|
Pistol |
Youll always
have one of these hanging around in your arsenal. They have unlimited
ammo (12 per cartridge), and even if their firepower isnt near to
any other gun, well, there you have something to shoot with when
you run out of ammo. (suggestion, just go back to base instead,
hehe) |
Cost: N/A |
Automatic Rifle |
Default weapon,
you will find that it isnt really effective against anything, and
has use just at the start of your games, as its outpowered in the
middle and late game. Comes in 5 loads of 100 bullets |
Cost: N/A |
Chain Gun |
Still weak against
many, yet with greater damage, ROF, and range, this weapon is a
logical advance of the previous one. Still outpowered in middle
and late game, its more effective than the Auto Rifle |
Cost: 175 (GDI
Officer) |
Shotgun |
Close range only,
it can be useful in the early game for back entrances. However,
on open field, its not recommendable |
Cost: N/A |
Grenade Launcher |
Spread damage
weapon, useful as ammo has an arc trajectory rather than vectorial.
Very good against personnel as long as you hit mre than one. |
Cost: N/A |
Repair
Gun |
Undamaging weapon
given to engineers. It is used to repair buildings and nits instead,
as well as removing beacons and explosives. |
Cost: N/A |
Sniper Rifle |
Long range gun,
specially good against infantry, and from vantage points. Remember
you can always use the scope to zoom. Comes in 8 loads of 4 bullets |
Cost: 500 |
Rocket Launcher |
Anti Armor weapon,
decent range and good firepower, at the same time, splash damage
and mediumly good damage against infantry |
Cost: 225 / 400 |
Tiberium Auto
Rifle |
Using Tiberium
as ammunition , this mid speed rifle can be quite useful against
infantry, however it may not have best results in late or mid-game |
Cost: 150 |
Tiberium Flechette
Gun |
Fast fire tiberium
pistol, great against infantry, and interesting results against
some vehicles. Watch your ammo, because it fires very fastly... |
Cost: 450 |
Volt Auto Rifle |
Mid-Long distance
electrical weapon, mediumly good against all units, and useful in
all distance circumstances, except long (dont go after snipers with
this...) |
Cost: 1000 |
Ramjet Rifle |
Upgraded sniper
rifle, that fires a very powerful shot, being able to kill infantry
in one or two shots (depends on whom, and on where you hit), Comes
in loads of four bullets, and may be or not useful against tanks
(hey, it does give credits...) |
Cost: 1000 |
Personal Ion
Cannon |
A portable version
of your favourite satelite based weapon. The ingrredients of this
recipy say it will heavily damage anything. |
Cost: 1000 |
C4 Charges |
There are three
types of placeable plastic explosives in the game:
Proximity: Explodes upon someoone getting close to it. Comes with
any troop.
Timed: Explodes a determined amount of time after placed.
Remote: Controlled by Remote Control (just click again to blow it...up).
Hotwire / Technicians have these |
Cost: Depends
on Unit |
Ion Cannon Beacon |
Map terminator,
can be called a superweapon. Has to be placed in a spot in the enemy
barracks for the satelite to target and destroy the enemy base. |
Cost: 1000 |
Pistol |
Youll always
have one of these hanging around in your arsenal. They have unlimited
ammo (12 per cartridge), and even if their firepower isnt near to
any other gun, well, there you have something to shoot with when
you run out of ammo. (suggestion, just go back to base instead,
hehe) |
Cost: N/A |
Automatic Rifle |
Default weapon,
you will find that it isnt really effective against anything, and
has use just at the start of your games, as its outpowered in the
middle and late game. Comes in 5 loads of 100 bullets |
Cost: N/A |
Chain Gun |
Still weak against
many, yet with greater damage, ROF, and range, this weapon is a
logical advance of the previous one. Still outpowered in middle
and late game, its more effective than the Auto Rifle |
Cost: 150 (GDI
Officer) |
Flamethrower |
Close range only,
useful against most targets, however, open field kills you if you
use them there |
Cost: N/A |
Chem Spray |
Great for narrow
places, this weapon can toxify infantry for a short amunt of time.
Its short ranged though, so it doesnt have much use on open field. |
Cost: 150 |
Repair
Gun |
Undamaging weapon
given to engineers. It is used to repair buildings and nits instead,
as well as removing beacons and explosives. |
Cost: N/A |
Sniper Rifle |
Long range gun,
specially good against infantry, and from vantage points. Remember
you can always use the scope to zoom. Comes in 8 loads of 4 bullets |
Cost: 500 |
Rocket Launcher |
Anti Armor weapon,
decent range and good firepower, at the same time, splash damage
and mediumly good damage against infantry |
Cost: 225 |
Laser Rifle |
Great anti infantry,
even if single shot. Low-med damage against tanks, however its carrier
is stealth, what makes it an excelent choice |
Cost: 400 |
Laser Chaingun |
Heavy fast fire
machine gun, that deals good damage to units, vehicles for the most
part. |
Cost: 450 |
Volt Auto Rifle |
Mid-Long distance
electrical weapon, mediumly good against all units, and useful in
all distance circumstances, except long (dont go after snipers with
this...) |
Cost: 1000 |
Ramjet Rifle |
Upgraded sniper
rifle, that fires a very powerful shot, being able to kill infantry
in one or two shots (depends on whom, and on where you hit), Comes
in loads of four bullets, and may be or not useful against tanks
(hey, it does give credits...) |
Cost: 1000 |
Railgun |
A particularly
powerful weapon that can severely damage anything, even if it fires
and reloads slowly. |
Cost: 1000 |
C4 Charges |
There are three
types of placeable plastic explosives in the game:
Proximity: Explodes upon someoone getting close to it. Comes with
any troop.
Timed: Explodes a determined amount of time after placed.
Remote: Controlled by Remote Control (just click again to blow it...up).
Hotwire / Technicians have these |
Cost: Depends
on Unit |
Nuclear Strike
Beacon |
Map terminator,
can be called a superweapon. Has to be placed in a spot in the enemy
barracks for aircraft to drop a nuke and destroy the enemy base. |
Cost: 1000 |
|
|