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CNC Guild - Version 2 || Renegade - Units
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Renegade
- Units |
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GDI Soldier |
Information |
| |
Weapon: Automatic
Rifle |
| Cost
(in credits): |
0 |
|
Shotgun Trooper |
Information |
| |
Weapon: Shotgun |
| Cost
(in credits): |
0 |
|
Grenadier |
Information |
| |
Weapon: Grenade
Launcher |
| Cost
(in credits): |
0 |
|
Engineer |
Information |
| |
Weapon: Repair
Gun |
| Cost
(in credits): |
0 |
|
GDI Officer |
Information |
| |
Weapon: Chain
Gun |
| Cost
(in credits): |
175 |
|
Rocket Soldier Officer |
Information |
| |
Weapon: Rocket
Launcher |
| Cost
(in credits): |
225 |
|
Sydney |
Information |
| |
Weapon: Tiberium
Auto Rifle |
| Cost
(in credits): |
150 |
|
Deadeye |
Information |
| |
Weapon: Sniper
Rifle |
| Cost
(in credits): |
500 |
|
Gunner |
Information |
| |
Weapon: Improved
Rocket Launcher |
| Cost
(in credits): |
400 |
|
Patch |
Information |
| |
Weapon: Tiberium
Flechette Gun |
| Cost
(in credits): |
450 |
|
Havoc |
Information |
| |
Weapon: Ramjet
Rifle |
| Cost
(in credits): |
1000 |
|
Assault Suit Sydney |
Information |
| |
Weapon: Personal
Ion Cannon |
| Cost
(in credits): |
1000 |
|
Mobius |
Information |
| |
Weapon: Volt
Auto Rifle |
| Cost
(in credits): |
1000 |
|
Hotwire |
Information |
| |
Weapon: Upgraded
Repair Gun + C4 |
| Cost
(in credits): |
350 |
|
Humm-Vee |
Information |
| |
Fast scout vehicle
that fires a rotative machine gun. Good against infantry. |
| Cost
(in credits): |
400 |
|
APC |
Information |
| |
Troop Transport.
Excellent fortaking the enemy base when defenses are down (or up...) |
| Cost
(in credits): |
700 |
|
MRLS |
Information |
| |
Long range missile
launcher that fires on packs of six. The GDI artillery. |
| Cost
(in credits): |
400 |
|
Medium Tank |
Information |
| |
The GDI basic
tank, average against most targets, midly well armored. |
| Cost
(in credits): |
800 |
|
Mammoth Tank |
Information |
| |
Armored up to
the teeth, dual cannons and missiles, the walking mole... |
| Cost
(in credits): |
1500 |
|
Harvester |
Information |
| |
This unit serves
to harvest resources, which will be dropped off at the refinery. |
| Cost
(in credits): |
N/A |
|
Nod Soldier |
Information |
| |
Weapon: Automatic
Rifle |
| Cost
(in credits): |
0 |
|
Shotgun Trooper |
Information |
| |
Weapon: Shotgun |
| Cost
(in credits): |
0 |
|
Flamethrower |
Information |
| |
Weapon: Flamethrower |
| Cost
(in credits): |
0 |
|
Engineer |
Information |
| |
Weapon: Repair
Gun |
| Cost
(in credits): |
0 |
|
Nod Officer |
Information |
| |
Weapon: Chain
Gun |
| Cost
(in credits): |
175 |
|
Rocket Soldier Officer |
Information |
| |
Weapon: Rocket
Launcher |
| Cost
(in credits): |
225 |
|
Chem Sprayer |
Information |
| |
Weapon: Chem
Sprayer |
| Cost
(in credits): |
150 |
|
Black Hand Sniper |
Information |
| |
Weapon: Sniper
Rifle |
| Cost
(in credits): |
500 |
|
Black Hand Heavy Weapons |
Information |
| |
Weapon: Laser
Chain Gun |
| Cost
(in credits): |
450 |
|
Black Hand Stealth |
Information |
| |
Stealth Infantry
Weapon: Laser Rifle |
| Cost
(in credits): |
400 |
|
Sakura |
Information |
| |
Weapon: Ramjet
Rifle |
| Cost
(in credits): |
1000 |
|
Raveshaw |
Information |
| |
Weapon: Railgun |
| Cost
(in credits): |
1000 |
|
Mendoza |
Information |
| |
Weapon: Volt
Auto Rifle |
| Cost
(in credits): |
1000 |
|
Technician |
Information |
| |
Weapon: Repair
gun + C4 |
| Cost
(in credits): |
350 |
|
Buggy |
Information |
| |
Fast and little
armored scout, with a rotatory machine gun |
| Cost
(in credits): |
300 |
|
APC |
Information |
| |
Troop Transport.
Excellent fortaking the enemy base when defenses are down (or up...) |
| Cost
(in credits): |
700 |
|
Artillery |
Information |
| |
With a long range
cannon and a decent speed, this armored artillery can be deadly
to structures. Yet again, its low armored. |
| Cost
(in credits): |
450 |
|
Flame Tank |
Information |
| |
Flame Tanks are
effective against most targets, and are death specially against
structures. |
| Cost
(in credits): |
800 |
|
Light Tank |
Information |
| |
Basic Tank for
nod, less armor and firepower than the GDI Medium Tank, but more
speed. |
| Cost
(in credits): |
600 |
|
Stealth Tank |
Information |
| |
Fast unit that
can fire mid range missiles, and become invisible while moving (not
firing, has to reveal to do so) |
| Cost
(in credits): |
900 |
|
Harvester |
Information |
| |
This unit serves
to harvest resources, which will be dropped off at the refinery. |
| Cost
(in credits): |
N/A |
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