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~ The C&C Guild Staff
4 Semper Fi
Posted by Mig Eater on May 13, 2013 in D-Day News
The United States Marine Corps are storming onto D-day's beaches to join the American side as a new sub-faction!

To play the new USMC sub-faction, simply start a game as America but after deploying your construction vehicle you'll be given the choice to play as either the Army or the Marine Corps.

Picking the Army will give you access to the normal selection of units, which are predominantly from the European theater of WW2. Choosing to play as the Marine Corps however will let you use units from the Pacific theater, such as the LVT-4 transport, the LVT(A)-4 artillery & the LVTAA-X2 anti-air tank. They also use a different selection of aircraft from the army, instead using simpler & more robust planes like the TBD Devastator, F4F Wildcat & F6F Hellcat.
For more information on the units that the Marine Corps can build please see the unit list, which has been completely redone with a new look. 
5 Mental Omega 3.0 Stream: Weeks 1 & 2
Posted by Speeder on April 27, 2013 in Mental Omega APYR News
Two weeks after the start of the Mental Omega 3.0 Beta livestreams, we've had 4 sessions with plenty of test matches. The basic idea, at least until the release happens, is to show you the current progress while we test the stability of the game. Balance is far from finished, primarily because AttachEffect is still not in and the units are just not complete functionality-wise. However, since we're recording these games for testing purposes we've decided to stream them to the public as well.
We've experimented with the streams themselves as well a bit during the last two weeks, as we're all still learning how to provide you with a decent live Mental Omega 3.0 experience in the future. So far, only the beta testers are allowed to participate but of course after the first Mental Omega 3.0 Public Beta is released we hope to see you join us for the streamed battles.
Matches: 1vs1 Capture, 3x 1vs1 Battle, 2vs2 Battle
Matches: 1vs1 KOTH, 2vs2 Battle, 6P Monster Truck, 2vs2 Fortress, 5vs2AI Meteor Shower
Matches: 3x 1vs1 Battle, 3vs1AI Meteor Shower
Matches: 2vs2 Battle, 5P FFA Battle
Watch streams live at http://twitch.tv/mentalmeisters on Wednesdays and Fridays GMT 20:00. Archived streams are available at the same location and on http://youtube.com/MentalOmegaAPYR
Stay tuned for more updates!
1 Spring Update
Posted by MelAndr on April 21, 2013 in Contra News (eng)
Contra team continues its work after beta release. Here are some new models:
A new model for Tank General's heavy ECM tank A.K.A. Banshee. It can be seen in the latest release (Contra 008 Beta).

A replacement for Cybernetic General's Heavy Fire Base. The two cannons are replaced with one big cannon. There is a Spy Drone launcher on the other side of the turret. It automatically launches a Spy Drone at a nearby enemy.


It will be seen in Campaign and probably on some multiplayer maps in the future.
9 Fast cap!
Posted by Mig Eater on April 19, 2013 in D-Day News
Here is the latest edition to D-day, Capture Points! Which work in a similar way to tech buildings but unlike them "cap points" don't require engineers to capture them, instead you just have to garrison them with rifle or anti-tank infantry to gain control.
The buildings themselves are also indestructible! However they use Ares urban combat logic, so if there are any infantry garrisoned inside they will get damaged instead, essentially turning the garrisoned troops into the buildings health. Once the troops inside have been killed the building becomes neutral again & so can then be captured by someone else.
The benefits of this system are that the cap points will last the entire game & are easily captured but also just as easily lost, so expect them to change hands many times during a long battle.

They are, starting top left
Supply: Once captured the supply point will boost your economy, giving you a small amount of credits every few seconds.
Artillery: This cap point gives you access to a small artillery strike superweapon.
Repair: The repair point will slowly fix any damaged tanks that are within it's radius.
Paradrop: The classic paradrop, once captured you can call in a small group of reinforcements to anywhere on the battlefield.
Minedrop: Capturing this point gives you the ability to call in a cargo plane to drop a mine field anywhere on the map.
They should add some more interesting & tactical battles to D-day. The AI will also take full advantage of these buildings, on harder difficulty settings they will also fight to control all of them on the map.
5 Contra 008 Beta is out
Posted by MelAndr on April 12, 2013 in Contra News (eng)

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release. Many visual changes, fixed errors and balance adjustments have been made since 007.
Zero Hour version 1.04 is required!
Installation instructions: Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008BetaRu.big" - for Russian language.
"!Contra008BetaEn.big" - for English language.
If you want to play other mods at the same time, make a copy of a clean Zero Hour and install 008 Beta in it. 008 Beta will be launched from the new folder. Other mods will be launched from the other folder.
Be aware that this is a BETA release! Bugs and imbalance are likely to be found. We already know about them. Expect them fixed in the final 008 version. We are also aware that some of you don't like the new voices (which are unfinished, though). Sit back and enjoy the BETA. Code, art and balance are subject to change in the future!
You can download the mod here:
http://contra.cncgui...ntra008Beta.rar
2 Magyarország kész!
Posted by Mig Eater on March 23, 2013 in D-Day News
Nine months ago I had the spontaneous idea to add a little known country to D-day & now they are finished! It's been a very educational experience for me, researching Hungary's history has been quite fun. Learning to use 3DS Max for their artwork has been quite exciting too, I'm now looking forward to working in 3DS on some of the other countries in D-day.
Here are the last few buildings & defenses that complete the Hungarian side.
Buildings:
Ship Yard
Bomber Hangar
Defenses:
Walls
Guard Tower
Anti-Tank:
40M 40mm
40M 75mm
44M Buzoganyveto
Anti-Air:
36M 40mm
38M 80mm
Artillery:
37M 105mm
& here is a screenshot showing it all together in a fully operational Hungarian base with their new sidebar...
Even though Hungary is completed they are not the only new feature that will be added in v3.7, so the next beta release is still awhile away but the biggest part is now done tho.
2 Crystal Clear (March 2013 update)
Posted by mevitar on March 12, 2013 in Doom Desire News
First news post in this year, but it doesn't come with nothing. Mostly focused on Paladin stuff, and making the ingame resource gfx, which is described below.
Edit: To see the gifs, click on their image.
Paladin Eidolon
This time as a structure. They can support each other after deploy.
Paladin Dreamspark
These strange creatures allow Paladins to quickly even the odds when severely outnumbered. Their bodies don't last forever, though, and they might die after some time.
They're available only through the Dream Spark support power.
Paladin Phantasm
A manifestation of pure fear, their mere presence can make living creatures panic and run away. Completely mindless, they are driven only to cause as much fear as possible, before they dissipate into nothingness.
Paladin Protector
Basic base defense unit (as name suggests). They attack the enemies (both ground and air) with powerful kinetic blasts.
Paladin Defense Structures
Paladin Eidolon, Crystal of Delusions and Crystal of Vengeance. All with their charge-up and idle anims. Eidolons and Crystals of Vengeance can support each other.
This should also be all for Paladin defense structures, as they're very unlikely to get more.
The Crystalline
Years before the alien invasion, some people started to report sighting of strange, small, bluish crystals, suddenly appearing in remote Earth locations. The information about them never got into the wider public, though. Not until just few months before the alien attack, when their growth rapidly increased, with an influx of mental breakdowns and homicides in settlements nearby.
Soon after, the crystals got their name, "The Crystalline".
2 Mental Omega 3.0 Status + Media Update
Posted by Speeder on February 4, 2013 in Mental Omega APYR News
Hello and welcome to 2013. It's time for the first update this year!
So what's been going on with Mental Omega 3.0? We're currently testing its multiplayer stability and the results are mediocre to be honest. There are reconnection errors and blittercrashes , which is why we can't release the mod yet, those issues must be resolved. Also, the AttachEffect, which is an important part of Mental Omega 3.0, has not been merged into the main branch of Ares DLL yet. As you can see, all delays are because of Ares development and multiplayer issues which might or might not be related.
The Red Alert 2 modding community does not provide enough feedback for it and with AlexB being the only person who works on the main branch and Graion Dilach working on AttachEffect, it shouldn't be a surprise that Ares is being developed slowly at the moment. We're trying to test it as carefully as possible, we might also require more testers for the closed beta, but basically that's why you have to wait for the first public release. Ares needs more people so if you can help somehow, please do so.
Other than that, the mod is pretty much ready for the first public beta in which we'll have everyone test the balance and further stability of the game. Of course, after we get rid of game breaking issues we already know about. We don't want to release a faulty product, even if it's just a public beta.
However, since the missions are really challenging and do require a save/load function, the full campaign will not be released until Ares DLL reenables it. The first public beta will contain 6 missions as a demo of what's to come.

This is not the end, as we will want to voice characters for the campaign when the time comes! We hope to hear from you again by then.
Time for more pictures. Now that all infantry pages are released (without the stolen tech info though), I'd like to showcase the magnificent work that our infantry artist ImP_RuLz has done. This picture shows hero units he created, namely Tanya, Norio, Siegfried, Volkov, Yunru, Libra and Rahn. These are the other infantry units he has created. Gyrocopter was based on Cranium's model.

Siege Cadre
Gyrocopter
Dunerider
Stalker
Cyborg Prototype

Tesla Coil
EMP Mines
Mind Reader
Two new blueprints for the installer! This time, the mighty Basilisk and the ever popular Abrams.
Stay tuned for further announcements!
2 Project Phantom January 2013 Update
Posted by Starkku on January 14, 2013 in Project Phantom News
And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.
First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.
Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.
And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.![]()
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In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.


One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.![]()
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Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.
Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.
Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to Director Jacob Milton, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.
As for the question mark, that remains to be seen.
Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.
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Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.
That's all for this time folks.
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