|
| |
CNC Guild - Version 2 || Renegade - Units
|
Renegade
- Units |
|
|
GDI Soldier |
Information |
|
Weapon: Automatic
Rifle |
Cost
(in credits): |
0 |
Shotgun Trooper |
Information |
|
Weapon: Shotgun |
Cost
(in credits): |
0 |
Grenadier |
Information |
|
Weapon: Grenade
Launcher |
Cost
(in credits): |
0 |
Engineer |
Information |
|
Weapon: Repair
Gun |
Cost
(in credits): |
0 |
GDI Officer |
Information |
|
Weapon: Chain
Gun |
Cost
(in credits): |
175 |
Rocket Soldier Officer |
Information |
|
Weapon: Rocket
Launcher |
Cost
(in credits): |
225 |
Sydney |
Information |
|
Weapon: Tiberium
Auto Rifle |
Cost
(in credits): |
150 |
Deadeye |
Information |
|
Weapon: Sniper
Rifle |
Cost
(in credits): |
500 |
Gunner |
Information |
|
Weapon: Improved
Rocket Launcher |
Cost
(in credits): |
400 |
Patch |
Information |
|
Weapon: Tiberium
Flechette Gun |
Cost
(in credits): |
450 |
Havoc |
Information |
|
Weapon: Ramjet
Rifle |
Cost
(in credits): |
1000 |
Assault Suit Sydney |
Information |
|
Weapon: Personal
Ion Cannon |
Cost
(in credits): |
1000 |
Mobius |
Information |
|
Weapon: Volt
Auto Rifle |
Cost
(in credits): |
1000 |
Hotwire |
Information |
|
Weapon: Upgraded
Repair Gun + C4 |
Cost
(in credits): |
350 |
Humm-Vee |
Information |
|
Fast scout vehicle
that fires a rotative machine gun. Good against infantry. |
Cost
(in credits): |
400 |
APC |
Information |
|
Troop Transport.
Excellent fortaking the enemy base when defenses are down (or up...) |
Cost
(in credits): |
700 |
MRLS |
Information |
|
Long range missile
launcher that fires on packs of six. The GDI artillery. |
Cost
(in credits): |
400 |
Medium Tank |
Information |
|
The GDI basic
tank, average against most targets, midly well armored. |
Cost
(in credits): |
800 |
Mammoth Tank |
Information |
|
Armored up to
the teeth, dual cannons and missiles, the walking mole... |
Cost
(in credits): |
1500 |
Harvester |
Information |
|
This unit serves
to harvest resources, which will be dropped off at the refinery. |
Cost
(in credits): |
N/A |
Nod Soldier |
Information |
|
Weapon: Automatic
Rifle |
Cost
(in credits): |
0 |
Shotgun Trooper |
Information |
|
Weapon: Shotgun |
Cost
(in credits): |
0 |
Flamethrower |
Information |
|
Weapon: Flamethrower |
Cost
(in credits): |
0 |
Engineer |
Information |
|
Weapon: Repair
Gun |
Cost
(in credits): |
0 |
Nod Officer |
Information |
|
Weapon: Chain
Gun |
Cost
(in credits): |
175 |
Rocket Soldier Officer |
Information |
|
Weapon: Rocket
Launcher |
Cost
(in credits): |
225 |
Chem Sprayer |
Information |
|
Weapon: Chem
Sprayer |
Cost
(in credits): |
150 |
Black Hand Sniper |
Information |
|
Weapon: Sniper
Rifle |
Cost
(in credits): |
500 |
Black Hand Heavy Weapons |
Information |
|
Weapon: Laser
Chain Gun |
Cost
(in credits): |
450 |
Black Hand Stealth |
Information |
|
Stealth Infantry
Weapon: Laser Rifle |
Cost
(in credits): |
400 |
Sakura |
Information |
|
Weapon: Ramjet
Rifle |
Cost
(in credits): |
1000 |
Raveshaw |
Information |
|
Weapon: Railgun |
Cost
(in credits): |
1000 |
Mendoza |
Information |
|
Weapon: Volt
Auto Rifle |
Cost
(in credits): |
1000 |
Technician |
Information |
|
Weapon: Repair
gun + C4 |
Cost
(in credits): |
350 |
Buggy |
Information |
|
Fast and little
armored scout, with a rotatory machine gun |
Cost
(in credits): |
300 |
APC |
Information |
|
Troop Transport.
Excellent fortaking the enemy base when defenses are down (or up...) |
Cost
(in credits): |
700 |
Artillery |
Information |
|
With a long range
cannon and a decent speed, this armored artillery can be deadly
to structures. Yet again, its low armored. |
Cost
(in credits): |
450 |
Flame Tank |
Information |
|
Flame Tanks are
effective against most targets, and are death specially against
structures. |
Cost
(in credits): |
800 |
Light Tank |
Information |
|
Basic Tank for
nod, less armor and firepower than the GDI Medium Tank, but more
speed. |
Cost
(in credits): |
600 |
Stealth Tank |
Information |
|
Fast unit that
can fire mid range missiles, and become invisible while moving (not
firing, has to reveal to do so) |
Cost
(in credits): |
900 |
Harvester |
Information |
|
This unit serves
to harvest resources, which will be dropped off at the refinery. |
Cost
(in credits): |
N/A |
|
|
|
|
|
|