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CNC Guild - Version 2 || Renegade - Units
Renegade - Units


GDI Infantry

GDI Soldier
Information
Weapon: Automatic Rifle
Cost (in credits):
0

Shotgun Trooper
Information
Weapon: Shotgun
Cost (in credits):
0

Grenadier
Information
Weapon: Grenade Launcher
Cost (in credits):
0

Engineer
Information
Weapon: Repair Gun
Cost (in credits):
0

GDI Officer
Information
Weapon: Chain Gun
Cost (in credits):
175

Rocket Soldier Officer
Information
Weapon: Rocket Launcher
Cost (in credits):
225

Sydney
Information
Weapon: Tiberium Auto Rifle
Cost (in credits):
150

Deadeye
Information
Weapon: Sniper Rifle
Cost (in credits):
500

Gunner
Information
Weapon: Improved Rocket Launcher
Cost (in credits):
400

Patch
Information
Weapon: Tiberium Flechette Gun
Cost (in credits):
450

Havoc
Information
Weapon: Ramjet Rifle
Cost (in credits):
1000

Assault Suit Sydney
Information
Weapon: Personal Ion Cannon
Cost (in credits):
1000

Mobius
Information
Weapon: Volt Auto Rifle
Cost (in credits):
1000

Hotwire
Information
Weapon: Upgraded Repair Gun + C4
Cost (in credits):
350

GDI Vehicles

Humm-Vee
Information
Fast scout vehicle that fires a rotative machine gun. Good against infantry.
Cost (in credits):
400

APC
Information
Troop Transport. Excellent fortaking the enemy base when defenses are down (or up...)
Cost (in credits):
700

MRLS
Information
Long range missile launcher that fires on packs of six. The GDI artillery.
Cost (in credits):
400

Medium Tank
Information
The GDI basic tank, average against most targets, midly well armored.
Cost (in credits):
800

Mammoth Tank
Information
Armored up to the teeth, dual cannons and missiles, the walking mole...
Cost (in credits):
1500

Harvester
Information
This unit serves to harvest resources, which will be dropped off at the refinery.
Cost (in credits):
N/A


Nod Infantry

Nod Soldier
Information
Weapon: Automatic Rifle
Cost (in credits):
0

Shotgun Trooper
Information
Weapon: Shotgun
Cost (in credits):
0

Flamethrower
Information
Weapon: Flamethrower
Cost (in credits):
0

Engineer
Information
Weapon: Repair Gun
Cost (in credits):
0

Nod Officer
Information
Weapon: Chain Gun
Cost (in credits):
175

Rocket Soldier Officer
Information
Weapon: Rocket Launcher
Cost (in credits):
225

Chem Sprayer
Information
Weapon: Chem Sprayer
Cost (in credits):
150

Black Hand Sniper
Information
Weapon: Sniper Rifle
Cost (in credits):
500

Black Hand Heavy Weapons
Information
Weapon: Laser Chain Gun
Cost (in credits):
450

Black Hand Stealth
Information
Stealth Infantry
Weapon: Laser Rifle
Cost (in credits):
400

Sakura
Information
Weapon: Ramjet Rifle
Cost (in credits):
1000

Raveshaw
Information
Weapon: Railgun
Cost (in credits):
1000

Mendoza
Information
Weapon: Volt Auto Rifle
Cost (in credits):
1000

Technician
Information
Weapon: Repair gun + C4
Cost (in credits):
350

Nod Vehicles

Buggy
Information
Fast and little armored scout, with a rotatory machine gun
Cost (in credits):
300

APC
Information
Troop Transport. Excellent fortaking the enemy base when defenses are down (or up...)
Cost (in credits):
700

Artillery
Information
With a long range cannon and a decent speed, this armored artillery can be deadly to structures. Yet again, its low armored.
Cost (in credits):
450

Flame Tank
Information
Flame Tanks are effective against most targets, and are death specially against structures.
Cost (in credits):
800

Light Tank
Information
Basic Tank for nod, less armor and firepower than the GDI Medium Tank, but more speed.
Cost (in credits):
600

Stealth Tank
Information
Fast unit that can fire mid range missiles, and become invisible while moving (not firing, has to reveal to do so)
Cost (in credits):
900

Harvester
Information
This unit serves to harvest resources, which will be dropped off at the refinery.
Cost (in credits):
N/A


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