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~ The C&C Guild Staff

0 We come in peace (July 2014 update)

Posted by mevitar on July 22, 2014 in Doom Desire News

And again, over half of a year has passed since the last news update of Doom Desire. This time i worked solely on Vintarids, although everything took me much more time than i thought it would...

Some people always held the belief that an advanced civilisation can't be malevolant or stay in a permanent state of war, as otherwise it would destroy itself. "Our space brothers" were supposed to have left all wars behind them long time ago.
When they finally came, the truth ended up worse than nightmares created by Hollywood. Not only they seemed to deliberately torture and torment humans, but they were also proven to be impervious to gunfire, as if bullets went through them. Some even started to believe that the invasion is just a grand-scale illusion and everyone is just hallucinating.
Still, for all but the most delusional ones, it was very clear that humanity just became an endangered specie.


Vintarid Rethan Assimilator and Vintarid Kerzer Frayer
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Rethan: Hovering slightly above the terrain, Rethans sweep over the ground with their tentacles, absorbing energy from any living being that comes nearby. They are also capable of absorbing Crystalline.
Kerzer: Kerzer is the main ground infantry support unit for the Vintarids. Very durable for their appearance, they are still expendable and should be expected to see in large numbers.


Vintarid Dedara Retriever and Vintarid Cleaver
sml_201404_ded.png sml_201405_cle.png

Dedara: Ever since the Vintarids appeared, people in remote settlements started to disappear, never to be seen again. Few of those that remained told stories about trees that grew up during a night, only to disappear few days later, with whole families gone missing.
Cleaver: With the Vintarid assault came strange meteorites that either exploded inair, razing everything below, or fell to the ground where they grew a strange, tentacle-like appendage.


Vintarid Base Defenses
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Retaking locations conquered by the aliens proved to be a task that only Essence is capable of, but even for them, it's not an easy one. Not only the aliens always seem to be aware of any incoming attack, they are also impossible to take by surprise. Any attempt to assault their position ends up with the attack force stopping to respond to orders, and either vanishing forever, or turning against their former allies.

There's also a video of them in action.



For the end, I decided to post some WIP civilian units, but untextured for now (just so you know how many of them are planned).
sml_201404_graygoo.png

Until next time.

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0 Ares 0.7 Released!

Posted by OmegaBolt on July 4, 2014 in C&C Guild News

Yes, the next version of Ares is now available in a stable and nicely packaged form thanks to our hero AlexB, including Windows 8 fixes (no, not fixing the operating system itself, that is beyond the project!), new modding abilities and a reworked manual. Get ready for the next wave of Ares powered mods!
 

Hello guys,

Today is Ares 0.7 release day! Ares 0.7 fixes a few memory issues that were affecting all operating systems, but that had a habit of crashing on Windows 8. They all have been fixed, so this Ares version is more stable than ever. Of course, there are also some new features, like the customizable score screen graphics and themes, and several old ones like the Drop Pod and Hunter Seeker super weapons. Another bunch of features is related to the Cyborg Reaper's Splits missile logic, which has been implemented in Ares, and which needed Ranged and ProjectileRange to be implemented as well. It's all there, and now it is possible to recreate the Cyborg Reaper's missiles in YR (not the net-thrower weapon, though).

There are lots of more small features, like better support to create landmines, prevent units from scattering when repaired by a warhead, treat civilian units as enemies, and custom airstrike voices. You'll find them in the documentation, which has a new What's New page where you can easily see what features were added recently. Even if it does not show bugfixes for the original game, there were some of them, too. The inefficient aircraft smoke lookup has been replaced by a new system with customizable smoke animations and probabilities. And of course, lots of internal Ares code was updated. The Migration Guide in the manual lists only one item, and this time you need to take no steps to upgrade.

Regarding the documentation: It is in a transitional state. The table of contents got longer and longer and items on the same topic were spread over the entire length. This will hopefully be sorted out soon. As of now, the search feature will no longer display formatting texts, but almost only the pure text you see on a page. This should make it easier to find the right page.

That's it for today. Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.ne...ouncement/12808
Download: https://launchpad.net/ares/+download
Documentation: http://ares-develope....com/Ares-docs/


Ares is an engine expansion project designed to improve the original game's performance and stability and provide extra utility for modders. Ares is an open source project and welcomes contributions from C++ developers and always requires more active testing! Head over to the forum on Project Perfect Mod to take part.

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0 Mental Omega Recruitment: Mission Scripters

Posted by Speeder on July 1, 2014 in Mental Omega APYR News

missionscripters.jpg
(Click to enlarge)


Boom. There've been so many great Red Alert 2 mission designers throughout the years, perhaps some of them will respond to our recruitment notice. In other news, we're trying to sort out some issues with the updater while still testing Ares 0.7 on multiplayer. Stay tuned. We're still here.

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19 Hecthor Doomhammer Livestreams

Posted by Hecthor Doomhammer on June 11, 2014 in C&C Guild News

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Hello every one, my name is Hecthor Doomhammer and welcome to another strea...... ... Wait, I'm not streaming now.
 
Any way. For those who don't know it yet, I do livestreams of a couple of C&C mods, such as Mental Omega, YR: Red-Resurrection, Attacque Supérior and Generals: Rise of the Reds on my twitch channel The streams usually last for 2 hours per stream.
 
In this topic I will post updates on when I stream which mod.
 
Mental Omega is done currently on wednesdays at 18:00 GMT (daylight saving) together with Zenothist, who streams on The mentalmeisters channel and if your connection is up to it, you can view both streams side by side on our shared Kadgar basically allowing you to view the streams from 2 different perspectives, as Zenothist and myself are always observing/playing in the same games. Of course you as players are more than welcome to jump into our hosted games.
 
YR: Red-Resurrection, Attacque Supérior and Colony Wars are done on fridays, also at 18:00 GMT (daylight saving).
 
YR: Red-Resurrection is publicly available here which means you can join us as players on stream. Usually I try to stream this mod once per month. If demand gets high enough, this might change in the future,
 
Attacque Supérior is currently not available to the public, so the streams that we do of it, are basically a showcase of progress Graion Dilach makes in his mod. And once this mod is released to the public, of course you can jump in as players. I try to stream this mod once per month, but it depends on the progress that has been made in between streams, so there is a chance that in a given month there will not be an AS stream.
 
Colony Wars made its debut on July 11th 2014 on my channel Because it's still in Pre-alpha stage, it's not available to the public and just as with Attacque Supérior, we'll try to bring something new to showcase with every stream as development continues and hopefully I'll stream this once per month as well.
 
On other fridays on occasion, I do stream Mental Omega. I usually have a different co-commentator, or even multiple co-commentators and during these streams, I tend to me more laid back, relaxed and I may even play different background music.
 
Generals: Rise of the Reds is streamed on Sundays, at either 13:00 GMT or 14:00 GMT, depending on who my co-commentator is (daylight savings) and these streams are of the internal beta 1,85, which currently doesn't have a scheduled public release. In the future, once this version does get released, most streams will revolve around 1,85, but I've received word that from time to time I'll end up doing a pre-release 2.0 stream, to showcase new stuff.
 
In the info section of my channel, which you can find below the video window, I have posted lots of information about what I stream, when I stream and some of the images will lead to different links. So please take your time to look around and click on those images and links I've posted there.
One very important link is the Schedule and Countdown which I update after every stream, given I know what I end up streaming next, which shows you a countdown on when the next stream is.
 
I also have a Facebook page where I always post updates on anthing related to streams o videos I make.
 
Also, my Twitter is always up to date on what's going on.
 
I even have my own subforum on SWR Productions (forum currently down) where I post all sorts of updates, and where you can ask questions and give feedback.
 
Lastly, my Youtube channel is where all streams, except for some Friday MO streams, are uploaded as well.
 
So I hope to see you all on wednesdays, fridays and sundays.
 
Hecthor Doomhammer

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0 D-day wiki, 12th Anniversary.

Posted by Mig Eater on June 6, 2014 in D-Day News

It's June 6th, D-day!

This year marks the 70th anniversary of operation Overlord the Allied landings in Normandy. As I write this there are events happening all around the world to commemorate this world changing battle. Celebrations starting early this morning at Pegasus Bridge where the first allied troops silently landed in gliders and captured the vital bridge in minutes. Later in the morning British paratroopers dropped from the skies, among them was an 89 year old veteran who jumped into battle for the first time 70 years ago. Not to be out done the Royal Marines reenacted the amphibious landings with a flotilla of ships sailing from Portsmouth to Arromanches. With them was also several veterans, one of which celebrates his 100 birthday next month.
       
Of course today is also the 12th year that the D-day mod for Red Alert 2 has been in development and the 2nd year since its public release. Unfortunately unlike the previous years I don't have a new version of D-day ready for release. Instead to commemorate this anniversary I have created a wiki for D-day's vast collection of units.
 

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The D-day Wiki currently has over 650 articles with 1,500 images. It's been quite a mammoth task to put it all together over the past few months, however I'm still far from finished. I'll be continuing to update it with background histories on each of the units along with photos and diagrams of the real vehicles. I hope you will enjoy looking though the wiki as much as I have making it.

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3 Japanese ground attack and bomber aircraft.

Posted by Mig Eater on June 1, 2014 in D-Day News

This is part nine of the Japanese units showing their ground attack and bomber aircraft.

Mitsubishi Ki-51
ki51.jpg
In 1937 the Japanese Army issued a request for a new ground attack aircraft that could perform dive and level bombing, light transport and reconnaissance missions. To meet this long list of requirements Mitsubishi further developed their Ki-30 light bomber, designing a lighter more compact and maneuverable version. In 1939 two prototypes were completed, one designed to perform bombing missions and the other fitted with reconnaissance cameras. Testing showed that the bomber version could easily be modified to also carry the reconnaissance equipment and the two designs were merged and put into production. The Ki-51 proved successful during fighting in China,were it showed its strength from being able to operate from rough temporary jungle airfields that other aircraft were to fragile to use. However when it faced the Americans over the Pacific its slow speed left it extremely vulnerable and it had to rely on its maneuverability during combat.

The Ki-51 is available in the Pre/Early-War time frame.

Mansyu Ki-98
ki98.jpg
In 1942 the Japanese Army requested a new ground attack plane to replace the Ki-51, Mansyū submitted their Ki-98 design which used an unconventional twin boom and pusher propeller configuration. Work on the prototype started in 1943 but material shortages and bombing raids meant that work progressed slowly. In 1944 the Japanese Army then asked Mansyū to modify the design into a high altitude fighter, this required fitting a different engine and delayed things even further. By mid 1945 the prototype was nearing completion but soon after the Soviet Union invaded Manchuria were the Mansyū factory was located. To stop the plane from falling into enemy hands the prototype and nearly all documents were then destroyed.

The Ki-98 is available in the Post-War time frame.

Kawasaki Ki-48 Sokei
ki48.jpg
The Ki-48 Sokei was the result of a 1937 Japanese Army requirement for a new fast light bomber. The prototype was ready in July 1939 and demonstrated great maneuverability being able to perform loops and rolls like a fighter plane. It was soon put into production and was first used in China were its speed and maneuverability made it all but immune to the Chinese fighters of the time. By 1942 it was having to deal with newer Allied fighters and could no longer simply outrun the enemy, even so it continued to be used right up until the end of the war.

The Ki-48 Sokei is available in the Pre/Early-War time frame.

Yokosuka R2Y1 Keiun
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The R2Y1 Keiun was an experimental high speed reconnaissance aircraft using two Aichi Atsuta engines coupled together and driving a single propeller. The prototype first flew on the 8th of May 1945, it took a short flight around the airfield and then landed during which the plane suffered from extreme vibration problems. A few days later the prototype was destroyed by an American air raid, the war then ended before any further work could be carried out.

The R2Y1 Keiun is available in the Total-War time frame.

Yokosuka R2Y2 Keiun-Kai
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The R2Y2 Keiun-Kai was a proposed upgrade of the R2Y1 Keiun replacing its piston engines with two Ne-330 turbo jets and equipping it with fuselage bomb racks. Little documentation has survived and there are several speculative engine configurations; a nose air intake with the engines in the aft fuselage, the engines placed within the wing roots or the most common layout seen here with the engines placed in pods under the wings.

The R2Y2 Keiun-Kai is available in the Post-War time frame.

Mitsubishi G4M
g4m.jpg
The Mitsubishi G4M was the result of an Japanese Navy specification for a long range bomber that would have a range of over 4,800km. Originally Mitsubishi wanted to design a large four engined aircraft to fulfill this role, but the navy insisted on a smaller two engined plane. To achieve the required long range with only two engines the design had to be extremely light and use large fuel tanks, this meant that the G4M was unarmoured, was equipped with a limited defensive armament and had very vulnerable fuel tanks. Much to the enjoyment of Allied fighter pilots that nicknamed it the "the one-shot lighter". However the aircraft's long range was extremely useful in the vast Pacific ocean where the G4M performed many successful long range bombing missions during the early stages of the war. Later in the war they were one of the few aircraft that were able to counterattack the American bases from which the B-29 Superfortress were operating.

The G4M is available in the Late-War time frame.

Nakajima G10N1 Fugaku
g10n1.jpg
The Nakajima G10N Fugaku was designed to fulfill a 1942 joint Japanese Army and Navy requirement for an intercontinental bomber capable of attacking targets within the continental United States from bases on the Japanese home islands. This ambitious task required a completely new aircraft of huge proportions equipped with six experimental Ha-50 5,000 horse power engines. Work progressed very slowly and several versions were designed but in 1944 as the war situation worsened and all work on the G10N Fugaku was stopped and the resources reallocated to fighter plane projects. In 1979 one of the Ha-50 engines was discovered during the expansion of Haneda Airport and is now on display at the Museum of Aeronautical Sciences.

The G10N1 Fugaku is available in the Post-War time frame.

Yokosuka MXY7 Ohka
ohka.jpg
The MXY-7 Ohka was a small rocket powered plane made specifically for kamikaze missions. The Ohka had a very short range and required a Mitsubishi G4M carrier aircraft to transport them to their target, after launch the Ohka was able to reach speeds up to 1,000 km/h making it nearly impossible to intercept. The first missions were carried out in April 1945 during the battle of Okinawa sinking a destroyer and several transports. After this battle the Americans deployed larger aerial defense screens that intercepted the G4M carrier aircraft before they could launch the Ohka. Over 800 MXY-7 Ohka were built by the end of the war, most of them were placed along the Japanese coastline in anticipation of the Allied invasion, where the short range wasn't a problem and they could be launched from rails on the ground.

The MXY7 Ohka is available in the Late-War time frame.

Sadly this is the last of the Japanese news posts, their naval units are still under construction but they will hopefully be launched to sea soon.

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3 Japanese Fighter Planes.

Posted by Mig Eater on May 31, 2014 in D-Day News

This is part eight of the Japanese units and today we leave the ground below and take off with their fighter planes.

Nakajima Ki-27
ki27.jpg
The Nakajima Ki-27 was one of Japan's first production monoplanes and was the airforce's primary fighter plane during the beginning of world war 2. In 1935 the Japanese Army started a competition between Nakajima, Mitsubishi and Kawasaki for a new fighter to replace the Kawasaki Ki-10 biplane. The Nakajima Ki-27 even though it was slower than the other planes won the competition because of its superior maneuverability. The Ki-27 was soon out classed by newer enemy aircraft and was soon relegated to training duties. However during the last year of the war the Japanese were using every plane that could fly and the Ki-27 was fitted with explosives and used in Kamikaze missions.

Mitsubishi A6M2 Zero
a6m2.jpg
The most famous Japanese fighter of world war 2 the A6M Zero was Japan's primary carrier based fighter plane during the early stages of the war. When introduced in 1940 it was considered the best carrier plane in the world, the A6M2 variant was the first major production model with over 1,500 being built. Their first use in combat was in China where 13 A6M2 Zeros shot down 27 Polikarpov I-15 and I-16 without any losses. They continued to dominate the air during the early stages of the Pacific war. It wasn't until July 1942 when a crash landed but intact A6M2 Zero was found on Akutan Island in Alaska that the Americans were able to study the Zero. From this captured plane the Americans were able to devise tactics to deal with the Zero and along with the introduction of new American fighters were able to end the Zero's dominance in the Pacific.

Mitsubishi A6M5 Zero
a6m5.jpg
The A6M5 Zero was the last and most produced version of the Zero with over 2,200 built. It was designed with a new shorter and thicker wings to increase diving speeds and a new exhaust system that improved the engine's output. However these improvements weren't enough for the Zero to regain superiority over the newer American fighters such as the F6F Hellcat and the Zero struggled on until the end of the war.

Kawasaki Ki-61 Hien
ki61.jpg
The Ki-61 Hien was the only Japanese production fighter plane to use an inline engine, it was also the first fighter to feature an armoured cockpit and self sealing fuel tanks as standard. In 1939 the Japanese acquired a licence to built the German Daimler-Benz DB 601 engine, the same engine was also used in the Messerschmitt Bf 109 and Macchi C.202. Which caused much confusion as when American pilots first encountered the Ki-61 during the Doolittle Raid in 1942 they reported back that it was a German aircraft. The Ki-61 fought successfully during the first part of the war outmatching the American P-40 Warhawk, however its inline engine was very complex and difficult to maintain, often more planes were lost to engine failures then to enemy action.

Nakajima Ki-84 Hayate
ki84.jpg
The Ki-84 Hayate was considered to be the best Japanese production fighter of world war 2, it was a match for any Allied fighter of the time and was one of the few Japanese aircraft that could engage the B-29 Superfortress. The Ki-84 Hayate's supremacy came from its Nakajima Ha-45 radial engine which used water injection along with a supercharger to produce 2,000 horse power. It was first used during the battle of Leytein in October 1944 and then went on to fight in nearly every battle until the end of the war.

Kyushu J7W1 Shinden
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The J7W1 Shinden was an experimental canard fighter plane that was designed to help counter the American B-29 Superfortress bombers that were devastating Japan's cities. This unique aircraft was proposed by Lieutenant Commander Masayoshi Tsuruno who believed that the canard layout would result in an highly maneuverable and powerful fighter. The basic design was tested with the Yokosuka MXY6 glider at the end of 1943 and showed the feasibility of the canard configuration. Work then started on the prototype of the full combat aircraft which was completed in April 1945. The Shinden was ordered into production with an expected 150 a month to be built at two different factories, however only two prototypes were built before the war ended. One of the prototypes was confiscated by the Americans after the war and sent back to the United states for testing, in the 1960s it was given to the Smithsonian Museum and has been in storage since.

Kyushu J7W2 Shinden-Kai
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The J7W2 Shinden-Kai was a planned upgrade of the J7W1 Shinden, it would have replaced the Mitsubishi Ha-43 propeller engine with a Ne-130 axial turbojet. The use of a jet engine in the Shinden was considered since the early planning stages but development of Japan's first jet engine was proceeding slowly so it was decided to first fit the aircraft with a propeller engine and then later change to the turbojet once the Ne-130 was available. The war ended before the propeller powder Shinden was finished and no jet version was ever built.

Tomorrow will feature the Japanese ground attack and bomber aircraft.

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0 Japanese Self Defense Force.

Posted by Mig Eater on May 30, 2014 in D-Day News

This is part seven off the Japanese units and the last of their ground units. All of them were built Post-War in the late 1950s and early 1960s by the Japanese Self Defense Force.

At the moment they can only be built in the Total-War game mode. In the future I would like to add the JSDF as a sub-faction in the Post-War mode. However research into a JSDF tech tree is still ongoing and I might not be able to find enough units to fill all the needed roles.

Type SU 60
su60.jpg
With the outbreak of the Korean War in 1950 the American forces in the pacific were doubtful if they could defend Japan from future communist expansion so Japan was allowed to rebuild and rearm its military forces. The newly created Japanese Self Defense Force issued a requirement for a full tracked armoured personnel carrier and by 1957 both Komatsu and Mitsubishi submitted prototypes, the Mitsubishi design won and became Japan's first armoured fighting vehicle since World War II.

Type SX 60
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The Type SX 60 was a 107mm mortar carrier based on the Type SU 60 APC. The mortar was fitted in the troop compartment and fired through a hatch in the roof, it could also be dismounted and used on its own. Only 18 were built and they were used until the early 1990's.

Type 60
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The Type 60 was Japan's first post-war tank, designed specifically to ambush and destroy invading enemy tanks. Development of a light tank destroyer was started in 1955 and within a year the first prototype was finished. Soon after it was decided to change the armament from the Japanese 105mm recoilless rifle to the American M40 106mm, to fit this weapon many changes had to be made and so another prototype was built. After tests it was decided to build a third prototype with an improved engine and transmission, so after five years of development and multiple variants the design was finalised and put into production as the Type 60.

STA-1
sta1.jpg
To help with the rebuilding of Japan's armed forces in the beginning of 1950's America gave the JSDF 200 M4A3E8 Sherman tanks, however they were becoming obsolete so a replacement was soon needed. The Americans then offered them the M47 Patton, however it was too wide to be used on the Japanese rail network. The height of the average Japanese male was also a lot smaller than an American so many of the Japanese drivers found it hard to operate. Because of these problems it was decided to design a completely new indigenous tank to fit Japanese requirements. The STA-1 was the first prototype and featured an distinctive low turret ring and high engine deck. This helped keep the height of the tank as low as possible which was deemed important for the role of ambushing enemy tanks, however this restricted its ability to fire to the rear. At the same time work on simular design with a more standard layout was finished and built as the STA-2, this design was prefered and so development of the STA-1 was stopped.

Type 61
typ61.jpg
The Type 61 was Japan's first production medium tank since world war 2 and was the end result of the STA development program which started in 1955 with the STA-1. After the STA-2 was chosen over the SAT-1 development continued with the STA-3, which added some new experimental equipment that was later deemed too expensive and so removed in the next prototype. The STA-4 went on to successfully completed all its tests and was put into production as the Type 61.

Type 67
typ67.jpg
The Type 67 is a relatively unknown rocket artillery system with little to no information available in English. During world war 2 Japan developed several types of large rocket system but all were launched from rails on the ground. The Type 67 was Japan's first and only mobile heavy rocket launcher, using a modified Hino ZC 4ton truck carrying two Type 68 30cm rockets. The Type 67 was mainly deployed to Japan's northern island of Hokkaido to defend against any possible threats from the Soviet Union or China. Thankfully it never needed to fire a rocket in anger, however on several occasions it was used to defend Tokyo from Godzilla!

Tomorrow I take off to the skies with the Japanese fighter planes.

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0 Japanese Artillery

Posted by Mig Eater on May 29, 2014 in D-Day News

Part six of the Japanse update shows their artillery and close support units.

Jiro-Sha
jiro.jpg
The Jiro-Sha was a proposal to mount a Type 14 100mm cannon on the chassis of the Type 95 heavy tank turning it into a self propelled gun. Very little information has survived but it's believed that the design didn't get past the initial planning.

The Jiro-Sha is available in the Pre-War time frame.

Type 1 Ho-Ni II
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The Type 1 Ho-Ni II was an upgrade of the earlier Ho-Ni I, replacing the Type 90 75mm field gun with a Type 91 105mm howitzer, other then the weapon both tanks were identical. Only 52 of the Ho-Ni II were built during 1943-44, the majority of them seeing combat in Burma and the Philippines, sadly none of them have survived to this day.

The Type 1 Ho-Ni II is available in the Early-War time frame.

Type 2 Ho-I
ho_i.jpg
The upgrading of the Type 97 Chi-Ha to use a high velocity Type 1 47mm cannon greatly improved its anti-tank capabilities but at the cost of a much weaker high explosive round. The Type 2 Ho-I was designed to help fill this role by mounting an Type 99 75mm cannon inside a new turret onto the chassis of the Chi-He, turning it into a close support tank. Due to material shortages it wasn't possible to put the Ho-I into mass production and only 30 were converted from existing Chi-He tanks. Like most of Japan's more advance tank designs all the of Ho-I were kept on the Japanese homeland in preparation of the expected Allied invasion.

The Type 2 Ho-I is available in the Mid/Late-War time frame.

Type 4 Ho-Ro
ho_ro.jpg
Designed near the end of the war when Japan was doing everything it could to hold off the American advance towards the Japanese homelands. The Type 4 Ho-Ro used old obsolete Type 38 150mm howitzers mounted on the chassis of the equally obsolete Type 97 Chi-Ha. Roughly 25 were built and took part in fighting in the Philippines and Okinawa, none have survived to this day.

The Type 4 Ho-Ro is available in the Mid/Late-War time frame.

Type 4 Ha-To
ha_to.jpg
The largest self-propelled gun built by Japan during the war, the Type 4 Ha-To used a huge Type 3 300mm heavy mortar mounted on the chassis of the Type 4 Chi-So armoured tractor. The prototype was finished late in 1944 and testing showed it was an effective weapon system but it was very expensive and complex to produce and with the limited resources available at the time only three more were built before the end of the war and none of them were used in combat.

The Type 4 Ha-To is available in the Post-War time frame.

Tomorrow I'll be posting the last of the Japanese ground units, yep there is still is more!

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0 Mental Omega News: 27/05/2014 - Catching up!

Posted by Speeder on May 27, 2014 in Mental Omega APYR News

It's been a few months since the Beta Revision 1 release of Mental Omega: Almost Perfect Yuri's Revenge 3.0 and even longer since the last news post was written on this page. Of course I write something on my Twitter page every few days and post various updates on the ModDB & Facebook profiles, but not all of our fans follow us there. Besides, it's high time to make some regular updates, so you can expect these news reports to pop up more often.

First of all, in case you haven't noticed already, we have a shiny new link: http://mentalomega.com. The old one still works but we recommend that you update your bookmarks with the new address. In the wake of Beta Revision 2 update the website will become more active and up-to-date, we'll also be including more details on missions in our campaign and news from both the dev team and bits from our fans like new maps, videos and screenshots, just to name a few. We have also recently launched the Chinese and Polish versions of the website.

After the first release, we've been following your feedback closely and reading reports on the bugs you have encountered. Based on the information you've provided, we have updated certain elements, fixed some of the bugs, and introduced some experimental changes. All of these changes will be available in Beta Revision 2. It will be a patch for the first release, so no full download will be required. If you haven't downloaded Beta Revision 1, now is the time to fix that mistake.

The changelog for Beta Revision 2 is live and is subject to change until the release. Since we work on the mod in our free time, the work pace might seem slow. If this update is successfully delivered however, the next patches should appear at a faster rate and we'll focus on new content, for which we do have plans. For now, however I am considering waiting for Ares 0.7 release, as it might fix some very serious issues on newer systems.

VIEW THE CHANGELOG. (WIP)

Besides Act Two, we have more features planned for the future, but the ability to realize it depends on the amount of support this project and our team continues to receive. If you enjoyed what you've played so far and would like to help with the development, you can read the Recruitment page first.

Now, time for some media. If you follow us on on ModDB & Facebook you have probably seen most of these already, but let's catch up first. The next news item with more pictures will be written soon.

New mission loading screens for Act One. The ones in the first beta revision were just a placeholder so new ones were created by Nooze and tomsons26 in the classic style.
 

a01ls-preview.1.png soviet_lscreen.png epsilon_lscreen.png


Tech Buildings update. A new page has been added with information on old, new and updated Tech buildings. New additions in Beta Revision 2 include the Tech Maintenance Center, Tech Concrete Bunker & Fortress, and Tech Airfield.
 

techblds.jpg


New and updated Game Modes. The widely requested mode which allows you to construct all sub-faction technology will appear in Beta Revision 2 under the name MixTech. Thanks to new Ares DLL features, we could improve the logic behind King of the Hill mode, in which you now capture and defend a Psychic Beacon to mind control all of your enemies. A spiritual successor to Megawealth, Petrowar makes the race for Oil Derricks a must if you want to improve your economy.
 

mixtech.png petrowar.png


New Maps. The map pools for Fortress, Islands & KOTH modes have been heavily updated. Over 50 new skirmish & multiplayer maps have been added to BR2.
 

koth.png fortress.png


Hopefully more new maps and perhaps even missions will come from fans in the future as it is our intention to release a modded version of Red Alert 2 map editor called FinalOmega APYR with Beta Revision 2. The editor has been modded by RP who is currently working on an entirerly new map editor that might be compatible with Mental Omega 3.0. We'll keep you posted.

New Faction Features

Latin Confederation's Prison Facility which allows you to reverse-engineer most infantry you have captured with the Drakuv, making it possible to train them in your barracks until the Prison is destroyed or infiltrated by a spy.
 

prison.png


The Chinese EM Pulse requires its own structure, the EMP Station, which becomes available after building a Chinese Science Lab.
 

empstationpreview.png

 
As a bonus, here's a music track Speeder composed for Twisted Insurrection, called Contagion.
 


That's all for today, stay tuned for the next update! Remember that you can chat with us and other Mental Omega players on our IRC channel every day. You might even catch a glimpse of some secret development there.

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