
CnC_Reloaded_soviet_radar_jammer.gif

 

In the case of the Allies
CnC_Reloaded_allied_radar_jammer.gif

 

- Reworked Nod Super Weapons, disabling the Tiberium Shower and leaving a vitaminized version of the Chemical Missile as replacement.
- New game mode "Blind Assault" based on the Assault game mode but that the shroud that covers all the map regenerates in an instant making you "blind" and forcing you to explore.
- More explosions that weren't ported in previous versions and animations from Tiberian Sun were adjusted in size & ported.
- More AI tweaks.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

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0 C&C: Reloaded 1.5.3 (minor update)

Posted by FS-21 on June 12, 2020 in C&C:Reloaded News

C&C:Reloaded 1.5.3 released with minor AI teaks and 2 new (old) game modes:
- Assault
- Capture The Flag.

 

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In both modes the player's base will have a flag that must be protected at all costs because if it is destroyed (Assault) or captured (Capture The Flag) the player loose.

Only the Capture The Flag game mode needs online/LAN for playing.

Currently there are 19 adapted maps of these modes but more maps will be adapted in the future.

Full download available at:
https://www.moddb.co...c-reloaded-v153
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

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6 C&C: Reloaded 1.5.0

Posted by FS-21 on June 4, 2020 in C&C:Reloaded News

C&C:Reloaded 1.5.0 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Rework of the Tiberian Sun terrain (new resize method).
- Rework of Tiberian Sun objects such as infantry, structures, etc (the same new resize method from above):
CnC_Reloaded_1.5.0_promo_-_Image.png

CnC_Reloaded_1.5.0_promo_-_Image.3.png
 
CnC_Reloaded_1.5.0_promo_-_Image.2.png
- Now the dominant game resource in single player campaigns will be respected: Ore & Gems in RA2/YR missions and Tiberium in TS missions. Ore resource is optional in multiplayer maps:
CnC_Reloaded_1.5.0_promo_-_Image.gif

- New basic GDI ship: the amphibious Paladin
 
CnC_Reloaded_1.5.0_promo_-_Image.1.png
 
- Rework of the GDI fleet & gameplay balance:
CnC_Reloaded_1.5.0_promo_-_Image.4.png
 
- CnCNet Players Online indicator in the Main screen:
CnC_Reloaded_1.5.0_promo_-_Image.5.png
- 54 new multiplayer maps.
- Better TS vs RA2 damage balance.
- Lots of fixes & adjustments.

It can be downloaded in the downloads section
http://reloaded.cncg...downloads&t=005
Or at ModDB:
https://www.moddb.co...c-reloaded-v150
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

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0 Contra 009 work in progress - News Update 16

Posted by predator_bg on May 3, 2020 in Contra News (eng)

Hi everyone!

Work on Patch 3 is almost on daily basis. From models, maps and audio to AI improvement, game balance and bug fixes.
You already know that our Patch version is more like a new Contra version, rather than patching missed things and errors.

Because of that, please have some more patience. Still, we need to show some work in progress.
Few new models and visual improvements.

PO_render.jpg

- New addition to China Infantry general is "Propaganda Officer". Lately, we are focusing on Infantry general's play style. We want to improve infantry hordes and encourage player to use infantry units, rather than relying only on Troop Crawlers. Troop Crawlers are still there, and it is good to have them as support and transport units, but soldiers are what you need if you play Infantry General. Propaganda Officer is available at rank 1 and as his name tells, he grants propaganda effect to your units.
Voices are amazingly done by our Voice Actor Matthew Vanston.



Let's continue with models!

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- GLA Chemical general "Acid Pump" is now a separate structure. So, now you can build both Toxin and Acid Pump for your defenses. This means that they finally have an automatic fire mode.

ECM_render.jpg

- China Tank General's early gameplay was sometimes unfair, because of the ECM tank unit. When you are Airforce general, or Cybernetic, or most of your arsenal is rocket-based, and Tank General has 2-3 ECM tanks in horde, it was extremely hard to do some damage and to get rid of them. That's why we removed ECM tank from early game and added "ECM tower", which can be built almost as easy as Propaganda tower. They have a bigger deflection radius than the ECM tank had last time. You can protect your base from fast attacks or advance with them slowly.

Katyusha_render.jpg

- Most of the units got redesigned parts, which improve their visuals. Showing all of them would be too much for this update, but here is the one that is easily recognized. "Katyusha" got remodeled back part, as well as turret, which can now pitch up and down. We've done our best to rebalance this unit as well.

- Another thing which we are working on, are small details for structures. Meaning, each general's structures which are shared with other generals, got unique objects as details. Most of those objects can be seen on Command Centers in previous versions. So far, GLA structures are made. Assault has scrap parts, rockets and barrels. Chemical has pipes, headers and chemical barrels. Demolition has explosive barrels and C4 charges. Stealth has surveillance equipment installed.

ASLT_structures.jpg

CHEMO_structures.jpg

DEMO_structures.jpg

SLTH_structures.jpg

- And another big improvement is lately done by EmperorAlexander.
He is our new member and he works on particle effects. By now, he has done tons of new effects, but here is just a sneak peak into some of them.


FX11.jpg

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**** At the very end, we need to say big thanks to people who supported us through donations. We will publish their nicknames in a new section in the mod credits with the next release. If you want, you can also support us and help with our development. ****

Render9.jpg

 

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2 C&C: Reloaded 1.4.0

Posted by FS-21 on April 1, 2020 in C&C:Reloaded News

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C&C:Reloaded 1.4.0 released with latest CnCNet support and tons of changes.

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

 

Promo_-_CnCR_1_4_0_screen_0.jpg
 

The installation instructions is simply:

1) Create a new folder.

2) Extract all the content of the compressed download into the new folder.

3) Run the "RUN ME FIRST - C&C Reloaded installer.exe" or copy these YR game files (Yuri's Revenge must be updated to the 1.001 or it will not work):

- gamemd.exe (version 1.001, from original CD, The First Decade or The Ultimate 
Collection release, if it isn't the original file Ares might fall and the game 
will not work properly).
- ra2.mix
- ra2md.mix
- language.mix
- langmd.mix
- expandmd01.mix
- binkw32.dll
- blowfish.dll

Optional files for a better game experience (specially for campaigns):

- thememd.mix
- movmd03.mix

3) Run "CnCReloadedClient.exe", configure the settings and play offline single player or online multiplayer on CnCNet.

4) Have fun!
 
The official download links are located in:

It isn't an April Fool's Day joke.

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0 Patch 2.2.13 released!

Posted by OmegaBolt on December 16, 2019 in Tech Center News

YR Red-Resurrection is back baby, with a swathe of new units, Confederation buffs, new maps, AI improvements, graphical improvements, bug fixes and more! Check out a brief trailer below, showcasing some of the changes.
 


And that's just skimming the surface! To go into a bit more detail, let's take a look one of the coolest additions - the Vandal Scraptank.
 

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A new tier 4 'monster tank' for Confederation, this beast is only available from a support power attached to the Revolutionary Headquarters. It only costs $1500 to spawn 3 of these bad boys, but before they can become too powerful they have to earn some kills! With each veterancy level the tank attaches more armour and weaponry, eventually becoming a formidable weapon that can turn the tides of battle.
 
Furthermore, navy has seen a number of additions to make that lacklustre area of combat more interesting. Both factions now get repair ships - the Rig and Lifeboat - as well as helicopter carriers - the War Turtle and Crocodile. This to add another layer of combat, where anti-aircraft can be a requirement and to help mixing of different unit types.
 

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Moreover the Gunboat has been replaced with the Minisub, making early game engagements potentially more interesting. All pre-existing vessels have had balance adjustments as well.

Of course there are more new maps as always, ranging from 1v1 to 3v3. Here are a few examples:
 

oTIgDyal.jpg


Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features
  • Addition: Minisub. Replaces the Gunboat for the Allies. A small submarine, good against light ships.
  • Additions: Rig and Lifeboat, for the Allies and Soviets respectively. Repair ships available at the Naval Yard.
  • Additions: War Turtle and Crocodile Heli-hauler, for the Allies and Soviets respectively. Available at the Naval Yard with either Airforce Command HQ or Air Strategy Centre. A long range attack helicopter carrier, good vs enemy vessels, structures and off-shore bombardment.
  • Additions: Charge Thrower and Torpedo Tower, for the Allies and Soviets respectively. Available with the Naval Yard, these two are defensive structures for use on water, with good range and sensors, intended to better protect the shore allowing fleets to spend their time elsewhere.
  • Addition: Vandal Invasion, support power for Confederation at the Revolutionary Headquarters. For $1500 credits it spawns 3 Vandal Scraptanks at the HQ, which are quick anti-tank vehicles. Their speciality is the ability to upgrade themselves with each veterancy level, gaining strength, firepower and anti-air / anti-infantry rockets as well! Furthermore they can enter Resistance Tunnels, allowing for powerful strikes anywhere on the battlefield.
  • AI updates including nerfs to support power usage and Chronosphere support.
  • New interactable natural features such as Destructible Rocks and Tornadoes (map specific).
  • 9 all new maps for skirmish and multiplayer.
  • Reworked over a dozen existing maps for more interesting strategies and improved balance.
  • Tonnes of significant balance adjustments and bug fixes.
You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch, as well as organise games online!
 

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0 Patch 2.2.12 released!

Posted by OmegaBolt on June 8, 2019 in Tech Center News

Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.

 

 

The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.
 

dZsGjRDm.jpg

 

Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:
 

GCsSgPSm.jpg

 

Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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0 Contra 009 FINAL PATCH 1 released!

Posted by predator_bg on February 24, 2019 in Contra News (eng)

Welcome to another Contra update! Patch 1 for 009 Final has just been released! Changelog: https://forums.revor...opic/?p=1097535

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0 Patch 2.2.11 out now!

Posted by OmegaBolt on February 13, 2019 in Tech Center News

It's been a couple of months since the last patch for YR Red-Resurrection and in that time some significant changes have been made. Since the release of 2.2 I have been reworking countries that I felt were lacking, and the last of those was the United Kingdom, who have finally been given the attention they need in this release.
 

kSi2r6mm.jpg


Calling in reinforcements from around the empire, the British Army is bolstered with special units capable of turning the tides of battle. Furthermore they gain the Pintail and Pop Shell, which replaces the Arms Jammer, and the Battle Fortress has been reworked.
 

A6hQYwvm.jpg


Not only have the UK received additions however, Yugoslavia gains the Ironsmith, an infantry equipped to render your tank divisions unstoppable! As always, new maps have been added as well.
 

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If you're interested in how those maps get made you can watch a timelapse of myself creating Close Encounter (2)! Remember to subscribe on YouTube for additional content.
 


Of course there are many balance changes, bug fixes, additional maps and more! Here's an overview of the entire patch:

Big Features
Reworked the United Kingdom, altering existing units and removing and replacing others, including-

  • The Colonial Bureau for the UK on T2. Provides units at intervals depending on your tech tier; the Skitter on T1 - a fast amphibious harassment unit equpped with mines, the Gurkha on T3 - a steadfast versatile soldier and the Wildcat at T4 - a long range anti-unit artillery.
  • The Pintail for the UK. An aircraft available at T3, replaces the Arms Jammer. Attaches a bomb to enemy vehicles that jams their weapons, and the weapons of surrounding vehicles, for 45 seconds.
  • The Pop Shell support power for the UK. Spawns a tank bunker anywhere on the map, allowing you to fortify an area on the fly!
  • The Ironsmith for Yugoslavia. And infantry on T3 who can attach charges to friendly vehicles which double their armour when activated!
  • A new client feature; the Pick Random Map button, available in skirmish and multiplayer. Selects a random map based on the number of participants in the game.
  • 7 all new maps in skirmish and multiplayer.
  • A dozen reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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0 Contra 009 FINAL released!

Posted by predator_bg on January 1, 2019 in Contra News (eng)

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As promised, we are bringing you Contra 009 Final in 2018!

The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.

First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more.
Angels for Cybernetic general have been remodelled and improved.

 

angels_render.jpg

 

Angels are remade by Creator and dce.

This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!

He will join us in our development, and help us achieve our goals and plans for next version, but even more.
Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.

 

One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!

 

map_previews.png

 

Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.

Use this power wisely. Meet other people, join online games, improve your skills.

 

lnchr.png

Of course, if you don't like to play multiplayer games, you can always compete vs improved AI (by Predator), or enjoy redesigned challenge games and fight even Boss generals!

If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!

 

 

We have no doubt that more of our friends and streamers will offer more content on their channels. Please check them, and subscribe, so you can be sure not to miss anything: Jundiyy, Maelstrom

 

One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley

 

Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.

However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.

What more to say at the end of this year!? We wish you all happy and successful New 2019 Year!
See you in next adventure!

 

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Link to changelog

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