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0 Japanese Amphibious Tanks

Posted by Mig Eater on August 15, 2014 in D-Day News

You thought I was done with Japanese tanks!? Well think again because there are plenty more to come :p Japan was the only country during the war to operationally use mass produced tanks that were specifically designed to be amphibious. These tanks are now buildable in D-day, allowing Japan strike swiftly on both land and sea.

To see more information, diagrams and photos of these units click on the images to go to their Wiki pages.

SR I-Go
I_go.jpgI_go_w.jpg
The SR I-Go was the Imperial Japanese Army's second Amphibious tank design, the prototype was finished in 1934. It was a large box shaped vehicle separated into several watertight sections, this gave it the ability to stay afloat even if the hull had been penetrated in one or more places. Testing showed it was quite buoyant but it's 70hp engine was only able to propel it to a max speed of 9km/h after a long period of acceleration. The steering in water was also unreliable in anything other then calm waters. Because of these reasons development was stopped an work moved on to a new design.


SR Ro-Go
Ro_go.jpgRo_go_w.jpg
Following the failure of the SR I-Go work quickly moved onto a completely new design. It was a smaller more compact vehicle using a new Horstmann type suspension system, a boat shaped bow was used to increase acceleration and two propellers with rudders were used greatly increasing performance in water. A small amount were built in 1935 and sent to China, one of them was later captured in Manchuria by Soviet troops.

Type 2 Ka-Mi
Ka_mi.jpgKa_mi_w.jpg
The Type 2 Ka-Mi was he Imperial Japanese Navy's first amphibious tank. Based on the Imperial Japanese Army's Type 95 Ha-Go, it was heavily modified with a completely new welded hull with rubber seals making it watertight. Large hollow pontoons were attached to the front and rear to make it buoyant, the pontoons could be quickly detached by the crew from within the tank once it had reached land, sometimes they were kept attached to add an additional layer of armour but this reduced maneuverability. Production of the Ka-Mi started in 1942 after Japans initial amphibious attacks in the pacific. Soon after Japan was forced onto the defensive so the Ka-Mi was never used in it's original role, instead they were mainly used to support isolated garrison on small islands, often being dug into the ground and used as pillboxes.

Type 3 Ka-Chi
Ka_chi.jpgKa_chi_w.jpg
With the success of the Type 2 Ka-Mi the Imperial Japanese Navy started work on designing a larger vehicle with stronger armor and armament. To speed up development many parts from the new Type 1 Chi-He were used. Type 3 Ka-Chi entered service in late 1943 but by 1944 Japan was on the defensive and there were no planes for future amphibious assaults so production of the Ka-Chi was a very low priority, only 19 were built by the end of the war in 1945.

Type 4 Ka-Tsu
Ka_tsu.jpgKa_tsu_w.jpg
Experiences during the beginning of the war showed that landing craft were quite vulnerable to attack and were not suited to resupplying Japanese garrisons on smaller island that were cut off from supply. So in 1943 work started on an armored amphibious cargo tractor that could be transported by submarine to the besieged islands. The prototype was ready by the end of 1943 and was tested until March 1944. Soon after plans were made to use the Ka-Tsu to attack Allied ships anchored in atolls that were protected by the outer reefs. The Ka-Tsu however could simply drive over the reef and then back into the water on the other side to attack the now vulnerable ships. Several vehicles were modified and successfully tested but the war ended before the plan could be carried out.

Type 5 To-Ku
To_ku.jpgTo_ku_w.jpg
A further development of the Type 3 Ka-Chi, the To-Ku used an improved sloped armour layout to increase protection. The 47mm Type 1 cannon was moved from the turret to the hull and replaced with a 25mm Type 95 gun. The front pontoon was lowered so the 47mm cannon & the bow machine gun could be used while it was in water. Some sources state that a single prototype was completed before the war but no photographic evidence has been found.

I'm going to take a break from units for awhile and work on some new terrain and maps next, so look out for that in a week or two.

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0 500 follower special stream announcement

Posted by Hecthor Doomhammer on August 14, 2014 in C&C Guild News

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This is not an announcement about an upcoming stream, but it is something that involves me as a livestreamer, but I want to bring this to attention.


As I passed 450 followers today and and well over 75% voted to be in favor of a 500 Follower Q&A Stream session, I have opened up a new email account, which will be added to my information section on my twitch channel where all of you can send in questions about me as a livestreamer on Twitch and my work on Youtube, or my work with any of the mods I stream at the moment.

hecthor.doomhammer@yahoo.com

I will read all questions sent in, but I will have the final say on what makes it on the actual stream when it happens. Also, I don't know yet how long I will stream, nor which mod or mods I will stream.

I'm looking forward to seeing what kind of questions you guys can come up with.

Enjoy!

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4 Nod Banshee

Posted by Madin on August 7, 2014 in Tiberian History News

The omen of death


The Banshee never made the impact that was expected during the 2nd Tiberium war.
Admittedly this is partly due to the extensive combined GDI & Forgotten attacks that focused on Nod's Banshee production facilities. But also, Nod's pilots never got the best out of the advanced 'alien' technology.
 

Banshee_Main_01.jpg


Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.
 

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.
Nod scientist estimate that the Banshee is capable of identifying and prioritising 7 trillion different targets (at the same time) over a distance of 1 light year!

 

Banshee_ScanInfo_01.jpg


Naturally Nod tactical command are using a fraction of the full ability, however such is the intelligence gathering power of the Banshee, Kane himself has demanded that usage of the target scanner be restricted, if GDI somehow got their hands on this information it could be disastrous.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.
 

Elite armour

While the nature of the present conflict means that the Banshees have been immediately deployed on the battlefield, steps are being takien with a view to providing an upgrade path for expected future discoveries.
 

Banshee_ArmourInfo_01.jpg

 

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.
 

Banshee_ArmourUpg_01.jpg

 

Transpulse plasma

Nod scientist working inside top secret temple facilities have made great progress in fully unlocking the secrets of the Banshee. Has expected the Banshee had several configurations (similar to earth aircraft) and these attack/defence and scout based configurations were adjusted has needed by the Scrin. In terms of the apparent Banshee 'successor' the Storm rider (yet another ridiculous GDI designation) the simple fact is that like earth based war weaponry, the Scrin like to constantly update and refresh their war machine. One hypothesis suggests that the reason for their apparent continuous change is that they do not want their army becoming too familiar with the weaponry in case of rebellion! Which frankly sounds far fetched, but would explain why they seem tactically ineffective despite their tremendous numerical and technological advantage.
 

Banshee_TranspulseInfo_01.jpg


One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!
 

Banshee_Transpulse_01.jpg

Difficult to capture in a still! The FX are not final!


How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst? Nod scientist are still working on an explanation, although one theory suggest that the actual Banshee itself detects the ricochet burst and redirects it at a enemy target. Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.
 

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.
Nod research on the Scrin force field suggest that its effectiveness in Scrin battles varies wildly and depends on a huge number of variables. In some arenas the Scrin force field is completely impervious, while in others it is so ineffective that they do not bother with it at all. Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. Again this is apparently done to prevent possible revolt, however Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!
 

Banshee_Shield.jpg

"Now we ready!"


It goes without saying that this kind of 'growth' is the most interesting avenue when it comes to alien technology. Kane has demanded that full disclosure is maintained when it comes to future discoveries concerning Banshee abilities and additional configurations, we can only hope that that information makes its way to the battle field.
 

Listen to the wailing! look up and see the omen of impending GDI doom!

 

 

Banshee_Firing_01.jpg
"Where's that GDI armour hiding!"

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0 We come in peace (July 2014 update)

Posted by mevitar on July 22, 2014 in Doom Desire News

And again, over half of a year has passed since the last news update of Doom Desire. This time i worked solely on Vintarids, although everything took me much more time than i thought it would...

Some people always held the belief that an advanced civilisation can't be malevolant or stay in a permanent state of war, as otherwise it would destroy itself. "Our space brothers" were supposed to have left all wars behind them long time ago.
When they finally came, the truth ended up worse than nightmares created by Hollywood. Not only they seemed to deliberately torture and torment humans, but they were also proven to be impervious to gunfire, as if bullets went through them. Some even started to believe that the invasion is just a grand-scale illusion and everyone is just hallucinating.
Still, for all but the most delusional ones, it was very clear that humanity just became an endangered specie.


Vintarid Rethan Assimilator and Vintarid Kerzer Frayer
sml_201401_ret.png sml_201402_ker.png

Rethan: Hovering slightly above the terrain, Rethans sweep over the ground with their tentacles, absorbing energy from any living being that comes nearby. They are also capable of absorbing Crystalline.
Kerzer: Kerzer is the main ground infantry support unit for the Vintarids. Very durable for their appearance, they are still expendable and should be expected to see in large numbers.


Vintarid Dedara Retriever and Vintarid Cleaver
sml_201404_ded.png sml_201405_cle.png

Dedara: Ever since the Vintarids appeared, people in remote settlements started to disappear, never to be seen again. Few of those that remained told stories about trees that grew up during a night, only to disappear few days later, with whole families gone missing.
Cleaver: With the Vintarid assault came strange meteorites that either exploded inair, razing everything below, or fell to the ground where they grew a strange, tentacle-like appendage.


Vintarid Base Defenses
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Retaking locations conquered by the aliens proved to be a task that only Essence is capable of, but even for them, it's not an easy one. Not only the aliens always seem to be aware of any incoming attack, they are also impossible to take by surprise. Any attempt to assault their position ends up with the attack force stopping to respond to orders, and either vanishing forever, or turning against their former allies.

There's also a video of them in action.



For the end, I decided to post some WIP civilian units, but untextured for now (just so you know how many of them are planned).
sml_201404_graygoo.png

Until next time.

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0 Ares 0.7 Released!

Posted by OmegaBolt on July 4, 2014 in C&C Guild News

Yes, the next version of Ares is now available in a stable and nicely packaged form thanks to our hero AlexB, including Windows 8 fixes (no, not fixing the operating system itself, that is beyond the project!), new modding abilities and a reworked manual. Get ready for the next wave of Ares powered mods!
 

Hello guys,

Today is Ares 0.7 release day! Ares 0.7 fixes a few memory issues that were affecting all operating systems, but that had a habit of crashing on Windows 8. They all have been fixed, so this Ares version is more stable than ever. Of course, there are also some new features, like the customizable score screen graphics and themes, and several old ones like the Drop Pod and Hunter Seeker super weapons. Another bunch of features is related to the Cyborg Reaper's Splits missile logic, which has been implemented in Ares, and which needed Ranged and ProjectileRange to be implemented as well. It's all there, and now it is possible to recreate the Cyborg Reaper's missiles in YR (not the net-thrower weapon, though).

There are lots of more small features, like better support to create landmines, prevent units from scattering when repaired by a warhead, treat civilian units as enemies, and custom airstrike voices. You'll find them in the documentation, which has a new What's New page where you can easily see what features were added recently. Even if it does not show bugfixes for the original game, there were some of them, too. The inefficient aircraft smoke lookup has been replaced by a new system with customizable smoke animations and probabilities. And of course, lots of internal Ares code was updated. The Migration Guide in the manual lists only one item, and this time you need to take no steps to upgrade.

Regarding the documentation: It is in a transitional state. The table of contents got longer and longer and items on the same topic were spread over the entire length. This will hopefully be sorted out soon. As of now, the search feature will no longer display formatting texts, but almost only the pure text you see on a page. This should make it easier to find the right page.

That's it for today. Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.ne...ouncement/12808
Download: https://launchpad.net/ares/+download
Documentation: http://ares-develope....com/Ares-docs/


Ares is an engine expansion project designed to improve the original game's performance and stability and provide extra utility for modders. Ares is an open source project and welcomes contributions from C++ developers and always requires more active testing! Head over to the forum on Project Perfect Mod to take part.

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0 Mental Omega Recruitment: Mission Scripters

Posted by Speeder on July 1, 2014 in Mental Omega APYR News

missionscripters.jpg
(Click to enlarge)


Boom. There've been so many great Red Alert 2 mission designers throughout the years, perhaps some of them will respond to our recruitment notice. In other news, we're trying to sort out some issues with the updater while still testing Ares 0.7 on multiplayer. Stay tuned. We're still here.

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0 American Bulldogs.

Posted by Mig Eater on June 13, 2014 in D-Day News

This news post looks at the American Post-War family of vehicles based on the M41 chassis. The M41 Bulldog and M42 Duster have actually been in D-day for sometime, however their voxels were very inaccurate and in desperate need of replacing. As I was redoing them I thought I'd also make several other units based on the M41 too (including some non-American variants that I'll post at a later time :p ).

If you want to see more information and pictures on any of these units click on the images to go to their D-day wiki pages.

M41 Walker Bulldog
M41.jpg
Designed to replace the M24 Chaffee development started in 1947 on the T37, which used a new experimental rangefinder and British fire control system. While advantageous this experimental system was deemed too complex and in need of further development. With the outbreak of the Korean War in 1950 the need for a new tank to replace the M24 Chaffee was even greater as it was struggling to defend against the enemy T-34/85 tanks. So work quickly moved onto the T41E1 which used a new rounder turret and simplified rangefinder, it was rushed into production in 1951 as the M41 Little Bulldog. It was soon renamed the Walker Bulldog after US Army General Walton Walker who died in a traffic accident in 1950 while in Korea.

M41A1 Walker Bulldog
M41a1.jpg
The M41 Walker Bulldog was rushed into production in 1951 to fight in the Korean War, some had even arrived in Korea before official testing had finished and the design standardised. Because of this the design suffered from several flaws, the M41A1 was put into production in 1954 in hopes to fix these issues. The original electrical turret traverse system was deemed to slow and so it was replaced in the M41A1 with a new hydraulic system which not only increased the turret's rate of turn but was also more compact and allowed more rounds to be stored in the turret. Another problem was that debris could get stuck between the tracks and fenders and cause the tracks to be thrown off the wheels and damage the tank. To fix this the side skirts were removed, track defectors were added under the fenders and the fenders were also rounded off on the ends. Over 2,300 M41A1 Walker Bulldog's were built and used until 1969 when it was replaced by the M551 Sheridan. Many were then sold to other countries where they were further upgraded with bigger guns and more powerful engines, some of these tanks are still in service today.

M42 Duster
M42.jpg
The M42 Duster was designed in 1952 to replace the M19. The twin 40mm Bofors guns used on the M19 were still an effective anti-aircraft weapon system though, so the M41 was simply modified to use the turret from the M19. In 1963 the M42 was removed from front line duty and replaced with the medium range HAWK missile system. However in the 1966 the US Army in Vietnam lacked any close anti-air defense and so the M42 was recalled back into service, the North Vietnamese air force however never became a threat. The M42 was instead used to great success as a ground support vehicle, its 40mm guns being able to deal heavy damage to unarmoured targets.

M44
M44.jpg
Built to replace the M41 in 1953, the M44 was based on a reversed M41 chassis with the engine at the front and the fighting compartment at the back. It used the same 155mm howitzer as the M41 but instead of being in the open it was now placed within an armoured crew compartment.

M52
M52.jpg
Development of the M52 started in 1951 along with the M44. Both used the same chassis, which was modified from the M41. Unlike the M44 the M52 used a fully inclosed turret equipped with a nuclear, biological and chemical protection system so it could be used on a contaminated battlefield. Development dragged on for several years an went thorough several prototypes. One of which put the ventilation system next to the engine exhaust, which resulted in dangerous level of carbon monoxide being vented into the turret! By 1955 all the problems were worked out and the the M52 was put into production. Over 680 were built and many were later sold to other countries who still use them today.

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26 Hecthor Doomhammer Livestreams

Posted by Hecthor Doomhammer on June 11, 2014 in C&C Guild News

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Hello every one, my name is Hecthor Doomhammer and welcome to another strea...... ... Wait, I'm not streaming now.
 
Any way. For those who don't know it yet, I do livestreams of a couple of C&C mods, such as Mental Omega, YR: Red-Resurrection, Attacque Supérior and Generals: Rise of the Reds on my twitch channel The streams usually last for 2 hours per stream.
 
In this topic I will post updates on when I stream which mod.
 
Mental Omega is done currently on wednesdays at 18:00 GMT (daylight saving) together with Zenothist, who streams on The mentalmeisters channel and if your connection is up to it, you can view both streams side by side on our shared Kadgar basically allowing you to view the streams from 2 different perspectives, as Zenothist and myself are always observing/playing in the same games. Of course you as players are more than welcome to jump into our hosted games.
 
YR: Red-Resurrection, Attacque Supérior and Colony Wars are done on fridays, also at 18:00 GMT (daylight saving).
 
YR: Red-Resurrection is publicly available here which means you can join us as players on stream. Usually I try to stream this mod once per month. If demand gets high enough, this might change in the future,
 
Attacque Supérior is currently not available to the public, so the streams that we do of it, are basically a showcase of progress Graion Dilach makes in his mod. And once this mod is released to the public, of course you can jump in as players. I try to stream this mod once per month, but it depends on the progress that has been made in between streams, so there is a chance that in a given month there will not be an AS stream.
 
Colony Wars made its debut on July 11th 2014 on my channel Because it's still in Pre-alpha stage, it's not available to the public and just as with Attacque Supérior, we'll try to bring something new to showcase with every stream as development continues and hopefully I'll stream this once per month as well.
 
On other fridays on occasion, I do stream Mental Omega. I usually have a different co-commentator, or even multiple co-commentators and during these streams, I tend to me more laid back, relaxed and I may even play different background music.
 
Generals: Rise of the Reds is streamed on Sundays, at either 13:00 GMT or 14:00 GMT, depending on who my co-commentator is (daylight savings) and these streams are of the internal beta 1,85, which currently doesn't have a scheduled public release. In the future, once this version does get released, most streams will revolve around 1,85, but I've received word that from time to time I'll end up doing a pre-release 2.0 stream, to showcase new stuff.
 
In the info section of my channel, which you can find below the video window, I have posted lots of information about what I stream, when I stream and some of the images will lead to different links. So please take your time to look around and click on those images and links I've posted there.
One very important link is the Schedule and Countdown which I update after every stream, given I know what I end up streaming next, which shows you a countdown on when the next stream is.
 
I also have a Facebook page where I always post updates on anthing related to streams o videos I make.
 
Also, my Twitter is always up to date on what's going on.
 
I even have my own subforum on SWR Productions (forum currently down) where I post all sorts of updates, and where you can ask questions and give feedback.
 
Lastly, my Youtube channel is where all streams, except for some Friday MO streams, are uploaded as well.
 
So I hope to see you all on wednesdays, fridays and sundays.
 
Hecthor Doomhammer

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0 D-day wiki, 12th Anniversary.

Posted by Mig Eater on June 6, 2014 in D-Day News

It's June 6th, D-day!

This year marks the 70th anniversary of operation Overlord the Allied landings in Normandy. As I write this there are events happening all around the world to commemorate this world changing battle. Celebrations starting early this morning at Pegasus Bridge where the first allied troops silently landed in gliders and captured the vital bridge in minutes. Later in the morning British paratroopers dropped from the skies, among them was an 89 year old veteran who jumped into battle for the first time 70 years ago. Not to be out done the Royal Marines reenacted the amphibious landings with a flotilla of ships sailing from Portsmouth to Arromanches. With them was also several veterans, one of which celebrates his 100 birthday next month.
       
Of course today is also the 12th year that the D-day mod for Red Alert 2 has been in development and the 2nd year since its public release. Unfortunately unlike the previous years I don't have a new version of D-day ready for release. Instead to commemorate this anniversary I have created a wiki for D-day's vast collection of units.
 

mdb_wiki_s.png


The D-day Wiki currently has over 650 articles with 1,500 images. It's been quite a mammoth task to put it all together over the past few months, however I'm still far from finished. I'll be continuing to update it with background histories on each of the units along with photos and diagrams of the real vehicles. I hope you will enjoy looking though the wiki as much as I have making it.

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3 Japanese ground attack and bomber aircraft.

Posted by Mig Eater on June 1, 2014 in D-Day News

This is part nine of the Japanese units showing their ground attack and bomber aircraft.

Mitsubishi Ki-51
ki51.jpg
In 1937 the Japanese Army issued a request for a new ground attack aircraft that could perform dive and level bombing, light transport and reconnaissance missions. To meet this long list of requirements Mitsubishi further developed their Ki-30 light bomber, designing a lighter more compact and maneuverable version. In 1939 two prototypes were completed, one designed to perform bombing missions and the other fitted with reconnaissance cameras. Testing showed that the bomber version could easily be modified to also carry the reconnaissance equipment and the two designs were merged and put into production. The Ki-51 proved successful during fighting in China,were it showed its strength from being able to operate from rough temporary jungle airfields that other aircraft were to fragile to use. However when it faced the Americans over the Pacific its slow speed left it extremely vulnerable and it had to rely on its maneuverability during combat.

The Ki-51 is available in the Pre/Early-War time frame.

Mansyu Ki-98
ki98.jpg
In 1942 the Japanese Army requested a new ground attack plane to replace the Ki-51, Mansyū submitted their Ki-98 design which used an unconventional twin boom and pusher propeller configuration. Work on the prototype started in 1943 but material shortages and bombing raids meant that work progressed slowly. In 1944 the Japanese Army then asked Mansyū to modify the design into a high altitude fighter, this required fitting a different engine and delayed things even further. By mid 1945 the prototype was nearing completion but soon after the Soviet Union invaded Manchuria were the Mansyū factory was located. To stop the plane from falling into enemy hands the prototype and nearly all documents were then destroyed.

The Ki-98 is available in the Post-War time frame.

Kawasaki Ki-48 Sokei
ki48.jpg
The Ki-48 Sokei was the result of a 1937 Japanese Army requirement for a new fast light bomber. The prototype was ready in July 1939 and demonstrated great maneuverability being able to perform loops and rolls like a fighter plane. It was soon put into production and was first used in China were its speed and maneuverability made it all but immune to the Chinese fighters of the time. By 1942 it was having to deal with newer Allied fighters and could no longer simply outrun the enemy, even so it continued to be used right up until the end of the war.

The Ki-48 Sokei is available in the Pre/Early-War time frame.

Yokosuka R2Y1 Keiun
r2y1.jpg
The R2Y1 Keiun was an experimental high speed reconnaissance aircraft using two Aichi Atsuta engines coupled together and driving a single propeller. The prototype first flew on the 8th of May 1945, it took a short flight around the airfield and then landed during which the plane suffered from extreme vibration problems. A few days later the prototype was destroyed by an American air raid, the war then ended before any further work could be carried out.

The R2Y1 Keiun is available in the Total-War time frame.

Yokosuka R2Y2 Keiun-Kai
r2y2.jpg
The R2Y2 Keiun-Kai was a proposed upgrade of the R2Y1 Keiun replacing its piston engines with two Ne-330 turbo jets and equipping it with fuselage bomb racks. Little documentation has survived and there are several speculative engine configurations; a nose air intake with the engines in the aft fuselage, the engines placed within the wing roots or the most common layout seen here with the engines placed in pods under the wings.

The R2Y2 Keiun-Kai is available in the Post-War time frame.

Mitsubishi G4M
g4m.jpg
The Mitsubishi G4M was the result of an Japanese Navy specification for a long range bomber that would have a range of over 4,800km. Originally Mitsubishi wanted to design a large four engined aircraft to fulfill this role, but the navy insisted on a smaller two engined plane. To achieve the required long range with only two engines the design had to be extremely light and use large fuel tanks, this meant that the G4M was unarmoured, was equipped with a limited defensive armament and had very vulnerable fuel tanks. Much to the enjoyment of Allied fighter pilots that nicknamed it the "the one-shot lighter". However the aircraft's long range was extremely useful in the vast Pacific ocean where the G4M performed many successful long range bombing missions during the early stages of the war. Later in the war they were one of the few aircraft that were able to counterattack the American bases from which the B-29 Superfortress were operating.

The G4M is available in the Late-War time frame.

Nakajima G10N1 Fugaku
g10n1.jpg
The Nakajima G10N Fugaku was designed to fulfill a 1942 joint Japanese Army and Navy requirement for an intercontinental bomber capable of attacking targets within the continental United States from bases on the Japanese home islands. This ambitious task required a completely new aircraft of huge proportions equipped with six experimental Ha-50 5,000 horse power engines. Work progressed very slowly and several versions were designed but in 1944 as the war situation worsened and all work on the G10N Fugaku was stopped and the resources reallocated to fighter plane projects. In 1979 one of the Ha-50 engines was discovered during the expansion of Haneda Airport and is now on display at the Museum of Aeronautical Sciences.

The G10N1 Fugaku is available in the Post-War time frame.

Yokosuka MXY7 Ohka
ohka.jpg
The MXY-7 Ohka was a small rocket powered plane made specifically for kamikaze missions. The Ohka had a very short range and required a Mitsubishi G4M carrier aircraft to transport them to their target, after launch the Ohka was able to reach speeds up to 1,000 km/h making it nearly impossible to intercept. The first missions were carried out in April 1945 during the battle of Okinawa sinking a destroyer and several transports. After this battle the Americans deployed larger aerial defense screens that intercepted the G4M carrier aircraft before they could launch the Ohka. Over 800 MXY-7 Ohka were built by the end of the war, most of them were placed along the Japanese coastline in anticipation of the Allied invasion, where the short range wasn't a problem and they could be launched from rails on the ground.

The MXY7 Ohka is available in the Late-War time frame.

Sadly this is the last of the Japanese news posts, their naval units are still under construction but they will hopefully be launched to sea soon.

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