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CNC Guild - Version 2 || Mod Review - Retaliation 0.98 (YR)
Retaliation 0.98, by Comrade Jerkov


I have to put some personal feelings aside for this one. I know one of the Cncguild staff have an enemy in the Retaliation team. I shall name no names here, and I will mark only the mod. I won't mark it down through bias against those people. I shall mark the mod on how well it is accomplished. So:

In my opinion this, strangely enough, is one of the best mods to date. It concentrates not on improving entire sides with the same units, but it gives different ones to different sides. There are also more replacements to units that Westwood put in. In fact, most of the new shps and voxels look practically Westwood. Some are obvious recolours and there is the odd time you notice that it's a bit of a copypaste (Soviet airfield, MiG fighter and MiG bomber, as well as some of the infantry). However, each country now has massive enhancements to its own particular area of expertise, or alternatively they have been given additions from real life or simply to be remade to a certain style. Those who remember TS and RA1 will be taking a trip down memory lane, with an awful lot of new speech packs for many of the new units. My favourite for this is the Soviet Spetznaz, because he uses the RA1 voices, which I am VERY fond of. The phlegm-gargle in the Russian acknowledged is something I've laughed at for a while.

Most of the new units fit in to RA2 very well, and there has been plenty of recolouring been done, even if the units were downloaded, so that they fit in quite nicely.

Those who read my review on Eye Of The Phoenix, and those who have played it, will be familiar with the 'research' building. However, the new Soviet techs are a lot cheaper and are simply enhancements. Not to say they aren't good. The Conscription tech shaves a sweet amout of cash off all the infantry, much like the Industrial Plant does. However, this one can be built as many times as you please. I haven't built enough to get free units yet, though. A fun and very strategic Allied idea is the Fake buildings. These come in three flavours: Construction Yard, War Factory and Power Plant. These would be excellent for online play, as there is absolutely no way to tell between the real and the phony, so if you want a quick escape but don't want it to look like you're escaping, use these.

To be honest, I adore every single unit that has been added in this mod. Each one is useful, and even some of Westwood's units can't hold that candle without burning themselves. And this is a Beta. There are just a couple of cameos to fix, the odd minuscule bug here or there, but for a Beta, this thing is outstanding.

Yuri is the only real small point, with the least new stuff. This puts the Yuri player at a bit of a disadvantage.
For best amounts of loony fun, set the Unit Count to 50 and go barging into the AI's base there and then. It's very possible, if you're good enough, to destroy the enemy's starting force and their whole base right from the start, no matter who you're playing as. Even Yuri forces can be beaten in this way. Be warned though, this sort of battle is high body count, which just serves to make it all the more fun.

Rating: 9/10

 


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