Hello, and welcome to the C&C Guild - the definitive resource for Command & Conquer modding. You can find a wide variety of articles and resources within this site and the forum to help you whether you're just new to the modding field, or even if you've been around a while longer. In addition, we also have a plethora of (hosted) mods which range from simple balancing patches to large-scale total conversions.

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~ The C&C Guild Staff

1 May 2012, development update

Posted by FS-21 on May 7, 2012 in C&C:Reloaded News

Hi!

Long time has passed since the last news I published in the website, until now all new updates were published on the C&C:R development forum, ModDB, Facebook & Google+.

The only changes I'm doing for the next 1.0 release are related to TS graphics. I always delayed or post-poned this because hand-fixing resized TS graphis stress me a bit and makes me loose interest quickly but because Ares is more & more close to the stable 0.2 release I decided to not delay it for post-1.0 releases and now I'm fixing those civilian buildings. You can see what I'm saying (v0.98b2 was released ~7 years ago) :

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High bridges, TS terrain radar colours, civilian buildings... and for future releases I'll focus in TS terrain tilesets (cliffs, roads, etc).

With those improvements in TS civilian buildings I could start implementing (in future releases) a RA2 feature: garrison into buildings.

Another thing I have to decide before the release is what I'm going to do for the RA2 & TS videos for the RA2 & TS Nod single player campaigns... YR video campaigns aren't a problem but RA2 campaigns can't be used directly from the installed game :-/, well, soon I'll open a forum topic in the C&C:R development sub-forum for disscuss it. Anyway it would be an optional download so it would not delay the mod release.

I hope the next time I'll publish news is for the 1.0 release announcement. ;)

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1 Updates #17

Posted by VectorIV on May 6, 2012 in Zero Hour Enhanced News

Updates as the following:
-PLA (Infantry General) Gattling Cannon
-PLA (Tank General) Gattling Cannon
-PLA (Vanilla & Nuke General) Gattling Cannon
Jokes:
-A New Particle Cannon
-Can You Spot What's Wrong?

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This one will be used for cameo.

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And finally, a leaked screen shot from...

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The answer is "the beta"
Well, this the last update until... then.

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1 C&C3 content from CnCGuild.net has been repaired.

Posted by Banshee on May 5, 2012 in C&C Guild News

Have you tried to read tutorials for Command & Conquer 3: Tiberium Wars or download files and mods for this game in CnC Guild recently? Sorry for any inconvenience, but most of the C&C3 data in this site was offline... until today. It happened because most of it was linked to cnc3.net, which was a site that we hosted in Revora and its database was the source of the current CnC Guild design. CnC3.Net's domain has expired and a lot of things went offline. Fortunately, I had a backup of CnC3.Net data here and I had a lot of patience to browse all tutorials and downloads to fix all links, broken images and download files I could do. So, browse our tutorials again and check it out. If you are interested to learn how to mod C&C3, the Guild is certainly a great place to start. We have a lot of tutorials, from newbies to advanced tricks. Have fun!

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13 April 2012 media update!

Posted by Speeder on April 14, 2012 in Mental Omega APYR News

Time to open the workshop to the masses again, and by that I mean several things. The first one being a new media update. Armies are gathering their weapons, people are creating legends about heroes. The war is inevitable. The question is: why do they fight? This question will remain unanswered for the time being.

Third of four Hero Spotlight episodes is here. This time we'll show you the Russian heroes and Euro Alliance commando, all thanks to ImP_RuLz!


With this, the surprise of not knowing who the next hero who will be shown is gone. All that's left is Scorpion Cell and Pacific Front. Or is it?

Time for weapons out of various arsenals from Azri_Apoc's great war factory.


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Allied Warhawk

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Allied Cargo Plane

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Soviet Bomb Buggy

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Soviet Sentinel

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Soviet Cargo Plane

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Soviet Spy Plane

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Soviet Demolition Truck

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Stalin's Fist Mobile War Factory

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Epsilon Speeder Trike

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Epsilon Plague Splatter

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Epsilon Basilisk

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Epsilon Colossus

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Allied Battleship


The country of origin and purpose for each of these (well, except for cargo planes and revised units of course) will remain a secret until we release the next pages of Mental Omega information on the site, OR until you play a beta of 3.0 and learn it yourself.

Regarding the beta, you might want to check this thread.

Big thanks to ImP_RuLz and Azri_Apoc for their continuous great work on new units!

That's it for today. Stay tuned!

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1 Updates #16

Posted by VectorIV on April 13, 2012 in Zero Hour Enhanced News

Updates as the following:
-GLA Katyusha
-PLA Battle-master Howtizer
-PLA Storm Launcher
-PLA Devastator
-Lazer Army Apperance
-"What should I called this?"
-Bridge Shadow WIP

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Explanation: Some meshes are made by Anus-Panda. Some are as you as know, moddingrocks's CCU. Available only for Kassad aka Stealth General.
It serves in role as heavy artillery support like Scud Launcher, only its firing power is lesser but far more missiles to spare. Its missiles when explode, leaving small fire field to do extra damage against most units. In total, more chance to hit several targets in larger area, longer firing range and less dangerous when exploded.
Or in shorter term, nearly as same as PLA Typhoon Launcher.

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Explanation: Inspired by Art of War's one. Noted that this model isn't from Act of War, if it is, I'd have told you because I'm such a bad liar. Available only for Kwai aka Tank General.
It serves in role as medium artillery support like Inferno Cannon, only its shells when explode, not leaving any small fire fields. Its chassis is based on vanilla battle-master, protecting it from the amount of damage that Inferno Cannon receives. Also, frontal machine gun to defend itself against enemy infantries.

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Explanation: It's Fritz's model. Armed with 18 missile barrels.
It serves in role as medium artillery support, unlike Typhoon Launcher its firing power is lesser but far more missiles to spare. Its missiles when explode, leaving small fire field to do extra damage against most units. In total, more chance to hit several targets in larger area, longer firing range and less dangerous when exploded.

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Explanation: It's Fritz's model. Armed with 2 devastating barrels.
I don't know how this thing serves in other mods but here, it serves as Nuke General's "Dragon Tank" or literally, infantry-structure terminator. Its chassis provides additional armour protection and its shell, when exploded, creating a field of radiation and explosion damage. However, when it's die, it'll create a reasonable nuclear explosion and leave a medium size radiation field.

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Inspired by GenX and C&C3. If you don't know what I'm talking about then it would be the red-laser flare on the firing barrel, the old red-wingtips and laser sight for Rangers and Pathfinders.

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Just showing Katyusha, Panzerthum and Tank Destroyer models (Upgraded-Light Tank). Not everything you see here is done yet.
Katyusha extra info: The rockets also disappeared when fired but it's quite hard to see the procession because of the smokes.
Panzerthum info: Available only for Tank General aka Kwai. Just like normal bunker only it has a battle-master turret on top of it.
Tank Destroyer info: Upgraded turret on PLA Light Tank, making its armour penetration a lot higher but its armour is the size as before upgrading.

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"Work in Progress". This means it's not done yet.

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6 April update

Posted by mevitar on April 11, 2012 in Doom Desire News

As promised in this thread, the update comes. With a remake of a Paladin siege unit, and 2 maps.

Paladin Eidolon

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Characteristic:

  • weapon treated as large (extra damage to small units)
  • ignores Vintarid energy shields (deals full damage)
  • crystalline armor (reduced damage from non-conventional weapons)
  • vulnerable to Vintarid antipsionics
  • deploys to become invisible
  • on deploy multiple Eidolons can support each other
Maps
Except for the maps that are available in the playable version, i made a few more maps and added them to DD. Here are 2 of them.
Sadly, i don't have new building graphics yet, so the old ones will have to suffice for the previews. :p

Craterfalls (2-2)
Rabid Rat Race (2-2) (this map is made for very short games in mind - hence the name :p ).

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2 Project Phantom invades social media

Posted by Starkku on April 10, 2012 in Project Phantom News

Project Phantom now on social media

Seeing how nowadays pretty much everyone and their dog has a page or profile on Facebook, a Twitter account, list goes on, I decided it was about a time that I'll dismiss my prejudices towards social media for good and put up a page on FB for Project Phantom and set up a Twitter account.

So yeah, without further babbling, Project Phantom can now be found on Facebook and I also set up a Twitter account for posting small mod updates and other assorted content that I'd like to share. There is also PP YouTube Channel, but that's currently empty of content (as I didn't want to re-upload the outdated content when I revamped the channel), something that will hopefully change with next progress/media update.

In other news

Mod progress has been slightly slow lately, university work, been ill for a bit. Oh, and my computer graphics card fan kind of canceled it's contract a while ago, and the only reason this machine can even run at all without graphics card overheating is due to a makeshift life support solution of sorts. Repairing the fan is kinda out of question due to circumstances, will probably be trying to purchase a new machine in near future instead of spending any more cash on an already vastly outdated setup.

Here's a little picture of some new & graphically overhauled units, taken from Project Phantom ModDB image gallery. Bottom two are just graphical revamps, the other two are more interesting additions. Not gonna spoil what they are or what they do yet, maybe you'll see in next actual media/progress update.

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Click on the image to view it in a full size.

That's all for this time, folks.

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2 AGSA Social Updates

Posted by Allied General on April 5, 2012 in AG Bunker News

Allied Generals Shattered Alliance (AGSA) has received several social media updates.

Mod DB has updated summary section.

YouTube presence now more public.

Twitter for small mod updates and general likes/rants.

Facebook for promotion and engaging with fans.

Please follow, subscribe and comment as activity for mod makes gradual progress.

May you all survive the battlefield commanders,

Allied General


Special thanks to Starkku at Project Phantom for creating social media art and Speeder at Mental Omega APYR for social media advice.

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0 Aéronautique Fin...

Posted by Mig Eater on April 4, 2012 in D-Day News

This is the last of the french updates & also marks the completion of all the French units!

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Carrier plane used on the Bern, they had a pretty uneventful career & where mainly used for training.

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Nieuport built several prototype carrier planes before the war, each one an improvement on the last. The LN.42 was the culmination of these efforts, the prototype was finished just before France fell tho & was then hidden at a farm for the duration of the war. Post-war development continued but by then it was obsolete so it was scrapped.

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The Bugatti 110P was a proposed military version of the 100P race plane. The 100P was incomplete when France was invaded & in fear of it being captured it was then hidden at a farm (yep again!) where it stayed forgotten for 30 years. It was later sold several times until it ended up in an American museum. That's not the end of the story tho, as there is currently a small group building a full sized working replica of the 100P, so after 73 years this plane might finally get to fly.

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Production of the Le0 451 started in 1938 but problems with the engines & propellers meant that only 54 of the 222 built where operational during the battle of France. After the fall of France they continued to serve the Vichy French forces, who even built another 109 of them. By the end of the war only 67 survived tho, they continued to be used until to 1957 & where the last French pre-war plane to be taken out of service.

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The MB.162 was like a lot of bombers of that era the military version of a long range passenger plane, the MB.160. The prototype was ready a few weeks before france fell, production was planed to start early 1941 tho, if it had t would have given France a heavy bomber on par with the likes of the B-17. In 1943 the prototype was taken to Germany & used by the KG 200 unit, who specialized in using captured & experimental aircraft for secret operations.


Well that's all the french stuff for awhile, next thing on my todo list is to finish the last of the Italian units, then there is just the Americans left...

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0 Marine Fin...

Posted by Mig Eater on April 1, 2012 in D-Day News

Part two of the French update, this time it's the Marine nationales turn. The last three pictures are thumbnails BTW so click to enlarge...

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The backbone of the French fleet at the outbreak of war. When France fell the ships where split between the Free & Vichy French forces, most of the Vichy French ships later being destroyed during Operation Torch or scuttled at Toulon.

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Designed to replace the Adroit class, most where finished just before France fell. One ship was used/captured by four different navies during the war & also sunk then raised twice!

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The T 47 (inspiring name eh!?) where some of the first ships to be built for the French navy in the post-war period. They were upgraded with AA & ASW missiles during there long career which lasted until the late 80's.

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The Dunkerque was smaller & less armored then other battleships of the era but it was also one of the fastest ships. Which it was specifically designed for in order to catch & counter Germany's new pocket battleships.

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The biggest ship France has ever built, the Richelieu was like the Dunkerque built to counter an enemy threat but this time from the Italian Littorio class. The Richelieu was finished only weeks before France fell & spent the first few years in port. She had a eventful combat history tho, first fighting the British in Africa & then fighting for the British in the Pacific.

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The successor to the Richelieu, construction was planed to start early in 1941. If built it would have been on par with the likes of the Bismark & Iowa, representing the peek of French battleship design.

Next update is the French airforce, which will be up in a few days.

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