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0 National Flags

Posted by Mig Eater on February 8, 2016 in D-Day News

I've created flagpoles for each side in D-day, they will appear on several new maps but also be buildable as base decorations.

Click to enlarge

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0 Tank Grotte 1000t

Posted by Mig Eater on February 6, 2016 in D-Day News

I've spent the past few months working on new terrain for D-day, I decided to take a brake tho and make this little know pre-war tank design with a famous legacy.

Tank Grotte 1000t


Click to enlarge

In the late 1920s the Soviet Union found themselves falling behind the rest of the world in tank development. While several projects where in development it would be sometime before they where ready, to help speed things up it was decided to invite experienced foreign engineers. One of the most prominent engineers was Edward Grotte from Germany who worked in the Soviet Union from 1930 to 1931. During this time he designed several different tanks, the most famous of which was the T-22 medium tank. His largest design though was for a 1000 ton land battleship, equipped with duel 304mm naval cannons in a main turret along with secondary turrets armed with 152mm and 76mm guns. Frontal armour was 300mm thick and the sides 250mm, which protected a crew of 40 and multiple naval diesel engines which would produced 24,000hp and propel the colossal vehicle to (an optimistic) 60 km/h.

After his work in the Soviet Union Grotte returned to Germany and became a director at Krupp, in 1942 he once again returned to the idea of a 1000 ton tank with the P-1000 "Ratte".

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1 Mental Omega News Bulletin #21 (31/12/2015)

Posted by on December 31, 2015 in Mental Omega APYR News

It's the last News Bulletin of 2015! First of all, we want to wish you all the best for the next year, including a new release of Mental Omega (as soon as we are done with Act Two, Side 4, stolen tech and several other tiny little things that still need a bit of work but will definitely result in something cool). May 2016.. be also the year when Command & Conquer returns, hopefully.
The ModDB Mod of the Year 2015 Awards are over now and thanks to your huge support in this year's competition our mod has achieved the best results in its entire history! While we've been hitting the TOP100 for the last 6 years, this time we were able to reach much higher in the overall competition and we couldn't do this without you, the fans.

Mental Omega got 3rd place in both Editors Choice and Players Choice!


To celebrate we are revealing the return of a familiar unit, but in a completely different form.


The new stolen technology roster: 13 units to go.

If you've been with us since the times of Mental Omega 2.0, you might remember that the Chrono Prison used to be a part of Mental Omega and for 3.0 it was remade as the Charon Tank - the unit which can instantly warp away any enemy infantry or tank but has quite a long reload time. This new Chrono Prison is a completely different unit and it makes use of Ares abductor logic, in a similar fashion to the Drakuv.

When the Allies acquire additional technology from Yuri's laboratories they are able to build the new Chrono Prison, a unit capable of abducting enemy vehicles into its "personal warp space", where time flows differently and there's enough of it to brainwash the pilots of the vehicle, efficiently turning the unit to your side the moment it exits the Prison. Once a unit becomes trapped by the Chrono Prison, there's no turning it back, however this method will not work on units that are too large for it to steal.

But that's not all! If you've been following our Facebook or ModDB profile you might have seen the videos which show the following Side 4 units in action. 

Haihead's Megalodon

Wings of Coronia Pteranodon

Jackal Racer

Megalodon, Pteranodon and the already familiar Mastodon are, as they are called among the Mental Omega players, "Tier 3 monster tanks", the equivalents of units like Abrams, Catastrophe or Colossus, however in the case of Wings of Coronia's unique unit the term "monster tank" should be expanded to.. "flying monster tank" as it is indeed the only flying equivalent of this particular technology tree slot. While the Megalodon is not a tank per se either, it at least keeps its feet firmly on the ground.

Haihead's Megalodon is a close-combat mech which uses its energy blade to quickly slice through enemy infantry and vehicles alike, it doesn't have a problem taking enemy buildings down either. However, its lack of range and moderate armor might require you to get rid of enemy defenses and long-range weaponry first. Another solution is to use a special support power called Megaarena which enhances the Megalodons with a special energy shield, unleashing the the units' AI's full potential, making it faster, more evasive, and even more relentless in combat.

The shield itself will instantly vaporize most enemy infantry it comes in contact with, turning it into an incredibly powerful, but still limited anti-infantry weapon. Keep in mind that in order to keep the Megaarena active, a Megaarena Projector must be placed on the battlefield first. If this special building is destroyed, it will not be possible to increase Megalodon's effectiveness with the support power. Your enemies will definitely try to take it down as soon as it is deployed, so be careful where you place it as it is not cheap.

The Pteranodon, which exclusively belongs to the Wings of Coronia, is a dedicated anti-armor aircraft that uses a weapon with a large area-of-effect. While it has no anti-aircraft weapons of its own, it can fire on the move and with its speed it can escape from most anti-aircraft projectiles when in peril.

The Jackal Racer is a Tier 1 anti-infantry unit available for all of Side 4's subfactions. It is capable of moving over water but can also be sped up using the Spinblade in a similar fashion to Sweepers and Clairvoyants. The Jackal has two slots for passengers, however most of Side 4 infantry takes 2 slots anyway (the exceptions being Engineers and Clairvoyants for example) so in the end it is capable of transporting one soldier in most scenarios. The sonic wave that the Jackal emits will damage anything in its way, which combined with this unit's fire-on-the-move ability and the fact that passengers can fire from inside make it a powerful early game weapon and an important asset in this army. However, it is quite costly when compared to other faction's Tier 1 vehicles.

Megalodon by Holy_Master of Reign of Steel mod. Pteranodon and Jackal Racer by Bu7loos.

We'll see you in 2016! 


While we are uploading new playthrough videos on a much faster pace than these news appear, I thought I'd embed them in order in the upcoming news in case somebody misses an update. Here is Soviet Co-Op "Burned Alive". Subscribe to our channel if you want to be notified when a new video shows up.



If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 


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1 Does anyone have the link to download Red Alert 1.12 ?

Posted by joel_riatas on December 29, 2015 in Red Alter News

I want to play online, but I can not put a patch to work properly.
algien need you pass me the link to your game or your patch .. please ...

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11 Mental Omega News Bulletin #20 (12/12/2015)

Posted by on December 12, 2015 in Mental Omega APYR News

"Yuri has invaded Hollywood by using his mind control technology. He has begun to use the media to spread subliminal propaganda. Here is a sample, with the subliminal mind control properties filtered out".

That's right, for the 6th time in a row we are now in the TOP 100 of the annual ModDB Mod of the Year Awards thanks to your votes and support. As usual, getting into the TOP 100 means that we are up for the 2nd round of voting to rise up in the ranks even higher, which is why Yuri commands you we ask you to vote for Mental Omega once MOre! As you know we spend our free time to develop this mod further and all we ask for is your further support in this annual competition, for which we are eternally thankful. Follow this link and click the 'Vote' button to the left of our logo.


To show you our gratitude, we are going to show you some brand new stuff we've been working on.
A Mental Omega News Bulletin, in the very classic format.
Are you new to Mental Omega? Haven't been here since the previous release? With the growing attention we're getting, let's get you up to speed. We are adding a 4th side to Red Alert 2 as we want you to control more. If you're familiar with it already, you can skip this video and just get to the part where we actually reveal new units.


This is it, I will finally post new unit pictures! I think we haven't used this format for two years now.

Mobile Construction Vehicle

Last Bastion's Mastodon (Watch video)

Last Bastion's Sweeper (Watch video)

Teratorn (See previous video)

Haihead's Irritator

The MCV needs no introduction, right? The Mastodon is Last Bastion's T3 "monster tank", equipped with cutting-edge technology to the maximum, its main purpose is to destroy enemy armored vehicles at great ranges and on a large scale. Its plasma railgun has an area of effect and deals lots of damage, however before the attack can happen, the weapon needs to charge up.

The Teratorn is a Tier 1 anti-aircraft vehicle which locks on to enemy aircraft before firing a powerful missile, stronger than most Tier 1 anti-aircraft vehicles, however easier to outmaneuver, especially by faster aircraft. It has no means of attacking ground units.

The Sweeper is a unit unique to the Last Bastion. It is a hover drone vehicle enhanced with the windspin engine which allows it to acquire large speed boosts when near a Spinblade, a special structure deployed via a support power anywhere on the battlefield. The Spinblade can boost many of Side 4's vehicles as well as some infantry units, so strategic deployment of this structure is necessary. When Sweeper is deployed, it becomes cloaked and ready to fire a volley of anti-unit missiles at an unsuspecting enemy. It does not reveal its position when firing, but a careful enemy should have no problems locating it if they notice the source of the missile barrage.

The Irritator is Haihead's special unit designed to throw enemy forces into disarray with an experimental ray mounted on its back. When deployed, the Irritator changes its weapon mode and prepares to fire a flare which will make enemy units easier to target and take more damage.

Soviet Iron Dragon (Watch video)

Soviet Grumble

The Iron Dragon returns as a new stolen tech unit which the Soviets can acquire after infiltrating one of Side 4's special technology structures. Its weapon has been enhanced and so the unstable particle field will now heavily damage all units which cross it while it lasts. With an Iron Dragon in their arsenal, the Soviets will find it easier to eliminate the heavy ground units of Side 4.

The Grumble is an advanced anti-aircraft vehicle with a very long range, which becomes active after deploying its launchers on the ground. This unit cannot fire on the move, however when deployed it will essentially create an impassable barricade for most light aircraft and will have no difficulties taking down the heavier ones as well.

The new stolen technology roster: 14 units to go.

Mastodon by Bu7loos, Teratorn by Moder.U, Sweeper, MCV & Irritator by mevitar. The textures for Side 4 vehicles are all normalized and finished by mevitar. The voxels for Grumble and Iron Dragon were created by azri_apoc, the deployed form of Grumble by Nooze.

Starting in January we will begin updating the website and reveal each unit in detail with more descriptions on the Factions page. Nothing too spoilerific though, the nature of this Side 4 should remain concealed until you discover it for yourself!


Map Preview #46: (2) Chitzkoi's Iron Cages (new-urban; standard map pool) by Toveena
Map Preview #47: (4) Straitification (snow; standard map pool) by Toveena
Map Preview #48: (7) Diamond Is Unbreakable (urban; "Stronghold" map pool) by Toveena

The Fortress game mode is now called Stronghold in case I haven't mentioned it before. It feels like it's been quite a while since we've last shown any new maps but we have been constantly making and adding new ones to the Mental Omega pool, especially Toveena has been busy with those. I think right now we have about 450 maps in all modes to choose from in the latest internal build. I wonder how many the final release will have..

Anyway, Chitzkoi is finally getting his own map in the form of "(2) Chitzkoi's Iron Cages". The iron cages are there, I swear. Both of the dueling players' bases are below the standard ground level in this map so it will be quite a dangerous situation if you get surrounded with artillery, especially since the concrete cliffs might block some of the projectiles of your units.

"(4) Straitification" is quite a standard 4-player map with a happy face, or several. Make sure the battle is decided before the main resources run out. As for the big one, it is a map of which two versions exist. The one in this picture, "(7) Diamond Is Unbreakable" is a 'Stronghold' version of the map on which the player in the middle has to defend against the other 6. He gets quite a boost to his fortress base with the preplaced structures and defenses. The other version is for 6 players and is available in the standard map pool as "(6) Crazy Diamond". Did you understand that reference? Good.


In other news, we are currently playtesting cooperative missions from Act One to check if everything is still working fine and whether there are things we could improve. While the Act One Playthrough has been finished, we are now recording our struggle through the coop maps in the meantime. Forget the part that said Red Alert 3 introduced coops to C&C, Red Alert 2 did and we made it even better.

If you wish to follow this playthrough I suggest subscribing to our channel.



If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 


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0 Misc Japanese units

Posted by Mig Eater on December 9, 2015 in D-Day News

Today we reach a milestone in the road to D-day's next release, these three vehicles are the last of the Imperial Japanese ground units! While the largest part of the Japanese side is now complete there is still much left to do tho.

Type 95 Kurogane

The Type 95 Kurogane was a Japanese four wheel drive car designed in 1935 specificity for military use, up to that point the Japanese army had employed civilian vehicles for all its transport and utility roles. It was fitted with three seats, the space for the usual four seat in the rear was instead occupied by radio equipment allowing the Type 95 to perform scouting missions. Approximately 4,800 were built during the war and they served on all fronts, most were destroyed but a few have survived in Japanese an Russian museums.

Type 97 Shi-Ki

The Type 97 Shi-Ki was a modification of the Type 97 Chi-Ha converting it into a command tank. The main gun was removed from the turret and a large radio was put in its place, sometimes a dummy barrel was fitted to the turret to disguise it as a standard tank. The hull mounted machine gun was also replaced with a 37mm cannon giving it some limited offensive power against enemy armour.

In D-day this tank provides a buff in speed and firepower to friendly units around it.

Type 91

The Type 91 was a further development of Japan's first indigenous tank design the Experimental Tank No.1. After several years of testing the project was cancelled and work moved on to the Type 95 tank.

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24 Contra 009 Beta Released

Posted by on December 8, 2015 in Contra News (eng)

Originally posted on ModDB by dcesarec on Dec 7th, 2015



Dear Contra players,
with small delay, we are bringing you first 009 release. As already known, our team which consists from 3 people (d-ceThePredatorBG, and our tester Persun) was working on 009 beta for about a year. 

But real life took from us even more time which we would dedicate to this project. So many plans and ideas are still not implemented in 009 release. However, many new things are inserted, many things are improved and fixed. You can read a detailed changelog here: http://www.moddb.com...logs-part-16-17


We encourage you to download this version, which is better than 008 Final in many aspects. Play it with friends, and play it with us.




Join us either on Hamachi in this network: generalsgentlemen (Pass: generalsgentlemen); keep in mind, players on this network play all kind of ZH mods. 
Or you can join us in Tunngle, in Contra 009 room. We are looking forward to playing some online games.

Also, please support us by voting for us. No matter of winning something or not, it means a lot for us by knowing that people are still liking this project.



Installation video tutorial (more info can be found in video description on YouTube):


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0 Armoured Trains

Posted by Mig Eater on December 5, 2015 in D-Day News

It's now been a month since I started clearing the backlog of D-day units and in that time I've managed to post roughly a quarter of them, so at this rate I should be done by February! Spending the next three months doing nothing but posting units is a daunting thought tho. So I'm going to to cutback and focus on the remaining Japanese units, I'll post some other sides units sporadically as my mood changes but most will have to wait until after the release of v3.8. Now with the bad news over with lets move on to some fun stuff :D

Trains have been a part of D-day since the beginning of the mod, train tracks being the first new terrain ever made for D-day. Over the years the graphics have been improved several times but they have always been used as simple map decorations. With the latest evolution of D-day's trains though you can now build and control your own armoured train units!   

Click to enlarge

Click of the unit names to visit their D-day wiki page for more information & pictures.

Train Yard

The Train yard is a Tech building that is only available on specific maps, once captured it gives the player the ability to build armoured trains.

Tatra T18

The Tatra T18 was a Czech armoured draisine built in 1925 for the Polish army. Based on the T14 cargo draisine, it was fitted with an armoured body and a turret equipped with two 7.92mm machine guns. The Polish were unhappy with the design owing to it's weak engine and slow acceleration, changing the engine would however require a complete redesign of the chassis. Nevertheless a further nine unarmoured chassis where ordered in April 1927 with the intention of building the armoured bodies in Poland, but it is unknown if this was accomplished. During the annexation of Czechoslovakia and Poland the Germans captured several T18s, they were then incorporated into the Wehrmacht and used until they were worn out.

Heavy Infantry Armored Car S.Sp

The Schwerer Schienenpanzer (Heavy Rail Tank) class of armoured train cars were built by Steyer in 1944 for the Deutsche Reichsbahnin. Although designed to operate in a train with up to 20 other S.Sp cars, they were also capable of operating independently. They were mainly deployed to the Balkans to patrol for partisans attempting to sabotage the rail network. This is the Infantry variant of the S.Sp design, equipped with a long range radio and heavy machine guns.

Heavy Artillery Armored Car S.Sp

This artillery variant of the Schwerer Schienenpanzer (Heavy Rail Tank) was fitted with the turret from the Panzer III Ausf.N and equipped with a 75mm KwK 37 L/24. It was designed to provide high explosive fire support for a S.Sp train but it could also operate independently.

Heavy Anti-Aircraft Armored Car S.Sp

By 1945 the Allied air forces had gained air superiority over Europe, with the loss of air cover it became extremely difficult for Germany to move any troops and supplies without gaining the attention of the Allied air force who where attacking every truck and train they could find. In an attempt to combat this threat a project was started to fit the Schwerer Schienenpanzer with a 20mm Flakvierling 38 Anti-Aircraft gun. No photographs of this variant have been found and it is unknown if any were completed before the end of the war.

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0 Japanese Self Propelled Guns

Posted by Mig Eater on November 24, 2015 in D-Day News

We once more delve into the seemingly never ending Japanese unit list with some of their late war self propelled guns.

Click of the unit names to visit their D-day wiki page for more information & pictures.

120mm Naval Short

In the closing stages of the war the Japanese navy modified fourteen Type 97 Chi-Ha "Shinhoto" tanks, fitting them with a short barrelled 120mm naval gun. The massive weapon required multiple recoil cylinders and could only just fit inside the Chi-Ha's small turret. Because of this an extension was built onto the back of the turret to hold the ammunition. There also wasn't any space inside the tank for the crew to loading the gun, so instead the loader had to stand on top of the tank and push the ammunition threw the back of the turret. All of the tanks were issued to the Japanese Special Naval Landing Forces who deployed them to several bases around Japan to defend against the expected American invasion.

120mm Naval Long

When American occupation forces entered Tateyama gunnery school in Yokosuka they discovered a Type 97 Chi-Ha tank that had been modified by removing the turret and fitted it with a 120mm Type 10 naval cannon. Only a single vehicle was found and it is unclear if it was a makeshift weapon built by the gunnery school or if it was a prototype there for testing. Due to the weapons extreme weight and powerful recoil it is dubious that the Chi-Ha's light riveted hull could survive the stress of firing the weapon for long. However it would have been be a great threat to any Allied armour.

Type 5 Ho-Chi

The Type 5 Ho-Chi was a project to mount a Type 96 150mm artillery cannon onto the hull of the Type 97 Chi-Ha. It is believed that the Osaka arsenal built and tested the weapon and mount but wasn't able to fit it onto a prototype tank before the war ended.

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0 Polish Trucks

Posted by Mig Eater on November 23, 2015 in D-Day News

With this news post we return to Poland for some Trucking. While not as glamorous as their armoured brethren, these units form the core of your base and will keep your economy flowing.

Click of the unit names to visit their D-day wiki page for more information & pictures.


The PZInz.713 was heavy transport truck designed in 1937 by the Państwowe Zakłady Inżynieryjne (National Engineering Works) to replace the licence built Italian Polski Fiat 621L. A limited series of 100 vehicles was produced during 1939 with mass production of twenty thousand to start the following year. In September 1939 the Germans and Soviets invaded Poland putting a halt to all production. As fighting intensified and Poland's fate seemed bleak, a convoy of PZInz.713 trucks was loaded with Poland's gold reserves and evacuate to Romania.

The PZInz.713 is used as Poland's construction vehicle

Polski Fiat 621L

Initially Poland bought the Fiat 621 directly from factories in Italy, however it was soon found that the design struggled on some of Poland's rougher roads. Even with this problem the Fiat 621 was still liked so PZInz designed a new version with a reinforced chassis and a more powerful engine to better fit Polish needs. A licence to produce this modified design in Poland was agreed on and production started in 1935 with thirteen thousand being built by 1939, making it one of the most numerous trucks in Poland during the 1930's.

The Polski Fiat 621L is used as the pre/early-war supply vehicle


The PZInz.342 was a wheeled prime mover designed to replace the half track C4P in the role of towing artillery and anti-aircraft guns. By August 1939 five prototypes had been completed, an order for a further 200 was placed with mass production expected to start early next year. The fate of the five prototypes is unknown, none of them survived the war.

The PZInz.342 is used as the mid/late-war supply vehicle


The Lublin-51 was a Polish licence built copy of the Soviet GAZ-51 truck, which was the standard truck used by the communist bloc countries post-war. Production started in November 1951 and continued until 1959 with seventeen an a half thousand being built, many of which still survive today in various forms ranging from simple farm trucks to racing hot-rods!

The Lublin-51 is used as the post-war supply vehicle

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