CNC Guild || Version 2
:: Latest News :: Forums :: C&C Guild Modifications :: Global Modlist :: Contact Staff :: Get Hosted! :: - Revora Creative Network -
  Main Menu

.: Latest News
.: Archived News
.: Post News
.: Downloads
.: History
.: Guild Staff
.: Interviews
.: Articles
.: Reviews
.: Get Hosted!


  C&C Games

.: Tiberian Dawn
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Screenshots
  - Tutorials
  - Wallpapers

.: Red Alert
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Renders
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Counterstrike
    - Information
    - Storyline
  .: Aftermath
    - Information
    - Storyline
    - Additions

.: Tiberian Sun
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Renders
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Firestorm
    - Information
    - Additions
    - Storyline
    - Tutorials

.: Red Alert 2
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Screenshots
  - Tutorials
  - Wallpapers
  .: Yuri´s Revenge
    - Information
    - Additions
    - Concept Art
    - Factions
    - Storyline
    - Tutorials

.: Renegade
  - Information
  - Storyline
  - Factions
  - Weapons
  - Units
  - Structures
  - Concept Art
  - Screenshots
  - Tutorials

.: Generals
  - Information
  - Storyline
  - Factions
  - Units
  - Structures
  - Concept Art
  - Renders
  - Screenshots
  - Wallpapers
  - Tutorials
  .: Zero Hour
    - Additions
    - Generals
    - Screenshots
    - Tutorials

.: C&C 3
  - GDI
   - Structures
   - Units
   - Technology
  - Nod
   - Structures
   - Units
   - Technology
  - Scrin
   - Structures
   - Units
   - Technology
  - Miscellaneous
  - Screenshots


.: Red Alert 3
  - Information


   Future C&C

.: Tiberian Twilight
  - Information
  - Screenshots
  - Wallpapers
  - Links
   - EA C&C4 Site
   - Press Release


   Guild Projects

.: Detailed Info

C&C 3
.: OnlyWar 2

C&C Gen/ZH
.: Blitzkrieg 2
.: Command Imperium
.: Contra
.: Conquer or Die
.: Defcon
.: Energy
.: Epic Generals
.: Only War
.: Project Raptor
.: Real War
.: Remix 3
.: Tactical Warfare
.: The Aureon War
.: The Martian War
.: Xeno Force

C&C RA2/YR
.: AG's Bunker
.: Bizarre Mind Studios
  .: MJ's Rules
  .: TerraWar
.: BlackMissile
.: The Brewery
.: Brotherhood of Mod
.: C&C Apocalypse
.: C&C Dark Rising
.: C&C Destiny
.: C&C Nuked
.: C&C Origins
.: C&C Reloaded
.: The Communist Machine
.: Enigma Productions
  .: Robot Storm
  .: Silent Witness
  .: YR: Warzone
.: Future Crisis
.: Generals Mod
.: It Came From Red Alert!
.: The Keating Konflux
.: Mental Omega APYR
.: MigEater
  .: Code Red
  .: D-Day
.: New War
.: Project Phantom
.: RA2: Redux
.: Red Renegade
.: Revolution: ROTC
.: Shadows Den
  .: Enemy Enhanced
  .: Internal Alliance
.: Sudden Strike
.: The Third War
.: YR: Zero Hour
.: Yuri's Clone
  


   Modding

.: Articles
  - Mod Reviews
  - Mod Listings
.: Modding Forums
  - Revora Forums
  - CNC Guild Forums
  - PPM Forums
  - RenEclips Forums
.: Resources
  - Tib. Graveyards
  - C&C RenEclips
  - GenDev
  - Killas Mods
  - SD Initiative
  - YR Argentina
.: Tutorials
  - Tutorial Vault
  - RA2/YR Tutorials
  - TS/FS Tutorials
  - YR Argentina


  Affiliates

  .: CNC Active
  .: C&C: Filefront
  .: CNC Generals World
  .: CNC Maps
  .: CNC Nuked
  .: CNC World
  .: Freedom Studios
  .: Open War
  .: Sleipnir's Stuff
  .: TibEd
  .: Victory
  .: Become One
  


  Community

.: Affiliates

    
    

.: Rotator

    
  Community Rotator

.: Topsites

     CNC Top 101

    See us in the CnC-Source Top 100

    Mod Database Top 100




CNC Guild - Version 2 || Mod Review - Eye of the Phoenix (RA2)
Eye of the Phoenix 1.0, by Comrade Jerkov


Eye of the Phoenix is a well presented and cute little mod that replaces the Yuri side completely with a mysterious faction called 'The Phoenix'. Boggy and his team have done a good job putting the side together, and doing all the shps for buildings, etc. One thing I would have liked is some all-new voice packs for the Phoenix side. However, few mods actually bother with this, I admit. It's also a very minor thing, and not expected. There aren't many major changes for any of the Allied or Soviet sides, mostly adding commonly-used units such as the Howitzer or the Light Tank, and also modifying certain aspects, such as decreasing build times for certain nations.

One thing I do like is innovation, and The Phoenix get plenty of that. They have an unusual addition to their tech trees, in that you build Elements (Wood, Earth, Fire. Gold and Water) to progress even higher up the tech tree than the Battle Lab. The odd thing about the Elements is the way you get it to work. They're under the Armoury tab, and you place them as you would a structure and then reap their effects. A tad awkward for first-time players. but I suppose it was the ony real way to get a tech tree advance outside of making another structure for the player to build.

The main problem with the mod is balance. The Phoenix are simply WAY too strong. They have a range of units that is unparalelled by the other sides, and yet, the pricing of their units and defensive structures is stupidly high, meaning that a savvy opponent would win in the early game, but, with a major income, the Phoenix would win a million times over.

The AI has had some nice touches, with replacement CY building. However, it's not so bright if you build it all of 2 cells away from the original. Their attacks are somewhat better, though.

Rating: 7/10

 


  Copyright Information
Site content, images and the hosted sites' content are copyright ©2005 - 2009 by the C&C Guild team.

You are prohibited from copying any content from this network unless express permission is given or the content in question is shared content.

Layout by Phonic - Pages by ArgCmdr/Hybrid/the_kid/Nighthawk - PHP by Hybrid
Best viewed at 1024x768 or higher, with Internet Explorer 5.5 or higher