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CNC Guild - Version 2 || Interview - FS-21, 2005
Interview to FS-21 (CNC Reloaded), by the_kid (CNC Central), 2005


Key
The_kid
FS-21

C&C Reloaded will bring units from TS into YR, will it also feature units only found in TD and RA?

Good question the_kid, as you said C&C:R bring TS units into YR but Is true that I'll add 1 or 2 old units from TD or RA2... actually I have added as Secrect unit the classic Mammoth Tank from TD when you captures an abandoned TD building & I could the same if finally I add abandoned RA1 buildings.


Will terrain from the older games be added and used in certain maps?

Actually, C&C:R has converted the template terrain from Tiberian Sun/Firestorm & a good number of Westwood multiplayer maps (like Tiberium Garden, Cityscape, Casey's Canyon...). To be implemented this new terrain was necessary delete one, in this case the YR Desert terrain... the good news? all the Desert maps from the official YR game has been converted into TS terrain (can you imagine play the classic "Tour of Egypt" in TS?).

In the future versions of the mod I could add or emulate (with my own graphics) the RA1 terrain "into buildings", but in case of implement this terrain could be only used to do the C&C:R campaigns.


I assume the sides will be GDI, Nod, Allies, and Soviets, will we find any others(scrin, mutant, cabal?)in C&C Reloaded?

Like in Tib. Sun, the gamer will be able to see mutants & tiberium monsters in some TS maps. Cabal from Firestorm Expansion could be found if I add any multiplayer map with this side. For now only I added the Core Defender & Cabal to help any Map Maker interested with C&C:R & to the possible new campaigns.


Will harvestors be harvesting ore, tiberium, both, or something new?

In my storyline I mentioned tiberium as new resource to the Allies, Soviets & Yuri by the great power & valuable resource, making useless the old ore & mineral resources.


Will we see any of the tiberian superweapons or parabombs from RA?

By limitations of the RA2 engine I can't add each SW but the 5 armies will have 1 super weapon like in TD & RA1, to GDI will return the Ion Cannon & to Nod I have implemented a new type of SW that works like a parabomb that launch a Tiberium Bomb with more power than a Soviet Nuclear Missile and the devastating effects of tiberium called "Tiberium Shower" (I think that the name is clear...)


What about campaigns, will we see GDI and Nod campaigns? New Allies and Soviet campaigns?

This feature will be added in the next versions of the mod, only I can say C&C:R will have a Allied campaign with a little GDI help on the last missions.


Will new (not found in former C&C's) units be included in the mod?

About RA2 sides, only 3 or 4 new units because they are very well balanced but the 2 TS sides (GDI & Nod) will have new naval units like destroyers & crusiers (GDI) or submarines (Nod) & the new buildings ( GDI Shipyard & Nod subpen).


Should we expect to see an enhanced AI in C&C Reloaded?

Yes, isn't a Deezire AI but is 100% made by me (with good comments from my Beta-Testers with the AI progress).


Can you give us an estimate to the percent complete the mod is, and a approximate release date?

This mod is almost done, except by GDI 2 ships that will be done before the last closed Beta version & that I need optimize some TS graphics to resolutions of 800x600. The aproximated release date is to me another thing... actually I have released the v0.90 beta (only to beta-testers) & the final release will be when I finish the v0.93 (in other words, I need do 3 mod updates before the public release v1.0)


And lastly, do you have an never-before-seen-by-the-public-screenshots that you can show us?

I don't have any at the moment, but I'll allow you to beta test the next version and collect some screenshots on your own.


Visit the C&C Reloaded website at: http://reloaded.gamemod.net

While beta testing the mod, I took these 6 screenshots:




   


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