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CNC Guild - Version 2 || Red Alert 2 - Units
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Red
Alert 2 - Units |
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G.I |
Information |
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The GI is the
backbone of the allied army. It can deploy for better firepower,
firing with a Para fusile. |
| Cost
(in credits): |
200 |
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Attack Dog |
Information |
| |
Attack Dogs can
detect spies, and eat them. Good as scouts, always have a couple
guarding you refinery. |
| Cost
(in credits): |
200 |
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Engineer |
Information |
| |
The engineer
is able to capture enemy structures as well as repair its own. |
| Cost
(in credits): |
500 |
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Rocketeer |
Information |
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The rockteer
wears a jetpack with which he can fly to its target, firing with
some sort of machine gun. |
| Cost
(in credits): |
600 |
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SEAL |
Information |
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Navy SEALs are
the allied commandos, with an MP5 against personnel, swimming abilities,
and C4 charges. |
| Cost
(in credits): |
1000 |
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Spy |
Information |
| |
The spy has the
ability to infiltrate enemy structures to unreveal new technologies
or shut down structures or power |
| Cost
(in credits): |
1000 |
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Thief |
Information |
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Tanya is the
allied Hero. Her abilities lay on her dual pistols with which her
mows through infantry, and her C4 Explosive charges. And she can
now swim. |
| Cost
(in credits): |
1000 |
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Chrono Legionnaire |
Information |
| |
Chrono Legionnaires
are tech troops that can fire against units paralysing them and
further dissapearing them from time. |
| Cost
(in credits): |
1500 |
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Sniper |
Information |
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The sniper can
eliminate infantry at large distances.
BRITISH SPECIAL UNIT |
| Cost
(in credits): |
600 |
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American Paradrop |
Information |
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Paradrops reinforce
American Armies with a couple GIs
AMERICAN SPECIAL ABILITY |
| Cost
(in credits): |
N/A |
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Chrono Miner |
Information |
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Chrono Miners
are the allied harvesters, which can teleport back to the refinery
after theyre loaded. However they have to go through the normal
process on the way to ore. |
| Cost
(in credits): |
1400 |
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Grizzly Tank |
Information |
| |
Grizzly battle
tanks are the main armored vehicles for allies, slightly weaker
than its soviet counterpart, the Rhino. |
| Cost
(in credits): |
700 |
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IFV |
Information |
| |
IFVs are fast
and light scouts whose weapon depends on the infantry inside of
it |
| Cost
(in credits): |
600 |
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Mirage Tank |
Information |
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Mirage Tanks
are multipurpose tanks that can reflect the image of trees making
them appears as them to the enemy. They fire a powerful heat ray. |
| Cost
(in credits): |
1000 |
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Prism Tank |
Information |
| |
Prism Tanks are
the resultof experiment with sun reflection. They fire long range,
base devastating beams. |
| Cost
(in credits): |
1200 |
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Allied MCV |
Information |
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The MCV deploys
into Construction Yards, being slow and defenseless, their escorting
is imperative. |
| Cost
(in credits): |
3000 |
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Amphibious Transport |
Information |
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Amphibious Transports
carry troops and tanks from one shore to another. |
| Cost
(in credits): |
900 |
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Harrier |
Information |
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Harriers are
the allied main airforce unit, firing one maverick AG missile. |
| Cost
(in credits): |
1200 |
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Nighthawk |
Information |
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Nighawk transports
carry troops by air, and are provided with a light machine gun |
| Cost
(in credits): |
1000 |
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Destroyer |
Information |
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Destroyers are
the main naval units, and are armed with a cannon. They can also
launch ASW helicopters to battle enmy submarines. |
| Cost
(in credits): |
1000 |
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Aegis Cruiser |
Information |
| |
Aegis cruisers
are outstanding AAs, that can fire bursts of Medusa missiles. |
| Cost
(in credits): |
1200 |
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Aircraft Carrier |
Information |
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Aircraft Carriers
can launch three Hornets in order to attack enemy bases from the
high seas |
| Cost
(in credits): |
2000 |
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Dolphin |
Information |
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Dolphins carry
a sonic racksack type of weapon, with which they can prevent squids
from grabbing boats |
| Cost
(in credits): |
500 |
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Tank Destroyer |
Information |
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These tanks are
excellent Anti Armors, andcan pierce most tanks in a couple of shots
GERMAN SPECIAL UNIT |
| Cost
(in credits): |
900 |
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Black Eagle |
Information |
| |
Korean expert
pilots board this excellent aircraft, capable of getting better
results than the standard Harrier
KOREAN SPECIAL UNIT |
| Cost
(in credits): |
1200 |
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Chrono Commando |
Information |
| |
These units are
Chrono SEALs basically.
STOLEN ALLIED TECH BY ALLIES |
| Cost
(in credits): |
2000 |
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Psi Commando |
Information |
| |
These troops
not only can mind control, but they can also place C4.
STOLEN SOVIET TECH BY ALLIES |
| Cost
(in credits): |
1000 |
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Rifle Infantry |
Information |
| |
The rifle infantry
is the backbone of the army. Not strong, true, but deadly in numbers. |
| Cost
(in credits): |
100 |
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Flak Trooper |
Information |
| |
These infantry
can shoot at aircraft and infantry with a fragmentation cannon for
maximum efficiency. |
| Cost
(in credits): |
300 |
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Tesla Trooper |
Information |
| |
Tesla Troopers
not only can reinforce Tesla Coils, but they can also attack infantry
and tanks with their electric gun |
| Cost
(in credits): |
500 |
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Engineer |
Information |
| |
The engineer
is able to capture enemy structures as well as repair its own. |
| Cost
(in credits): |
500 |
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Flamethrower |
Information |
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These units can
place explosives on the enemy or allied units, which will detonate
in a powerful explosion. |
| Cost
(in credits): |
600 |
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Attack Dog |
Information |
| |
Attack Dogs can
detect spies, plus are infalible guards. |
| Cost
(in credits): |
200 |
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Yuri |
Information |
| |
This soldier
has the special power of mind controlling any enemy unit (except
for dogs) |
| Cost
(in credits): |
1200 |
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Desolator |
Information |
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This unit can
either fire at medium range with a Rad Cannon, or deploy into a
living open reactor...
IRAQI SPECIAL UNIT |
| Cost
(in credits): |
600 |
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Terrorist |
Information |
| |
These soldiers
can immole themselves into nemy structures andunits, causing a powerful
explosion
CUBAN SPECIAL UNIT |
| Cost
(in credits): |
200 |
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War Miner |
Information |
| |
The War Miner
is in charge of collecting minerals to refine, in order to build
up the army. In this case, it contains a gun. |
| Cost
(in credits): |
1400 |
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Flak Track |
Information |
| |
Flak Tracks are
the soviet ground transport and AA vehicles, being fast and good
AAs and Anti personnels. |
| Cost
(in credits): |
500 |
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Rhino Tank |
Information |
| |
The Rhino Heavy
Tank is the Basic Tank for Soviets, slightly stronger than the Allied
Grizzly Tank |
| Cost
(in credits): |
900 |
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V3 Rocket Launcher |
Information |
| |
V3 Rocket Launchers
are long range units that can fire highly destructive rockets into
bases. |
| Cost
(in credits): |
800 |
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Terror Drone |
Information |
| |
Terror Drones
are small little androids that can parasite enemy vehicles and rip
through enemy infantry |
| Cost
(in credits): |
500 |
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Apocalypse Tank |
Information |
| |
Apocalypse Tanks
have dual cannons and missile tusks, they are ground terror in tracks. |
| Cost
(in credits): |
1750 |
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Soviet MCV |
Information |
| |
The MCV deploys
into Construction Yards, being slow and defenseless, their escorting
is imperative. |
| Cost
(in credits): |
3000 |
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Kirov |
Information |
| |
These slow-but-deadly
zeppelins drop extrmely explosive bombs. In mass they are a threat
to anybody. |
| Cost
(in credits): |
2000 |
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Amphibious Transport |
Information |
| |
Amphibious Transports
carry troops and tanks from one shore to another. |
| Cost
(in credits): |
900 |
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Sea Scorpion |
Information |
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These are fast
AA+AP scout boats, like water Flak Tracks, but without tracks, and
no passengers |
| Cost
(in credits): |
600 |
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Submarine |
Information |
| |
The submarines
are stealth units, only detctable by nearby units and units with
sensors, that can fire medium range torpedoes. |
| Cost
(in credits): |
1000 |
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Drednought |
Information |
| |
Drednoughts are
big cruiser class boats that can fire two rockets from long range. |
| Cost
(in credits): |
2000 |
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Giant Squid |
Information |
| |
These mind controlled
beasts can grab boats and take them to the bottom of the seas |
| Cost
(in credits): |
1000 |
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Demolition Truck |
Information |
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Demolition Trucks
are fast and deadly kamikaze units that set off a small Nuclear
Explosion upon destruction.
LYBIAN SPECIAL UNIT |
| Cost
(in credits): |
1500 |
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Tesla Tank |
Information |
| |
Tesla Tanks are
good multipupose units that fire over walls with an electric gun.
RUSSIAN SPECIAL UNIT |
| Cost
(in credits): |
1200 |
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Chrono Ivan |
Information |
| |
These units are
Chrono Crazy Ivans basically.
STOLEN ALLIED TECH BY SOVIETS |
| Cost
(in credits): |
1000 |
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Psi Commando |
Information |
| |
Basically boosted
up Yuris. more range for both weapons, and they hover.
STOLEN SOVIET TECH BY SOVIETS |
| Cost
(in credits): |
2000 |
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