|
Minigunner |
Information |
|
Minigunners are
the basic unit, and pound for pound one of the deadliest fightning
machines in your arsenal. |
Cost
(in credits): |
100 |
Grenadier |
Information |
|
Grenadiers are
better than standard infantry against armor and spell trouble for
enemy minigunners. Their lobbed grenades reach farther and do more
damage. |
Cost
(in credits): |
160 |
Rocket Soldier |
Information |
|
Able to hit ground
and air targets at excellent range. This units weapon is very effective
for all anti-armor purposes. Excellent anti-aircraft field unit.. |
Cost
(in credits): |
300 |
Engineer |
Information |
|
A primary skill
of engineers is rapid infiltration and domination of a structures
CPU. Because they are onsite with high-power RF locators, jammers,
and CPU scramblers, and because they are able to physically disable
key security components, the engineers' work doesn't take long. |
Cost
(in credits): |
500 |
Commando |
Information |
|
The commando
infantry are the best of the best. You will find these individuals
highly skilled at demolitions, ops, and sniping enemy infantry.
Their acute senses allow them to spot enemy units at a distance.
This is a true killing machine.
Available to NOD only in multiplayer games. |
Cost
(in credits): |
1000 |
MCV |
Information |
|
The mobile construction
yard, or MCV for short, is the transport for your base'a seed of
life. This mobile facility allows you to place your base anywhere
on the battlefield. The MCV allows you the needed mobility to transport
the beginnings of a new base into an area favorable for rapid expansion. |
Cost
(in credits): |
5000 |
Harvester |
Information |
|
Unit used to
gather Tiberium. This gathers the lifeblood of your base and deposits
it into the refinery to be turned into useful credits. |
Cost
(in credits): |
1400 |
Humvee |
Information |
|
This lightest
GDI vehicle is good for fast strikes and recon. It is manufactured
at your weapons factory. GDI tacticians recommend using the Humm-Vee
until you are qualified to produce heavier vehicles. |
Cost
(in credits): |
400 |
APC |
Information |
|
The armored personel
carrier is used to transport troops under protection of heavy steel.
It is especially useful in operations utilizing commandos and engineers. |
Cost
(in credits): |
700 |
Medium Tank |
Information |
|
Your medium tank,
with a long history of successful use in global conflicts, carries
time-tested weapons and much heavier armor than the APC or Humm-Vee.
This will be your primary armored unit till HQ qualifies you for
use of the mammoth. |
Cost
(in credits): |
800 |
Mammoth Tank |
Information |
|
Mammoth is a
well deserved name. This tank sports the most powerful armor-piercing
guns on the modern battlefield, in tandem, as well as two medium-strength,
long-range TOW (tube launched, optically-tracked, wire-guided) missile
launchers. |
Cost
(in credits): |
1500 |
Rocket Launcher |
Information |
|
The 601 rocket
launcher is a long-range, ground-based unit. High explosive shells
nine inches in diameter can put a hefty dent in NOD's picnic plans. |
Cost
(in credits): |
800 |
Transport |
Information |
|
Used to transport
troops, this is a valuable piece of equipment for rapid deployment.
This may be the only means by which you can get troops behind enemy
lines. |
Cost
(in credits): |
1500 |
Orca |
Information |
|
This is GDI's
airborne weapon platform, the only offensive aircraft you are able
to control. The Orca sports TOW missiles that will give heavier
vehicles and structures something serious to think about.s. |
Cost
(in credits): |
1200 |
Support Aircraft |
Information |
|
These aircraft
are loaded with an ingredient that has a sizzling track record as
an effective antipersonel agent. I am talking about napalm, of course.
This unit is not buildable, but is made available when you achieve
certain mission objectives |
Cost
(in credits): |
N/A |
Hovercraft |
Information |
|
Hover Craft (LST)
is not a buildable unit, however it appears frequently delivering
troops and equipment to the battlefield, usually at the beginning
of a mission. |
Cost
(in credits): |
N/A |
Gunboat |
Information |
|
The gunboat will
patrol shorelines and rivers and will fire on any unfriendly forces
within reach. You cannot change the course of the boat, but you
are able to target its missiles.
This unit is not buildable, but is made available for certain missions. |
Cost
(in credits): |
N/A |
Minigunner |
Information |
|
Minigunners are
the basic unit, and pound for pound one of the deadliest fightning
machines in your arsenal. |
Cost
(in credits): |
100 |
Flamethrower |
Information |
|
Carring the ultimate
in antipersonel technology, these troops can sweep GDI infantry
from the area. Their flamers cover a wide area, making it easy to
eliminate entire squads. |
Cost
(in credits): |
200 |
Rocket Soldier |
Information |
|
Able to hit ground
and air targets at excellent range. This units weapon is very effective
for all anti-armor purposes. Excellent anti-aircraft field unit.. |
Cost
(in credits): |
300 |
Chem Spray |
Information |
|
Chemical units
are solitary hunters, their weapons can easily destroy friend as
well as foe. The chem troop weapon has the ability to sweep through
enemy infantry with nearly three times the effectiveness of a flame
thrower.
Available only in multiplayer games. |
Cost
(in credits): |
250 |
Engineer |
Information |
|
A primary skill
of engineers is rapid infiltration and domination of a structures
CPU. Because they are onsite with high-power RF locators, jammers,
and CPU scramblers, and because they are able to physically disable
key security components, the engineers' work doesn't take long. |
Cost
(in credits): |
500 |
MCV |
Information |
|
The mobile construction
yard, or MCV for short, is the transport for your base'a seed of
life. This mobile facility allows you to place your base anywhere
on the battlefield. The MCV allows you the needed mobility to transport
the beginnings of a new base into an area favorable for rapid expansion. |
Cost
(in credits): |
5000 |
Harvester |
Information |
|
Unit used to
gather Tiberium. This gathers the lifeblood of your base and deposits
it into the refinery to be turned into useful credits. |
Cost
(in credits): |
1400 |
Buggy |
Information |
|
Lightweight and
with enough armor to survive battles for short periods of time,
the NOD buggy is the Brotherhood's means of quickly deploying an
anti-infantry force. |
Cost
(in credits): |
300 |
Light Tank |
Information |
|
The mainstay
of the NOD force, the light tank is the Brotherhood's main battle-tank.
Lighter armored and armed with only a 70mm cannon, the light tank
is no match for GDI's medium or mammoth tanks. Used mainly to eliminate
light vehicles and structures. In groups are very dangerous to anything
on the battlefield. |
Cost
(in credits): |
600 |
Flame Tank |
Information |
|
Probably the
most feared weapon in NOD's arsenal, the Pyradon flame tank tromps
across the landscape eliminating all GDI ground forces in its path.
Equipped with dual high-pressure flamethrowers, the Pyradon can
bathe the battlefield in cleansing flame. |
Cost
(in credits): |
800 |
Artillery |
Information |
|
With the ability
to drop high- explosive rounds at ranges that exceed most other
units on the battlefield today, NOD's mobile artillery leaves devistation
in its path. |
Cost
(in credits): |
450 |
Recon Bike |
Information |
|
Fast, light,
and deadly describes these units. The recon bike comes equipped
with a multiple rocket launcher, enabling it to destroy heavily
armored vehicles and GDI structures with equal ease. |
Cost
(in credits): |
500 |
SSM Launcher |
Information |
|
These mobile
missile platforms fire large, high-explosive, semi-napalm rounds,
that are devastating against armor, infantry, and structures. Its
long reload time is worth the wait as it has the longest range of
all the rocket using units.
Available only in multiplayer games. |
Cost
(in credits): |
750 |
Apache |
Information |
|
The attack chopper
performs a vital role in giving your ground units air support. Armed
with a chaingun and firing high velocity rounds, this deamon of
the skies easily rips through enemy armor or infantry.
Available only in multiplayer games. |
Cost
(in credits): |
1200 |
Transport |
Information |
|
Used to transport
troops, this is a valuable piece of equipment for rapid deployment.
This may be the only means by which you can get troops behind enemy
lines. |
Cost
(in credits): |
1500 |
Hovercraft |
Information |
|
Hover Craft (LST)
is not a buildable unit, however it appears frequently delivering
troops and equipment to the battlefield, usually at the beginning
of a mission. |
Cost
(in credits): |
N/A |
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