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4 Semper Fi
Posted by Mig Eater on May 13, 2013 in D-Day News
The United States Marine Corps are storming onto D-day's beaches to join the American side as a new sub-faction!

To play the new USMC sub-faction, simply start a game as America but after deploying your construction vehicle you'll be given the choice to play as either the Army or the Marine Corps.

Picking the Army will give you access to the normal selection of units, which are predominantly from the European theater of WW2. Choosing to play as the Marine Corps however will let you use units from the Pacific theater, such as the LVT-4 transport, the LVT(A)-4 artillery & the LVTAA-X2 anti-air tank. They also use a different selection of aircraft from the army, instead using simpler & more robust planes like the TBD Devastator, F4F Wildcat & F6F Hellcat.
For more information on the units that the Marine Corps can build please see the unit list, which has been completely redone with a new look. 
5 Mental Omega 3.0 Stream: Weeks 1 & 2
Posted by Speeder on April 27, 2013 in Mental Omega APYR News
Two weeks after the start of the Mental Omega 3.0 Beta livestreams, we've had 4 sessions with plenty of test matches. The basic idea, at least until the release happens, is to show you the current progress while we test the stability of the game. Balance is far from finished, primarily because AttachEffect is still not in and the units are just not complete functionality-wise. However, since we're recording these games for testing purposes we've decided to stream them to the public as well.
We've experimented with the streams themselves as well a bit during the last two weeks, as we're all still learning how to provide you with a decent live Mental Omega 3.0 experience in the future. So far, only the beta testers are allowed to participate but of course after the first Mental Omega 3.0 Public Beta is released we hope to see you join us for the streamed battles.
Matches: 1vs1 Capture, 3x 1vs1 Battle, 2vs2 Battle
Matches: 1vs1 KOTH, 2vs2 Battle, 6P Monster Truck, 2vs2 Fortress, 5vs2AI Meteor Shower
Matches: 3x 1vs1 Battle, 3vs1AI Meteor Shower
Matches: 2vs2 Battle, 5P FFA Battle
Watch streams live at http://twitch.tv/mentalmeisters on Wednesdays and Fridays GMT 20:00. Archived streams are available at the same location and on http://youtube.com/MentalOmegaAPYR
Stay tuned for more updates!
1 Spring Update
Posted by MelAndr on April 21, 2013 in Contra News (eng)
Contra team continues its work after beta release. Here are some new models:
A new model for Tank General's heavy ECM tank A.K.A. Banshee. It can be seen in the latest release (Contra 008 Beta).

A replacement for Cybernetic General's Heavy Fire Base. The two cannons are replaced with one big cannon. There is a Spy Drone launcher on the other side of the turret. It automatically launches a Spy Drone at a nearby enemy.


It will be seen in Campaign and probably on some multiplayer maps in the future.
9 Fast cap!
Posted by Mig Eater on April 19, 2013 in D-Day News
Here is the latest edition to D-day, Capture Points! Which work in a similar way to tech buildings but unlike them "cap points" don't require engineers to capture them, instead you just have to garrison them with rifle or anti-tank infantry to gain control.
The buildings themselves are also indestructible! However they use Ares urban combat logic, so if there are any infantry garrisoned inside they will get damaged instead, essentially turning the garrisoned troops into the buildings health. Once the troops inside have been killed the building becomes neutral again & so can then be captured by someone else.
The benefits of this system are that the cap points will last the entire game & are easily captured but also just as easily lost, so expect them to change hands many times during a long battle.

They are, starting top left
Supply: Once captured the supply point will boost your economy, giving you a small amount of credits every few seconds.
Artillery: This cap point gives you access to a small artillery strike superweapon.
Repair: The repair point will slowly fix any damaged tanks that are within it's radius.
Paradrop: The classic paradrop, once captured you can call in a small group of reinforcements to anywhere on the battlefield.
Minedrop: Capturing this point gives you the ability to call in a cargo plane to drop a mine field anywhere on the map.
They should add some more interesting & tactical battles to D-day. The AI will also take full advantage of these buildings, on harder difficulty settings they will also fight to control all of them on the map.
1 Centurion Siege Crawler Returns!
Posted by Speeder on April 14, 2013 in Mental Omega APYR News
First of all, as some of you might have noticed, we have a channel on Twitch.tv. For the past few weeks we've been doing Mental Omega streams on a private one and most likely starting next week, semi-regular streams will be held on the official channel with Doomhammer as the host with other members of staff/beta testers team joining him to comment on the games and progress so far. They are usually held on Wednesday and Friday, GMT 19:00. For now we're streaming closed beta multi-player game play, after the release we're looking forward to broadcast games with our fans. Every time we are actually live, I'll be posting about it, most likely on Twitter.
The mechanical monstrosity that is the Centurion Siege Crawler returns! The last Soviet unit to be revealed was in fact the classic Mental Omega behemoth, which returns in 3.0 with completely new art created by mevitar as a unit unique to the Chinese. You can watch the reveal video right now!
Costing untold amounts of money and with a development period spanning several decades, the Centurion Siege Crawler is without a doubt the ultimate siege engine. The Soviet Units page has been finally updated with the Centurion's profile, including a preview picture the necessary important details. While in previous version the Centurion worked as a one-unit army in many situations, in 3.0 the Centurion has been adjusted to fit the role of a support long-range unit which is a great supplement to the slow but powerful Chinese army.

A few weeks earlier, we also released the Epsilon Units information page which revealed the ones that haven't been showcased in the news before.

Stinger
Invader
Deviator
Piranha Minisub
Resheph
This pretty much means the basic tech trees for all sub-factions are finished. The art and information will be updated with the actual info before the first release, so ignore inconsistencies that are currently present on the pages released so far. I'd guess that Stolen Tech infantry will be next!
In other news: at this stage I come to the conclusion that there is a lot we can do with cooperative missions for 2 or more players. The first release will include 9 of them and the feedback will tell us what to do next. Here's a preview of one of the cooperative missions.
Two new blueprints from Banderi. One of them is a joke. Can you guess which one?
Stay tuned for more updates!
5 Contra 008 Beta is out
Posted by MelAndr on April 12, 2013 in Contra News (eng)

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release. Many visual changes, fixed errors and balance adjustments have been made since 007.
Zero Hour version 1.04 is required!
Installation instructions: Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008BetaRu.big" - for Russian language.
"!Contra008BetaEn.big" - for English language.
If you want to play other mods at the same time, make a copy of a clean Zero Hour and install 008 Beta in it. 008 Beta will be launched from the new folder. Other mods will be launched from the other folder.
Be aware that this is a BETA release! Bugs and imbalance are likely to be found. We already know about them. Expect them fixed in the final 008 version. We are also aware that some of you don't like the new voices (which are unfinished, though). Sit back and enjoy the BETA. Code, art and balance are subject to change in the future!
You can download the mod here:
http://contra.cncgui...ntra008Beta.rar
2 Magyarország kész!
Posted by Mig Eater on March 23, 2013 in D-Day News
Nine months ago I had the spontaneous idea to add a little known country to D-day & now they are finished! It's been a very educational experience for me, researching Hungary's history has been quite fun. Learning to use 3DS Max for their artwork has been quite exciting too, I'm now looking forward to working in 3DS on some of the other countries in D-day.
Here are the last few buildings & defenses that complete the Hungarian side.
Buildings:
Ship Yard
Bomber Hangar
Defenses:
Walls
Guard Tower
Anti-Tank:
40M 40mm
40M 75mm
44M Buzoganyveto
Anti-Air:
36M 40mm
38M 80mm
Artillery:
37M 105mm
& here is a screenshot showing it all together in a fully operational Hungarian base with their new sidebar...
Even though Hungary is completed they are not the only new feature that will be added in v3.7, so the next beta release is still awhile away but the biggest part is now done tho.
1 Face hugs
Posted by Mig Eater on March 21, 2013 in D-Day News
First I'd like to announce the D-day facebook page! You'll be able to catch up with the latest D-day news there as well smaller updates with previews of stuff I'm currently working on. If you haven't seen them already I also recommend the Twisted Insurrection, Mental Omega & AGSA pages.
Now onto ingame news, here are the last of the Hungarian ground units, which also make up their sides special ability.
These units aren't buildable but are given to you as reinforcements by your Axis allies every 5-10 minutes after you build an embassy.
Pre/early War:
CV-35
Pzkfw 38(t)
Mid War:
Pzkfw III
Stug III
Late War:
Pzkfw IV
38(t) Hetzer
Post War:
Pzkfw V Panther
Jagdpanther
Note: You will receive two of each every 5 minutes, in Total War tho you will get one of all of them every 10 minutes.
Next here is the last of the Hungarian aircraft, the three bombers tho are used as part of super weapons which are still incomplete & wont be available in the next beta.
This odd looking plane believed by some to be a late war jet fighter prototype was in fact an Aprils fool joke in a military magazine published during the 70's, it has since gone on to gain myth status among historians.
Much like the Italian Re.2007 which was as equally fictitious, it is however an intriguing part of Hungary's history & thus included in D-day.
Designed in Germany as a successor to the Me-210, it only got as far as a full sized mock up before it was cancelled early in 1945. Though not a Hungarian aircraft I envision them buying the license to build this plane like they did with it's predecessor the Me-210 in an alternative Post-War.
Designed by the Germans in the mid 30's. It was a commercial success & was exported to several different countries around the world before the war, Hungary being one of the main ones. One of the other countries to also buy it was South Africa, which then used them against the Germans during the war.
A Hungarian design for a large four engined transport & bomber, it was an ambitious projects tho & none where ever built.
The C-2 was a planed upgrade of the Ar-234 with 2 extra engines & various other improvements, only a few prototypes where built before the end of the war but it was planed to become the main production version. Much like the Me-329 I hypothetically envision Hungary receiving some from their German Allies in an alternative Post-War.
I have some more Hungarian content coming soon, buildings, defences & their sidebar. I also have something interesting for the Americans in the works too.
2 Crystal Clear (March 2013 update)
Posted by mevitar on March 12, 2013 in Doom Desire News
First news post in this year, but it doesn't come with nothing. Mostly focused on Paladin stuff, and making the ingame resource gfx, which is described below.
Edit: To see the gifs, click on their image.
Paladin Eidolon
This time as a structure. They can support each other after deploy.
Paladin Dreamspark
These strange creatures allow Paladins to quickly even the odds when severely outnumbered. Their bodies don't last forever, though, and they might die after some time.
They're available only through the Dream Spark support power.
Paladin Phantasm
A manifestation of pure fear, their mere presence can make living creatures panic and run away. Completely mindless, they are driven only to cause as much fear as possible, before they dissipate into nothingness.
Paladin Protector
Basic base defense unit (as name suggests). They attack the enemies (both ground and air) with powerful kinetic blasts.
Paladin Defense Structures
Paladin Eidolon, Crystal of Delusions and Crystal of Vengeance. All with their charge-up and idle anims. Eidolons and Crystals of Vengeance can support each other.
This should also be all for Paladin defense structures, as they're very unlikely to get more.
The Crystalline
Years before the alien invasion, some people started to report sighting of strange, small, bluish crystals, suddenly appearing in remote Earth locations. The information about them never got into the wider public, though. Not until just few months before the alien attack, when their growth rapidly increased, with an influx of mental breakdowns and homicides in settlements nearby.
Soon after, the crystals got their name, "The Crystalline".
0 Cartographer's Call Competition III Announced!
Posted by Aro on February 26, 2013 in C&C Guild News

Good evening, ladies and gentlemen! I am pleased to announce the third Cartographer's Call: Yuri's Revenge Mapping Competition! Hosted over on Project Perfect Mod. Cranium has kindly offered to put up an excellent prize for this CCC which is a copy of C&C Ultimate Collection. It has all 17 C&C games up to C&C4 and serial key has not been used! It even comes with an authenticated and autographed C&C game art picture in a frame.
Check out previous CCC Events:
Those of you whom are familiar with the rules of Cartographer's Call will need to read through the rules again as things are different this year, the rules are not as strict and the rating format has changed!
- Rules:
- 1) Contestants may submit more than one map
- 2) Maps must be larger than 60x60
- 3) Maps must be all new, for example, an edit of Isle of War will not be accepted
- 4) All map theaters (Including Lunar) are allowed
- 5) Maps are to be submitted in .YRM Format
- 6) Terrain expansions of any kind are NOT allowed.
- 7) Entries must be submitted to Aro (Me) by the 14th of April 2013 (00:00GMT)
- Judging:
Judging will be done by Aro (Me) and one other judge, currently pending.
50/50 Will be the highest possible score per judge, Your maps will be judged on the following criteria:- Detail work and LAT placement. (Max: 10 Points)
- Map layout (Max: 10 Points)
- Map Lighting (Max: 10 Points)
- Gameplay (Max: 10 Points)
- Triggers and Effects (Max: 10 Points)
- Prizes:
Along with a custom rank of your choice which will be supplied by Project Perfect Mod's admin, Banshee, as already mentioned above there will be a copy of C&C Ultimate Collection up for grabs for the FIRST PLACE WINNER! The C&C Ultimate Collection has all 17 C&C games up to C&C4 and serial key has not been used! It even comes with an authenticated and autographed C&C game art picture in a frame.
As with all the other Cartographer's Call Competitions, the maps you submit will be judged only by the two set designated judges, they will not undergo public voting. Your maps will be released by myself in the Red Alert 2 Finished Maps forum along with your ratings and scores.
I will only be accepting submissions via PRIVATE MESSAGE! No emails!
Good luck everybody, may the best mapper win!


















