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CNC Guild - Version 2 || Mod Review - Deezire (RA2/YR)
Deezire (RA2/YR) , by Comrade Jerkov


DeeZire is probably one of the, if not the most famous mod out there in the RA2/YR community. Famed for taking all the bits that Westwood left out and putting them back, as well as giving each individual country its own advantages and disadvantages (that again, Westwood left out). The AI too has had massive revamps. With the DeeVious (...) AI on Brutal, there's actually a small challenge.

Another interesting touch is the CrateGoodie units, which give a cool blast from the past with the ability to grab TS or RA1 units. They also bring back the Bad Crates (such as blowing up your troops, or on YR, a Brute appears and starts trashing everything). Other bits include the graphical touches and alterations, from the ChronoSphere 'beam' to the Radiation Splash.

However, DeeZire has the odd poor point. In 1.80, although the multiple-support Assault game type is included, it seems that either DeeZire has run out of hidden features to put back, or he's trying to add a couple of his own ideas. There'd be no problems in this, except that a couple of the ideas degrade the game a little. There are some balance issues now, such as the Berzerk clouds never vanishing. It seems like a glitch or a bug, but it isn't (bad vibes, people...). Although there is the odd bug, such as the AI somehow managing to complete production of an Apocalypse after I have destroyed its Battle Lab. It didn't make any more, but the order should have been cancelled on the Lab's destruction.

Even so, there aren't many of these issues, so don't be put off downloading this superb mod, that DeeZire has even got to the stage of dual compatibility through 1 installer. The mod will provide a challenge, and a helluva lot of fun as well. We approve.

Rating: 9/10

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