Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.

To log in to the site, please click "Log In" above and use your Revora Forums account. When logged in, you'll be able to contribute your own articles to the site. Further info can be found in the forums. Also, if you want to be hosted here yourself, give Revora's Hosting Portal a visit to send off an application to us. For anything else, details of how to contact us are in here. Thanks, and have fun.

~ The C&C Guild Staff

0 Mental Omega 3.3.6 is available for download!

Posted by Speeder on November 19, 2021 in Mental Omega APYR News

A newspost two weeks late, but a newspost nonetheless: after many months of mapping and scripting, our modding team - Mentalmeisters - is happy to announce that the end of our two-act campaign for Red Alert 2 is now available for download! Version 3.3.6 is out! Remember, it is a patch for the base release of Mental Omega 3.3.0, so make sure to have that one first!
 

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This retold story of the conflict between the Allies, the Soviets and Yuri's Epsilon has reached its finale, with a set of brand new 9 massive and complex singleplayer missions. With this final addition to Act Two, the Mental Omega campaign now consists of 133 missions total: 97 singleplayer and 36 for cooperative.
 

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Mental Omega Patch 3.3.6 (Manual Update)

 

 
- Allied Mission 23: Withershins
- Allied Mission 24: Hamartia (Finale)
- Soviet Mission 23: Fatal Impact
- Soviet Mission 24: Death's Hand (Finale)
- Epsilon Mission 23: Reality Check
- Epsilon Mission 24: Babel (Finale)
- Foehn Mission 05: Vanishing Point
- Foehn Mission 06: The Remnant (Finale)
- Foehn Special Op: Time Capsule
 
To celebrate this major campaign-concluding release, we've recently released a new trailer. Check it out!
 

 
As always, there's been many balance changes, new units, structures and powers added to the tech tree, as well as additional bugfixes and visual enhancements. See the full changelog here for more information.
 

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Yuri's Grand Kremlin Palace and the Black Guard

 

 
As such, as of version 3.3.6, Mental Omega includes:
 
- A completely new faction: The Foehn Revolt
- Free multiplayer services through CnCNet5
- 12 subfactions with their own unique sets of units
- 16 unique stolen tech units, 4 per faction
- 97 single player missions, including a campaign for Yuri
- 36 cooperative missions explicitly for 2 players
- 22 challenge maps for solo or 2 players
- a challenging AI, and an overly challenging AI
- new skirmish/multiplayer maps, around 650 total
- new skirmish/multiplayer game modes, 21 total
- heavily updated visuals & sound effects
- new soundtracks, unique for each side
- properly working save/load functions!
 

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Yuri's Tower - The Mental Omega Device

 

 
The complete list of everyone involved to both larger and smaller extent in making Mental Omega 3.3.6 a reality is available here. This is a work of a team with some of the most excellent mission scripters in the Command & Conquer modding community, and I'd like to thank each and everyone involved for sticking around for all these years and making this happen. Thank you!
- Speeder
 
The next update, 3.3.7 will mostly contain bugfixes, further balance changes and optimizations. While I'd love to announce the next chapter of this story immediately, currently I'd prefer to make no such promises.
 
We all thank you for being a fan for all these years!
For now however, this is it. The war is over!

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0 C&C: Reloaded 2.3.0

Posted by FS-21 on May 8, 2021 in C&C:Reloaded News

C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Phobos upgraded to the latest version 0.2 (Release Candidate).
‚Äč- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.

- Added new translations for the XNA CnCNet Client (in-game translations will come in future releases):
---> Russian
---> Traditional Chinese
---> Simplified Chinese
---> Spanish

- New production clock animation in the sidebar.
- New sidebar icons for GDI & Nod structures:
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- Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory.
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- Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
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- Added an initial attack delay for Magnetrons.
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- Now the GDI Firestorm Defense will be available without the Super Weapons option enabled.

- Added 26 new Multiplayer maps.

- Improved multiplayer AI.

 

 

If somebody is interested to read the full changelog, please visit here:

https://forums.revor...ures-changelog/

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0 Contra 009 FINAL Patch 3 Hotfix

Posted by predator_bg on January 27, 2021 in Contra News (eng)

Welcome to another update! A small hotfix patch has just been released!

 

NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.

 

Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.

 

There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23

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4 Mental Omega News Bulletin #31 (30/10/2020)

Posted by Speeder on October 30, 2020 in Mental Omega APYR News

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So, just recently Red Alert 2 has had its 20th Release Anniversary! The game and its community's support has been going strong for the last two decades, so hopefully the trend continues through all the interesting projects that focus on this bizarre war between the Blues, the Reds and That Other Bald Guy. As I used to say, Long Live Red Alert 2, still the best game in the series. Given the success of the Remastered Collection, who knows, perhaps a revival of it is potentially on the table in the future. I'm sure you're just as curious to what the future of Command & Conquer holds as I am.
 

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 Now here's the thing. The set of final 8 missions of Mental Omega is built around a single narrative, telling one story from different perspectives. This means, they can only be released together, all at once. Due to various circumstances, as of this moment 5 out of the 8 final missions are finished. This has generally been a difficult time for all of us, and in our team we only have so much of our free time that we can spend on this project. After all, studies, work, family take precedence, especially now. We are getting to the end, but I can't exactly say when we will - these last missions are rather complex and demanding to design, and we want to make sure they work just as well as we intend them to. With all that said, everything else is ready and so we are going to release this update to you as-is.
  

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A lot has changed since the last release, the Mentalmeisters team has welcomed new members, thanks to which a major overhaul of the entire campaign was possible. All of our singleplayer and multiplayer missions have been heavily revamped, with their visuals, script and even bits of lore reworked to various extent. We have further adjusted the difficulty of the campaigns, making sure that Easy setting, now known as Casual, becomes more accessible to everyone, while Mental retains, if does not up the challenge a bit.
 
In addition to this revamped campaign, we have prepared 6 new Special Operations and 1 new Co-Op, which replaces one of the previous maps. Yes, that is the name we'll be going forward with for this set of additional missions, since sometimes there's confusion between Covert Ops and Co-Ops. Do note that these Special Operations have been designed by different mappers than the ones currently working on the remaining final missions.

  • Allied Special Op Mission Digital Demon
  • Allied Special Op Mission Convergence
  • Allied Special Op Mission Parasomnia
  • Soviet Special Op Mission Trophy Hunter
  • Epsilon Special Op Mission Fallen Ashes
  • Epsilon Special Op Mission Split Seconds
  • Epsilon Co-Op Mission Monochromatic

This update also gives all of the previous Special Ops their proper unique loading screen.
 

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As you could expect, new Challenge maps have been designed and added to the game, four of them.

  • Aberration Challenge against all 3 Allied subfactions with a tech level switcher
  • Ironwall Challenge against the armies of China with a powerful experimental weapon
  • Gladiators Challenge where your enemy has advanced weapon-disabling effects in use
  • Judgement Challenge where a mysterious force is capable of perishing all of your bases

The skirmish map pool expansion is the biggest one yet for a single update - over 100 new maps to fight on! Many of these maps use new terrain tiles we have prepared for this patch and some of them are designed as interior.

  • '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Dustgarden', '(2) Enormous', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End', '(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple', '(2) Snowpiercer', '(2) Spooky Waters', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(3) Devil's Triangle', '(3) Unjust Rising', '(4) Amazonas Chi', '(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order', '(4) Canyon Defrost' '(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands', '(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War', '(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oil in the Center', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder', '(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt', '(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden',  '(4) Tournament Tower II', '(4) A Town Blitz', '(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage', '(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection', '(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice', '(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand', '(6) Replica', '(6) Rogue Nation', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Verity's Hold', '(6) Vulkan', (6) Whiplash', '(6) Shrouded City', '(6) Wildfire Steppes', '(8) A Dusty Mesa', '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega'

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As always, for a complete list of authors of the big everything see our Credits page.
 

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It's been a while since the last update, so there's a whole lot of changes to talk about. There are many new additions, bugfixes, quality-of-life changes, in addition to the balance of the game being heavily revamped, to the point that I suggest you head to the complete changelog right away. In this newspost I will only highlight some of them.

  • enhancements of the factions' arsenals include new additions such as: support powers Cryoshot, Cryospear, Black Widow Alpha, Elite Reserves, Regen Drugs, Wonder Drugs, Risen Monolith, Psychic Flash, Hijackers, Chaos Touch, Golden Wind, armory additions WarpnodeUltra Dome, Cryomines, Hyperion, War Rig and units Siren Frigate, Mosquito Demoboat, Shock Trooper, Scourge, Ruiner, Hovracoon, Mobile Grinder, Orcinus Waveshaper, also including the completely redesigned Speeder Trike

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  • the red warning message telling you about the modified files between players and possible cheating has been fixed, so if you see one in multiplayer, do pay attention this time
  • another important fix: infantry with attacks on deploy, such as Epsilon Adepts or Libra, should no longer get randomly stuck when performing the attack, this will surely help you in missions
  • early game has been reworked; the vanilla factions receive a new building available after Barracks which unlocks some of the tech and new powers and some prerequisites have changed
  • the worth of harvestable gems has been decreased by 25%, meaning that the actual gold-to-gems value ratio has been changed from 1:2 to 2:3, still crucial, just not as crucial
  • Tech Secret Lab now always unlocks one very special unit returning from a previous version instead of doing a unit roulette - the new repair airship, Rejuvenator
  • a new tech building Tech Protector increases the strength of mechanical ground and naval units stationed around it by 50% in a large radius, but requires 50 power units to work
  • the new Superweapons dropdown allows you to choose to enable All, Minor or None of the superweapons in a skirmish/multiplayer match, replacing the old toggle
  • the new Tech Defenses dropdown allows you to choose between All, Bunkers or None of the capturable tech defenses to be placed on map automatically
  • the new Ore Growth dropdown allows you to adjust the growth and spread of the resources on the map, or even disable it completely if you feel like it
  • the new No Garrisons toggle allows you to disable all of the garrisons inside of the civilian structures, but not the neutral Tech ones or the Battle Bunkers
  • the new Global Soundtrack toggle allows you to enable the entirety of the standard Mental Omega ingame soundtrack regardless of the faction chosen, that's 69 themes
  • Part 2 of the Mental Omega Soundtrack will be released alongside the new update, featuring old and new mission-exclusive music
  • No Defenses is a new game mode, which completely disables and removes all defenses
  • No Rush is a new multiplayer game mode, in which no weapon will work for the first 10 minutes
  • Tournament 1v1/2v2 are new modes, which force a certain set of rules and could be used for future balance testing, possibly with experimental changes
  • the client will now inform you on startup if any of the required files from vanilla games are missing
  • all of the powered buildings now have an indicator whether they are online or not, usually a light
  • you can left-click on a cameo while holding the Shift key to queue creation of 5 objects at once
  • the client will now automatically delete all the debug log files from the game folder every 7 days
  • owning a Tech Missile Bunker or a Tech Refinery in a Short Game no longer keeps you alive
  • various additions to the map editor and terrain sets in the game have been included
  • icon display for friends and the ability to put users on an ignore list were fixed
  • you can now mark your status as always ready in multiplayer game lobbies
  • it is now possible to use and design interior maps in any of the theaters
  • you can now adjust the game speed in a singleplayer mission
  • new visual markers for objectives in missions were added
  • a new skirmish/multiplayer color has been added - Sky
  • Destructible Rocks, woah

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Again, you can see the complete list of new additions, changes and bugfixes under the following link:
 

Patch 3.3.5 Changelog

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Expect this update to drop within the next few weeks. Once it's out, send us all the feedback at the usual places. The final missions will be released eventually, together, but that's all I can say for now.

Stay tuned and stay safe!

 

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 If you'd like to help develop Mental Omega, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D, SHP & Animation Artists and Mission Designers.
Single contributions are also welcome and will speed up further potential development of the mod.
 

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0 Doom Desire 2019 Summary

Posted by mevitar on January 11, 2020 in Doom Desire News

In 2019 Essence basically reached completion, with all buildings finished and some minor things here and there to add. Most Vintarid buildings are also done, and although I wasn't able to start properly working on Paladins, they got a new unit completed. Hopefully I'll be be moving to them soon.
 

Essence Helios Core and Paladin Nihil
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Essence Field Command and various support buildings
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Vintarid Conduit and Aligner
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Vintarid Propagator and Eviscerator
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Vintarid Accretor and Sky Breach
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This concludes 2019 for me. Have a happy 2020!

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1 Contra 009 FINAL PATCH 2 released!

Posted by predator_bg on December 17, 2019 in Contra News (eng)

Just before Holidays, we decided to finally release long awaited Patch 2 for Contra 009 FINAL!

We know that patch 1 was long time ago and you expected patch 2 earlier this year, but we packed so many things into this that at the end it was worth waiting.

This Holiday special bundle includes: reported bug fixes, new artwork, new voices, new general's powers, fixed AI, new maps, new launcher and new VPN!

- So, let's start with bug fixes and in-game changes!

To avoid huge list in this important article, you can read full changelog by following this link: https://www.moddb.co...angelog-part-21

- Just some of the new artwork!
A lot of in game stuff is changed, from units, effects, to game menu interface. Most of the beautiful stuff you will experience while playing.
However, as usual, here are some new renders of redesigns:

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As seen in official videos, Valanx is replaced with Hummer variants. There are 2 random variants with snow version.

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Super Weapon and Air Force generals use Hummer-based Avenger

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Old Seraph mech is redesigned with concept similar to other angel type units!

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GLA Marauder tank is now using its original Zero Hour concept, but much more detailed and improved!

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Most of the "spawn" generals powers in game are balanced in such way, that they are dropped by planes. This change affected GLA and for this purpose small cargo plane has been made. Corvus will drop demo traps, acid, toxins and tunnel drillers.

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China Gatling defense is also improved visually!

 

- Contra is richer by one new dimension now, thanks to voice actors and amazing job they did for so many units: Matthew Vanston (1, 2), Trench Dog, Forrest McGilvray, Connor Miranda (1), Cari Scholtens, TryToEpic (1, 2), Kinsmarck (1), Greekas, Caroline Sawatzki, Maelstrom (1)

- Contra Launcher has been reworked to support a new VPN. Once again you have everything you need with one control panel:

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- Now you can also support us and our work. Contra is larger than before, and includes many collaborators and skilled people who share and sacrifice their free time in order to expand and improve this mod. All the support will be a reward used for further projects!

 

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At the end, once again we want to say thanks to all the good people who voted for Contra in the last MOTY.
It's always good to see that hard work is appreciated, and so it can be this year too.
Contra is already in second round and we are happy for this, but feel free to vote once again and help us score better!

https://www.moddb.co...op100#vote10422

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0 Patch 2.2.12 released!

Posted by OmegaBolt on June 8, 2019 in Tech Center News

Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.

 

 

The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.
 

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Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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0 Contra 009 FINAL released!

Posted by predator_bg on January 1, 2019 in Contra News (eng)

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As promised, we are bringing you Contra 009 Final in 2018!

The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.

First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more.
Angels for Cybernetic general have been remodelled and improved.

 

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Angels are remade by Creator and dce.

This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!

He will join us in our development, and help us achieve our goals and plans for next version, but even more.
Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.

 

One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!

 

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Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.

Use this power wisely. Meet other people, join online games, improve your skills.

 

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Of course, if you don't like to play multiplayer games, you can always compete vs improved AI (by Predator), or enjoy redesigned challenge games and fight even Boss generals!

If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!

 

 

We have no doubt that more of our friends and streamers will offer more content on their channels. Please check them, and subscribe, so you can be sure not to miss anything: Jundiyy, Maelstrom

 

One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley

 

Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.

However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.

What more to say at the end of this year!? We wish you all happy and successful New 2019 Year!
See you in next adventure!

 

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Link to changelog

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0 Patch 2.2.8 released!

Posted by OmegaBolt on August 2, 2018 in Tech Center News

Patch 2.2.8 for YR Red-Resurrection has been released! This one's been somewhat delayed but it has all been for good reasons. In the background, or rather on the discord channel, this patch has been gestating and tested on a weekly basis to include bigger changes than can be achieved in a simple one month patch!

Big Features

  • EUROPEAN COUNTRY REWORK- Chrono Legionnaires have been moved to T3, and Sonic Enforcers moved up to T4, with related balance tweaks. This is to help make Europe slightly easier to combat on T3, as the Sonic Enforcer/Bishop combo was incredibly powerful, but it also provides them with more mobility and versatility earlier on. Chrono Legionnaires were also underused in multiplayer, making them more relevant now. Furthermore, Speedways have been completely removed and instead Warp Nodes now also buff the speed of surrounding units.
  • UNIVERSAL SELF HEAL CHANGE- Thanks to a new feature from AlexB, the developer of Ares, it is now possible for combat to prevent self healing- and that is applied to Red-Resurrection. Now, a unit will not self heal for 10 seconds after taking damage. This is great as it prevents certain units being unkillable in certain situations due to out healing damage, such as a single Rocketeer vs a Crazy Ivan. This affects most units in the mod, so healing may be adjusted in future patches to compensate.
  • TWENTY-TWO BRAND NEW MULTIPLAYER MAPS- many made exclusively for this mod, and all of great quality!
  • And dozens more changes, including many balance adjustments, bug fixes and graphical tweaks.
Here are a few of the new maps.
 

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You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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19 Mental Omega News Bulletin #30 (13/06/2018)

Posted by Speeder on June 13, 2018 in Mental Omega APYR News

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As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended.
 

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Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:
  • Allied Covert Op Mission Fullmetal
  • Allied Covert Op Mission Gridlock
  • Soviet Covert Op Mission Eclipse
  • Soviet Covert Op Mission Dawnbreaker
  • Soviet Covert Op Mission Brothers in Arms
  • Epsilon Covert Op Mission Taciturn
  • Epsilon Covert Op Mission Nightcrawler
  • Epsilon Covert Op Mission Survivors
  • Foehn Origins Mission The Great Beyond
The Great Beyond is the 2nd out of three additional missions for the Foehn Origins. Back when I first announced Nobody Home for Foehn, I intended for the Origins campaign to have 3 missions total, however, thanks to Esther and Ollerus, the final number of missions in it will be 6, with the last 2 missions to be released alongside the finales of Allied, Soviet and Epsilon campaigns.
 
While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow.
 
Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town.
 

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In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:
  • Firestorm Challenge against the Wings of Coronia armies with a Blasticade stronghold
As usual, new skirmish/multiplayer maps will also be available. They are as follows:
  • '(2) Closed Wide Open', '(2) Golden Spiral', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', '(4) Dune Petrol',  '(4) Double Shredder', '(4) Goldshire', '(4) Tetris', '(4) The Well', '(4) Woody Island', '(6) Avalanche', '(6) Black's Big Bluff',  '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation'
Out of the all planned bugfixes and changes, I believe the following are the most noteworthy:
  • 'Free for All' can be chosen again as a game mode, it blocks the ability to make alliances before and during battle with no exceptions
  • the Built statistic has been added to the Statistics screen, which can now be completely cleared through a new button in the client
  • players can now choose a 'Random subfaction from a specific side' option in skirmish/multiplayer
  • Observers can now see a player's current production or money by clicking on their buildings
  • all amphibious transports are now immune to EMP weapons (but not freezing weapons)
  • several of Foehn infantry had their transport size reduced from 2 to 1 and can form IFV combos
  • Allied Co-Op map 'Low Rider' fully works again
You can see the complete list of upcoming new additions, proposed changes and bugfixes under the following link:
 

Patch 3.3.4 Changelog

 
Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer!



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The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn:
 


That's all for now, stay tuned for the 3.3.4 release and more news to come! 
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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