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0 Project Phantom 1.0 Released
Posted by Starkku on September 5, 2024 in Project Phantom News
As of today, after a very long wait, initial release of Project Phantom is out.
Download at: https://projectphantom.net/download
If you're looking to discuss the mod, leave feedback, report a bug or a crash or looking for players to play with, join the Project Phantom Discord Server as well.
Features:
- 3 playable factions with full-fledged arsenals.
- Western Coalition: A well-rounded army with access to reinforcements and upgrades. Special technologies: EMP, Non-Absorbing Shield Generators
- Eurasian Dominion: Focus on heavily armoured vehicles and large area weapons. Special technologies: Radiation, Chaos, Mind Control
- Phantom Imperative: Mobile units with light armour, high firepower and expensive prices. Special technologies: Teleportation, Stealth, Absorbing Personal Shields
- 3 experimental tech unlocks per faction, that player is locked in for rest of the match after making a choice allowing them access to an experimental unit and a complementary support power.
- Capturable tech buildings and mercenary faction buildings that unlock additional, themed units & structures.
- Over 200 skirmish & multiplayer maps.
- Three players (human or AI) vs. AI challenge maps.
- One cooperative mission.
What's Next
For a while the focus will likely be on fixing any bugs found, possible balance tweaks etc. There will eventually be content expansions replacing the placeholder buildings currently used, add additional maps like challenges and also the long-awaited singleplayer missions.
0 2024 Status Update
Posted by Starkku on April 11, 2024 in Project Phantom News
It has been a while since I've last posted a formal update for this mod. Regardless, work on this project has continued even during silence and keeps going relatively strong, and I do have few things to share.
Website
Project Phantom website has been updated with a new layout. Many of the pages are still under construction, and I'll be sure to keep everyone updated when they go live.
Discord
For those who may have missed it, Project Phantom does have an official Discord server that can be used for discussing the modification, receiving updates regarding it first in the line and eventually it would hopefully serve as a multiplayer hub as well.
Showcases
A while back I posted an article about various UI / UX improvements in Project Phantom, be sure to check it out if you already have not.
There's also a new showcase video, showing off some units & buildings in Project Phantom. It can also be viewed on ModDB.
As mentioned prior, development has been going on relatively strong, regardless of occassional pauses and challenges. With that in mind, I have the following announcement to make.
Early access version of Project Phantom will be released during Summer 2024
Exact release date will be made known closer to launch
So what will be in this first release?
Good question. Right now, we are looking at the following set of features.
- Three new factions - Western Coalition, Eurasian Dominion and Phantom Imperative, with complete arsenals full of new units, buildings and support powers (albeit many buildings will use graphics that can be deemed as 'placeholders').
- Three 'mercenary factions' - Fist of Titans, Crimson Crown and Excelsus Group, that have capturable buildings that provide various support powers and units to players who capture them, alongside the classic set of neutral tech buildings including capturable base defences.
- A large number of new map props and other miscellaneous buildings.
- Three reworked terrain tile theaters, Temperate, Tundra & Desert, with significantly expanded tilesets from the original game, including fully integrated urban tilesets and a basic interior tileset.
- Around 160 standard skirmish/multiplayer maps, some old and some new.
- Island Combat game mode, which is constrained to maps with water-locked islands.
- Scavengers game mode, where you start with a Mobile War Factory and are required to collect powerup crates for units and funds - your factory can reverse-engineer any vehicles found (including technology trucks for aerial vehicles) to unlock them as buyable units.
- One scenario for Hold the Line game mode, where up to 4 players (human or AI) are pitted against waves of AI-controlled enemies that scale based on number players in game, with objective to protect a critical structure from the said enemies.
A preview of Crimson Crisis scenario, where players are tasked protecting an Energy Research Lab against waves of Crimson Crown units.
- Challenges game mode, where 2 players (human or AI) are pitted against three AI-controlled enemies in specific scenarios that have unique modifiers in play and odds stacked against the players. Initially Challenges mode is going to come with three scenarios, one against each of the factions.
A preview of one of the Challenges, called Thunderhill Challenge where players are challenged by the nigh-impenetrable defenses of a W.A.R.D research base.
- A single Cooperative mission, testing the waters out, where two Coalition commanders are tasked with eliminating a Dominion mining outpost.
Preview of co-op mission Motherlode, where a small squad of Coalition forces is sent on an infiltration and elimination mission to a Dominion mining base.
- Various quality of life, bugfix and other engine improvements, courtesy of Ares Expansion DLL and Phobos Engine Extension.
- Full integration with the CnCNet client, allowing easy access to multiplayer games and easy download of mod updates.
- Bundled installation of two map editors, a version of the legacy FinalAlert 2 map editor as well as Rampastring's modern World Altering Editor.
- Installer software with compatibility with all releases of Yuri's Revenge.
I hope to have some more news to share about Project Phantom's development and the upcoming early access release in near future, but for now, I'm out.
0 C&C: Reloaded 2.5.1
Posted by FS-21 on December 27, 2023 in C&C:Reloaded News
C&C: Reloaded 2.5 released with focus in new single player missions and gameplay balance changes.
The most noticeable changes of this release are:
- Added a single player campaign for the Yuri faction. "Yuri Resurgence" contains 13 missions empowered with owr skirmish AI and new EVA voices for making the missions objectives more easy to understand (Special thanks to the original author Concolor1 for this great experience).
- Nod Centurion was replaced by the Avatar mech. 3 researchs will let the player the possibility to improve the new mech. Centurions will return in a future version.
- Silos game option mode is back! Last time it lasted few hours but now is the definitive return. Not only the refineries could work as slow strategic as in Tiberian Sun, Silos were added to all the factions, including the 3 RA2 factions:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated CnC-Draw library to version 6.0.
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- Updated Russian translation, specially the interface and the new Yuri campaign (special thanks to Green Eyesman).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
0 Mental Omega Act III now in development!
Posted by Speeder on December 7, 2023 in Mental Omega APYR News
0 Announcement about news posting.
Posted by predator_bg on September 5, 2022 in Contra News (eng)
As you may have noticed, there haven't been any news posts here for more than a year. Development has never stopped, we just stopped posting here.
So, follow us on ModDB and Discord instead for the latest stuff!
0 Mental Omega 3.3.6 is available for download!
Posted by Speeder on November 19, 2021 in Mental Omega APYR News
Yuri's Grand Kremlin Palace and the Black Guard
Yuri's Tower - The Mental Omega Device
0 Contra 009 FINAL Patch 3 Hotfix
Posted by predator_bg on January 27, 2021 in Contra News (eng)
Welcome to another update! A small hotfix patch has just been released!
NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.
Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.
There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23
0 Contra 009 FINAL PATCH 3 released!
Posted by predator_bg on December 31, 2020 in Contra News (eng)
Happy New Year everyone!
Thank you for voting once again in this year's MOTY!
We made it to honorable mentions, and that's a good sign that people still love and support our work.
As promised, Patch 3 is here!!!!
We've worked hard, especially this month, to make even more content. As usual we worked on all aspects, visuals, balances, voices, bug fixes, everything to improve previous version and to give something new, as we heading towards our final goal = Contra which will have everything in its best!
There are many people who are working with us freely, artists, testers, voice actors, mappers. They are all respectively listed and credited in Credits!
With every update, we also share sneak peak of new stuff. We will respect tradition!
USA Cybernetic Lancer Droid model was not well received by many people as it didn't fit rank 1 drone army. Lancer benefits from AP Bullets upgrade (+25% damage).
We started with GLA structures in past, adding extra objects to each side to make structures even more unique. We continued with all other factions too. You will notice them in game even more.
Please, feel free to use this download button and give yourself a treat!!
And special thanks to people who support us, their names are listed in Credits! It means a lot to us!
0 C&C: Reloaded 2.2.0
Posted by FS-21 on December 17, 2020 in C&C:Reloaded News
C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.
- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):
- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:
- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:
- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.
It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/
0 Contra 009 work in progress - News Update 17
Posted by predator_bg on December 14, 2020 in Contra News (eng)
- Besides laser visuals, Microwave tank got a makeover too, since he was using Avenger's basis.
- Many changes were done to Super Weapon general as well. We are very proud of Saturn's makeover. Besides just a visual update, he has a new weapon. He fires a new beam which has huge potential to freeze targeted vehicles, so in general he fires Ice beam.
- But we didn't forget other generals too. China infantry general was mostly changed in order to be more balanced, and more appealing to player. Helix is replaced with new helicopter, Harbin.
Harbin has speed and cost of Thor, but health of Helix. His basic weapon is a small machine gun, but his main characteristic are the bunker slots (currently 2).
Some in-game screenshots. New Saturn: