Hello Red Alert 3 Fans! This is your Red Alert 3 Developer Tourney champion, Michael Ombao (MikeO) back again with another weekly Commanders Challenge Speed Corner strategy! For the next couple of months, I will be posting my strategies for many of the Commander's Challenge Missions to help you achieve those elusive par times. You will be supplied with a unique Battlefield Overview map, a Tactical Overview, and step by step guides on how to complete the mission under par.
Throughout the company, I have been known for my unorthodox strategies and early-game rushes. This style of gameplay is perfect for the need for speed in these Commander Challenge Missions. It is my hope that these strategies not only improve your times, but help you think about the game mechanics in a different way and use them to your tactical advantage. Together, we will work on reaching 100% completion in Commander's Challenge and unlock the exclusive "bonus" video for completing each mission under par.
Check out MikeO's previous Commander Challenge Strategy articles: Gosh Darn Mongolians MikeO says: "Get to them before they get to you" Battlefield Overview
Tactical Overview In Gosh Darn Mongolians, the mission is pre-loaded with layers upon layers of walls separating the player and Commander Kenji. A few seconds after the mission starts, Kenji orders his 4 heroic King Oni’s to break through the walls and charge into your base. Luckily, the King Oni’s must recharge their "Bull Rush" and only destroy 1-2 layers of the walls at a time. This will give us enough time to force-fire on the walls ourselves, garrison safe locations, and take out the enemy before they ever reach the base. We will forcibly get to them before they get to you.
As Japan, we have the best anti-armor infantry in the game. Uncountered, Tankbusters will lay waste to any machines on the ground. We will use these units exclusively to beat the mission. We will also leave the northern King Oni alone since he poses no threat to us. He is actually beneficial to keep alive since killing all 4 of the heroic King Oni’s will trigger the Greater King Oni to charge into your base.
Build Order & Strategy: 1. Start off by creating 2 Dojo Cores and unpacking them near the forward walls in your base. Immediately queue 15-20 Tankbusters on each.
2. Create and deploy an Instant Generator and an Ore Refinery. After creating the Ore Refinery, sell off your Construction Yard to gain an extra 2500 resources since you will no longer need this structure and are going "all-in".
3. When the first 4 Tankbusters come out, immediately force fire on 1 wall section and start moving them towards the enemy base. Continue to kill 1 wall section for each line of walls and move towards the garrisoned structure circled in the Battlefield overview. Make sure to keep pressing "W" or "Q" to select all your units and keep moving them forward.
4. If this strategy has been accurately timed and executed, the King Oni’s should be at the spots shown in the Battlefield Overview (X icon). Since the structure holds 10 units, garrison your Tankbusters in the structure and kill off the first King Oni. Degarrison them after killing off the first one and focus fire on the 2 remaining King Oni’s. If you have been pressing "W" or "Q" and made a valid path through the walls, you should have 20+ Tankbusters created and moving towards the enemy base.
5. After killing off the 3 King Oni’s, make sure to group your Tankbusters together since the red Greater King Oni has tons of health and is a formidable opponent.
6. Force fire on the wall segments and move to your opponent’s base. The Greater King Oni will be shooting at you, but make sure to focus fire on any Mecha Tengu’s first since they pose a valid threat. Continue attacking the Greater King Oni with your army of Tankbusters and switch to Mecha Tengu’s when they start shooting at you.
7. After killing the Greater King Oni, lay waste to the rest of the enemy structures with Mecha Bays and the Construction Yard as the primary targets. Keep in mind that there will be 3-4 structures in the water, but they should not be out of the reach of the Tankbuster’s fire.
MikeO's Pro Tips: - Immediately kill the Imperial Warrior that the enemy structures spawn upon death. The Imperial Warrior will often use their Bonzai Charge ability and kill at least one Tankbuster.
- If a structure in the water is out of reach, use a heroic Tankbuster since its attack range has increased.
Did you Know? - Disabling all of the heroic King Oni’s will force the Greater King Oni to bust through the walls and start killing the player base. Try locking them down with the secondary ability of a Terror Drone or Rocket Angel! Freezing them with Cryocopters will also work.
- Since the AI does not create any infantry in the mission, they will NOT repair the bridges on this map. This gives you all the time in the world to play with the mission as long as you move your base between the bridges, destroy them, and build anti-air.
- If a Cryocopter shrinks a King Oni as it is charging the walls, the King Oni explodes upon impact!
- Early in the design of the map, the Greater King Oni was bribable and able to be Pilot Sniped!
One shot, One kill: There might be a "surprise bonus" if you destroy the 4 layers of walls near your base and kill the 4 heroic King Oni’s. Let the Greater King Oni move through freely without engaging him and see what happens…