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CNC Guild - Version 2 || Interview - Freefall, 2004
Interview to Freefall, by the_kid (CNC Central), 2004


Key
The_kid
Freefall

Can you give us a little background info about TFH (The Finest Hour)?

Of course, The Finest Hour is a C&C Generals total conversion. It will be based on the second world war. We'll have two releases with each three different sides. I started a WWII mod half a year ago together with Stino and Fade Away, then we merged with tanka and his mod (team) and finally Mongoose joined us. After that we got a lot of other members.

Is this mod for Generals, Zero Hour, or both?

We had a little issue about it, but we finally decided to do both. I think we'll release them on probably the same time. Mastermind will completely INI the regular Generals version himself for those who don't have ZH, be grateful to him.

What's your current Job for TFH?

I'm one of the three leaders in TFH. We've no single leader because we merged like I told before. But everything is decided democratic. Everybody has a lot to say and have a lot of ideas to bring in.

TFH, being a WWII TC, What are the sides planned for the mod?

Since we have two releases, we'll release a total of 6 different sides. The first release will contain Germany, Japan and the USA. The second release will contain the first release PLUS the USSR, the UK and Australia.

Is this mod going to have a campaign for each side, or strictly skirmish and multiplayer?

That's a thing we still don't have decided really. I think it's pretty sure we'll have a campaign in one of the two releases, but I can't tell you if it will be in the first release.

Can we expect all new structures for each side, and civilian buildings in TFH?

Yes, it's still a TOTAL conversion so we'll change everything. I'll promise you we'll change about anything you can change. The buttons, the layout, the buildings, the units etc.

Will TFH feature improved AI?

Yes, it's still pretty far away but I'm sure it tfh will contain improved AI. Also since BlitzII failed a bit on this point we'll try to make it perfect.

Do you have an estimate at what the total filesize of this mod may be?

Not really, you could expect a file size similar to other TC's. I think it will be around 80 mb. But it can be 50 mb more or way less.

In your opinion, what percent complete is TFH?

Currently I think it will be around 45%. It depends on the way you look at it. We already have almost all buildings and units done but with the ini we haven't done a lot yet. When we'll find out a lot of balance problems and bugs the percentage will be lower so I can't really say it. I think 'the second' part of this mod will progress even faster then the previous part. We have more then doubled or team and I'm sure we'll progress pretty fast.

And lastly, Do you have an exclusive screenshots for our "viewers"?

Yes of course, I'm sure you'll like it

Visit the TFH site: tfh.gamemod.net

The screenshots:



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