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Power Plant |
Information |
|
These are crucial
for base defenses. If destroyed, prices double and base defenses
are disabled. |
Refinery |
Information |
|
The refinery
is crucial to acquire cash; if destroyed, the only source for credits
is killing enemy units. |
Barracks |
Information |
|
Barracks not
only allow production of advanced infantry (10 per faction), but
its also the center of your base, the place where an ion Cannon
Beacon, or a Nuclear Strike beacon can be placed to destroy your
whole base. |
War Factory |
Information |
|
This structure
allows you to produce vehicles: its destruction removes that ability
from you. |
Advanced Guard Tower |
Information |
|
The Guard Tower
fires with four machine guns and a self reloading missile launcher.
Its the only GDI defense structure, but its formidable. |
Power Plant |
Information |
|
These are crucial
for base defenses. If destroyed, prices double and base defenses
are disabled. |
Refinery |
Information |
|
The refinery
is crucial to acquire cash; if destroyed, the only source for credits
is killing enemy units. |
Hand Of Nod |
Information |
|
Barracks not
only allow production of advanced infantry (10 per faction), but
its also the center of your base, the place where an ion Cannon
Beacon, or a Nuclear Strike beacon can be placed to destroy your
whole base. |
Airstrip |
Information |
|
This structure
allows you to produce vehicles: its destruction removes that ability
from you. |
Obelisk |
Information |
|
The Obelisk is
a major defense that can kill infantry in one shot, and vehicles
in a couple with a giant laser beam. |
Turret |
Information |
|
The turret is
a second base defense, weaker than the Obelisk, that fires with
a mounted turret. |
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