|
Mulitplayer, is it cracked up to all it can be? Multiplayer, undoubtabely
the redeeming feature of many games as of late, but just how good is this
service or is it more of a problem?
The Multiplayer revolution has certainly made games have an increased
gaming time, and have allowed us to do the more fun options. I mean take
Tiberian Dawn for example. You would play through the single player missions
which weren't the best for having all out fun, but click that multiplayer
button, and that wonderful commando and the annoying apache were soon
to liven up the game.
Unforunately as with most good creations, there is always a downside.
Lag, or a high latency is a major killer of multiplayer games, but is
it just the 56kers fault?
How many times have I, as an Australian player gone into the pacific server
to find it dead. The only place that I could find someother people to
run rampage on, is on the American server. That means I have to send signals
to america just to find another Australian!
What's the problems with the good old major servers. Once when I played
on the pacific server, lag was non-existent and it was the greatest game
of RA2/YR I have ever played. Also, people don't reliase that just because
you have a 56k doesn't mean you are slow. I know of many people in the
community that I have played with in America, Europe, Russia basically
anywhere in the world. They have cable and I only have 56k, yet I still
enjoy a good game.
The majority of times, a 56k or 2 isn't even a detriment to a cable player.
I have played an eight player game, where it was 6 cables and 2 56k (Australia,
America, Europe, Russia and Asia were the player locations BTW) and yet
the lag was almost non-existent...
Multiplayer has been a benifical addition to many games, but while people
still kick off the 56k players, or servers are down, this unique feature
will become pointless and will spell the doom of many a game. Multiplayer
is a valuable feature, and it is certianly paving the way for acheiving
the best in enhancing your gaming experiences.
|
|