CNC Guild || Version 2
:: Latest News :: Forums :: C&C Guild Modifications :: Global Modlist :: Contact Staff :: Get Hosted! :: - Revora Creative Network -
  Main Menu

.: Latest News
.: Archived News
.: Post News
.: Downloads
.: History
.: Guild Staff
.: Interviews
.: Articles
.: Reviews
.: Get Hosted!


  C&C Games

.: Tiberian Dawn
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Screenshots
  - Tutorials
  - Wallpapers

.: Red Alert
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Renders
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Counterstrike
    - Information
    - Storyline
  .: Aftermath
    - Information
    - Storyline
    - Additions

.: Tiberian Sun
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Renders
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Firestorm
    - Information
    - Additions
    - Storyline
    - Tutorials

.: Red Alert 2
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Yuri´s Revenge
    - Information
    - Additions
    - Concept Art
    - Factions
    - Storyline
    - Tutorials

.: Renegade
  - Information
  - Storyline
  - Factions
  - Weapons
  - Units
  - Structures
  - Concept Art
  - Screenshots
  - Tutorials

.: Generals
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Renders
  - Screenshots
  - Wallpapers
  - Tutorials
  .: Zero Hour
    - Additions
    - Generals
    - Screenshots
    - Tutorials

.: C&C 3
  - GDI
   - Structures
   - Units
   - Technology
  - Nod
   - Structures
   - Units
   - Technology
  - Scrin
   - Structures
   - Units
   - Technology
  - Miscellaneous
  - Screenshots


.: Red Alert 3
  - Information


   Future C&C

.: Tiberian Twilight
  - Information
  - Screenshots
  - Wallpapers
  - Links
   - EA C&C4 Site
   - Press Release


   Guild Projects

.: Detailed Info

C&C 3
.: OnlyWar 2

C&C Gen/ZH
.: Blitzkrieg 2
.: Command Imperium
.: Contra
.: Conquer or Die
.: Defcon
.: Energy
.: Epic Generals
.: Only War
.: Project Raptor
.: Real War
.: Remix 3
.: Tactical Warfare
.: The Aureon War
.: The Martian War
.: Xeno Force

C&C RA2/YR
.: AG's Bunker
.: Bizarre Mind Studios
  .: MJ's Rules
  .: TerraWar
.: BlackMissile
.: The Brewery
.: Brotherhood of Mod
.: C&C Apocalypse
.: C&C Dark Rising
.: C&C Destiny
.: C&C Nuked
.: C&C Origins
.: C&C Reloaded
.: The Communist Machine
.: Enigma Productions
  .: Robot Storm
  .: Silent Witness
  .: YR: Warzone
.: Future Crisis
.: Generals Mod
.: It Came From Red Alert!
.: The Keating Konflux
.: Mental Omega APYR
.: MigEater
  .: Code Red
  .: D-Day
.: New War
.: Project Phantom
.: RA2: Redux
.: Red Renegade
.: Revolution: ROTC
.: Shadows Den
  .: Enemy Enhanced
  .: Internal Alliance
.: Sudden Strike
.: The Third War
.: YR: Zero Hour
.: Yuri's Clone
  


   Modding

.: Articles
  - Mod Reviews
  - Mod Listings
.: Modding Forums
  - Revora Forums
  - CNC Guild Forums
  - PPM Forums
  - RenEclips Forums
.: Resources
  - Tib. Graveyards
  - C&C RenEclips
  - GenDev
  - Killas Mods
  - SD Initiative
  - YR Argentina
.: Tutorials
  - Tutorial Vault
  - RA2/YR Tutorials
  - TS/FS Tutorials
  - YR Argentina


  Affiliates

  .: CNC Active
  .: C&C: Filefront
  .: CNC Generals World
  .: CNC Maps
  .: CNC Nuked
  .: CNC World
  .: Freedom Studios
  .: Open War
  .: Sleipnir's Stuff
  .: TibEd
  .: Victory
  .: Become One
  


  Community

.: Affiliates

    
    

.: Rotator

    
  Community Rotator

.: Topsites

     CNC Top 101

    See us in the CnC-Source Top 100

    Mod Database Top 100




CNC Guild - Version 2 || Game Review - Unreal Tournament 2003
Unreal Tournament 2003, by Comrade Jerkov


Unreal Tournament 2003. The great game returns, or does it...?
The original UT was perhaps the greatest FPS shoot 'em up of all eternity. Mods practically coming out of the Internet's digital ears and with so much playability, so many possibilities and such a large community.
Yet Epic had to go and make another one.
It's difficult from my perspective whether to give it a good review or a bad one, because it certainly surpasses its predecessor in many respects. However, it is a known fact that sequels in general are never as good as the original game in every respect. Sure, there may be some enhancements here or there, but the actual substance of the game diminishes some. For example, check out the FIFA or Formula 1 series of games. FIFA '98 and F1 '97 were the definitive, and next year, they release a rehashed (and overall worse version), and the series is then unforgivably and irredeemably tarred. A similar story is the case with UT2k3.
The system specification given on the back of the case is rather a bit of a porkie. Aim for a system that beats the recommended, and you will probably be able to play it at High or Higher detail. Get an Alienware or something equally suck-proof and you might just get away with everything at Highest (they did cater for all ranges of computer spec).
My base-average comp can cope with Skin detail settings at Normal, a couple on High, and a couple on Higher, with one or two graphical touches enabled (foliage, decals, texture detailing and the like are all optional). And with, say, 10 bots in the fray it will still chug a little bit.
That is 2k3's strong point. It will run on slightly-below-average-spec PCs at a rather run-of-the-mill detail, and still look bloody good. If your PC is outstanding in every detail, you can make it look out of this world.
They've put a stupidly high poly-count on the characters and the environment. The incredibly detailed levels are something else. Some levels even have fireflies and glowing lights rising up from the ground, or what appear to be sleeping dinosaurs hewn into the rock. The maps ooze atmosphere and Epic put claustrophobia right where it was required.
But an FPS cannot survive on graphics alone. It has to have guns. Lots of guns.
Being a seasoned UT1 player, I expected a LOT of 2k3's weapons. First off, I expected the Ripper to exist in this game. I was very saddened to find out it does not (however, the Chaotic Dreams mod team have released CUT2, which adds back this fantastic weapon). That really did rile me, but I thought, never mind, let's see what else is available.
UT1 had the ultimate in weapon balances. Although some weapons were big and powerful, while others were relatively wimpy-looking, all still stood a fair chance in a straight fight. An Enforcer user could still defeat a combatant with a Rocket Launcher or Flak Cannon if he got a few good locational shots in, or was the appropriate distance from his opponent to make their weapon less effective against him while firing (Flak Cannons being harder to use at long-range).
2K3 does not really uphold this. There is a fairly average balancing of weaponry, but that has mostly come from nerfing the good guns, nerfing the favourites and ever so slightly improving that which need not be improved. About the only weapon that retains itself is the Flak Cannon, and that has been killed back because of its lack of a cool sound effect (the 2K3 one is too quiet). The Assault Rifle plain-as sucks. I want my Enforcer back!
To add to this, they've removed the age-old fave the Sniper Rifle, and replaced it with what they call a Lightning gun. It has a scope and can hit things at range, but it's crap. I. Hate. The. Scope. And. The. Weapon. I. Want. The. Sniper. Rifle. Luckily, CUT2 comes to my rescue once again and gives me my rifle back, but it's not good enough that we have to rely on modders to do such things. The game developers should do it.
If there ever was a controversial weapon on servers, it was the BioRifle. I have actually been KICKED from servers for killing the server host with this gun. I was repeatedly called a n00b for using it (even though they were all packing sniper rifles and miniguns and could have killed me in a heartbeat had they been good enough). If it was ever possible, Epic managed to nerf even that. Why? It was fine as it was. Just that n00bish server hosts seem to moan about it as much as MoH:AA servers moan about the use of the Shotgun and Bazooka...
Another disappointment was the lack of the wonderfully fun Assault mode, replaced by Bombing Run (which is identical in almost every way to the fan-mod for UT1 called Fragball). Psh. Can I not have anything the way it was?
The single-player Tournament has been given the suck-treatment too. The major good thing is that your team-mates each have individual skills. The not-so-good thing is that the ladders are only about 7 maps long, whereas before the DM, DOM and CTF ladders were nearer 14 each.
I suppose all this means that my favourite mode is Zoom InstaGib. I don't really rate the standard weapons, so I use the Enhanced Shock Rifles to better effect (more fun, more balanced and more challenging).
If it's graphics, mod-ability (there's a lot I would love to mod if I had the skills) or a fun InstaGib blast you're after, definitely get this. Otherwise, get UT1. I approve of getting it, but not for single-player value. Unreal 2: The Awakening is the Single-Player game that should have been included in this.

Graphics: 10 (Am I really there?)
Sound Effects: 9 (Except the Flak Cannon they're almost perfect!)
Music: 9 (Major atmosphere, but a bit high on the 'lectric Guitar.)
Atmosphere: 10 (Moody in all the right places. Lighting effects second to none)
Weaponry: 7 (Nerfed to the rafters, but still playable)
PC Kindness: 7 (would have been 9, but 3gig of HD space is a bit high...)
Originality: 5 (it's all been done. Even Q3A has a Lightning Gun...)
Mod-Ability: 10 (UnrealEd 3.0 adds a lot of things that UT's UnrealED 2.0 didn't have. Although it is a bit RAM-intensive).

Overall: 7/10

There are so many things I like about 2K3. Yet, there are so many things I HATE about it as well. Make up your own mind, I suppose is the easiest answer. Make no mistake, it does in some respects kick ass, but I would have done many things differently. Keep a look-out for Chaos UT2, Path to Victory, SAS: Enter the Lion's Den and Strike Force 2k3 :)

Rating: 10/10

 


  Copyright Information
Site content, images and the hosted sites' content are copyright ©2005 - 2009 by the C&C Guild team.

You are prohibited from copying any content from this network unless express permission is given or the content in question is shared content.

Layout by Phonic - Pages by ArgCmdr/Hybrid/the_kid/Nighthawk - PHP by Hybrid
Best viewed at 1024x768 or higher, with Internet Explorer 5.5 or higher