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CNC Guild - Version 2 || Interview - AircraftKiller, 2002
Interview to AircraftKiller, by dancam, 2002


Here is our very own dancameron16 interviewing Aircraftkiller.

dancameron16: I’ve recently heard a lot about the RA1 mod for CnC Renegade, Can you please explain what it is, and what your role is in the team?

Aircraftkiller: Well, the Red Alert 1 mod is actually the definitive mod for Renegade. It's a total conversion of Renegade's Tiberian Dawn world to its predecessor, Red Alert. We're attempting to be as faithful as possible to the original game while creating the units and structures. My job is the mod coder, map designer, and the object and building modeler - So far, I've made two maps, a good number of objects and about three structures.

dancameron16: What is the scheduled release date for the moment?

Aircraftkiller: We're looking at winter of 2002.

dancameron16: How many new units, etc are you looking at including in this mod, and more importantly, will there be naval?

Aircraftkiller: I don't know the exact amount of units, however I do know we're almost done with the vehicles and infantry units. We also may incorporate a Cruiser or a Destroyer that sits on the shore and is able to be entered with a Submarine for the Soviets.

dancameron16: Do you have any inside information regarding any future Renegade support from WW?

Aircraftkiller: I do not have permission to say.

dancameron16: Why’s that?

Aircraftkiller: I don't break promises

dancameron16: Ok, I won’t push you any further then. We are hearing more and more about the future release Generals, but what is your opinion on the older CnC games, which was your favourite and why?

Aircraftkiller: Tiberian Dawn and Red Alert were my favourite games - I'd stay up late just playing the skirmish on RA, especially by editing INI files to make it harder to play against.

dancameron16: You have been fairly quiet on the RA2 scene for quite some time now, have you any plans to go back to it?

Aircraftkiller: No, I'm done with RA2\YR. I have no more plans to continue creating maps for said game.

dancameron16: Why is that? Because the game is outdated?

Aircraftkiller: Because it's not enjoyable to work with anymore. Renegade has much more in the way of flexibility.

dancameron16: Would you care to Elaborate?

Aircraftkiller: In RA2\YR, eventually your maps are going to look exactly like someone else's because you have no real flexability in how the terrain is designed - eventually you cannot make anything original anymore because of the lack of things to actually incorporate into the maps.

dancameron16: With the imminent release of more Generals information (or so I’m told) what is your opinion on how the game is shaping up, and what are your hopes for the game?

Aircraftkiller: I'm not really paying any more attention to Generals. When Renegade becomes uninteresting to me, I'll start working with Generals - I may just work on both at the same time, but that's an unlikely prospect.

dancameron16: Ok, thanks for your time mate

Aircraftkiller: Yup Later
   


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