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CNC Guild - Version 2 || Tiberian Dawn - Units
Tiberian Dawn - Units


GDI Infantry

Minigunner
Information
Minigunners are the basic unit, and pound for pound one of the deadliest fightning machines in your arsenal.
Cost (in credits):
100

Grenadier
Information
Grenadiers are better than standard infantry against armor and spell trouble for enemy minigunners. Their lobbed grenades reach farther and do more damage.
Cost (in credits):
160

Rocket Soldier
Information
Able to hit ground and air targets at excellent range. This units weapon is very effective for all anti-armor purposes. Excellent anti-aircraft field unit..
Cost (in credits):
300

Engineer
Information
A primary skill of engineers is rapid infiltration and domination of a structures CPU. Because they are onsite with high-power RF locators, jammers, and CPU scramblers, and because they are able to physically disable key security components, the engineers' work doesn't take long.
Cost (in credits):
500

Commando
Information
The commando infantry are the best of the best. You will find these individuals highly skilled at demolitions, ops, and sniping enemy infantry. Their acute senses allow them to spot enemy units at a distance. This is a true killing machine.
Available to NOD only in multiplayer games.
Cost (in credits):
1000

GDI Vehicles

MCV
Information
The mobile construction yard, or MCV for short, is the transport for your base'a seed of life. This mobile facility allows you to place your base anywhere on the battlefield. The MCV allows you the needed mobility to transport the beginnings of a new base into an area favorable for rapid expansion.
Cost (in credits):
5000

Harvester
Information
Unit used to gather Tiberium. This gathers the lifeblood of your base and deposits it into the refinery to be turned into useful credits.
Cost (in credits):
1400

Humvee
Information
This lightest GDI vehicle is good for fast strikes and recon. It is manufactured at your weapons factory. GDI tacticians recommend using the Humm-Vee until you are qualified to produce heavier vehicles.
Cost (in credits):
400

APC
Information
The armored personel carrier is used to transport troops under protection of heavy steel. It is especially useful in operations utilizing commandos and engineers.
Cost (in credits):
700

Medium Tank
Information
Your medium tank, with a long history of successful use in global conflicts, carries time-tested weapons and much heavier armor than the APC or Humm-Vee. This will be your primary armored unit till HQ qualifies you for use of the mammoth.
Cost (in credits):
800

Mammoth Tank
Information
Mammoth is a well deserved name. This tank sports the most powerful armor-piercing guns on the modern battlefield, in tandem, as well as two medium-strength, long-range TOW (tube launched, optically-tracked, wire-guided) missile launchers.
Cost (in credits):
1500

Rocket Launcher
Information
The 601 rocket launcher is a long-range, ground-based unit. High explosive shells nine inches in diameter can put a hefty dent in NOD's picnic plans.
Cost (in credits):
800

Transport
Information
Used to transport troops, this is a valuable piece of equipment for rapid deployment. This may be the only means by which you can get troops behind enemy lines.
Cost (in credits):
1500

Orca
Information
This is GDI's airborne weapon platform, the only offensive aircraft you are able to control. The Orca sports TOW missiles that will give heavier vehicles and structures something serious to think about.s.
Cost (in credits):
1200

Support Aircraft
Information
These aircraft are loaded with an ingredient that has a sizzling track record as an effective antipersonel agent. I am talking about napalm, of course.
This unit is not buildable, but is made available when you achieve certain mission objectives
Cost (in credits):
N/A

Hovercraft
Information
Hover Craft (LST) is not a buildable unit, however it appears frequently delivering troops and equipment to the battlefield, usually at the beginning of a mission.
Cost (in credits):
N/A

Gunboat
Information
The gunboat will patrol shorelines and rivers and will fire on any unfriendly forces within reach. You cannot change the course of the boat, but you are able to target its missiles.
This unit is not buildable, but is made available for certain missions.
Cost (in credits):
N/A


Nod Infantry

Minigunner
Information
Minigunners are the basic unit, and pound for pound one of the deadliest fightning machines in your arsenal.
Cost (in credits):
100

Flamethrower
Information
Carring the ultimate in antipersonel technology, these troops can sweep GDI infantry from the area. Their flamers cover a wide area, making it easy to eliminate entire squads.
Cost (in credits):
200

Rocket Soldier
Information
Able to hit ground and air targets at excellent range. This units weapon is very effective for all anti-armor purposes. Excellent anti-aircraft field unit..
Cost (in credits):
300

Chem Spray
Information
Chemical units are solitary hunters, their weapons can easily destroy friend as well as foe. The chem troop weapon has the ability to sweep through enemy infantry with nearly three times the effectiveness of a flame thrower.
Available only in multiplayer games.
Cost (in credits):
250

Engineer
Information
A primary skill of engineers is rapid infiltration and domination of a structures CPU. Because they are onsite with high-power RF locators, jammers, and CPU scramblers, and because they are able to physically disable key security components, the engineers' work doesn't take long.
Cost (in credits):
500

Nod Vehicles

MCV
Information
The mobile construction yard, or MCV for short, is the transport for your base'a seed of life. This mobile facility allows you to place your base anywhere on the battlefield. The MCV allows you the needed mobility to transport the beginnings of a new base into an area favorable for rapid expansion.
Cost (in credits):
5000

Harvester
Information
Unit used to gather Tiberium. This gathers the lifeblood of your base and deposits it into the refinery to be turned into useful credits.
Cost (in credits):
1400

Buggy
Information
Lightweight and with enough armor to survive battles for short periods of time, the NOD buggy is the Brotherhood's means of quickly deploying an anti-infantry force.
Cost (in credits):
300

Light Tank
Information
The mainstay of the NOD force, the light tank is the Brotherhood's main battle-tank. Lighter armored and armed with only a 70mm cannon, the light tank is no match for GDI's medium or mammoth tanks. Used mainly to eliminate light vehicles and structures. In groups are very dangerous to anything on the battlefield.
Cost (in credits):
600

Flame Tank
Information
Probably the most feared weapon in NOD's arsenal, the Pyradon flame tank tromps across the landscape eliminating all GDI ground forces in its path. Equipped with dual high-pressure flamethrowers, the Pyradon can bathe the battlefield in cleansing flame.
Cost (in credits):
800

Artillery
Information
With the ability to drop high- explosive rounds at ranges that exceed most other units on the battlefield today, NOD's mobile artillery leaves devistation in its path.
Cost (in credits):
450

Recon Bike
Information
Fast, light, and deadly describes these units. The recon bike comes equipped with a multiple rocket launcher, enabling it to destroy heavily armored vehicles and GDI structures with equal ease.
Cost (in credits):
500

SSM Launcher
Information
These mobile missile platforms fire large, high-explosive, semi-napalm rounds, that are devastating against armor, infantry, and structures. Its long reload time is worth the wait as it has the longest range of all the rocket using units.
Available only in multiplayer games.
Cost (in credits):
750

Apache
Information
The attack chopper performs a vital role in giving your ground units air support. Armed with a chaingun and firing high velocity rounds, this deamon of the skies easily rips through enemy armor or infantry.
Available only in multiplayer games.
Cost (in credits):
1200

Transport
Information
Used to transport troops, this is a valuable piece of equipment for rapid deployment. This may be the only means by which you can get troops behind enemy lines.
Cost (in credits):
1500

Hovercraft
Information
Hover Craft (LST) is not a buildable unit, however it appears frequently delivering troops and equipment to the battlefield, usually at the beginning of a mission.
Cost (in credits):
N/A

  

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